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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Lr-parallel-n64 game-options file blank?

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    lr-parallel-n64n64game-options
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    • quicksilverQ
      quicksilver
      last edited by quicksilver

      Out of curiosity I have been playing with Lr-parallel-n64 to see if perhaps it can run some games that the other emulators/plugins cant. However I am having an issue with saving a game options file. It seems that no matter what settings I change in the RA quick menu, the settings are reverted back to the stock settings when I reboot the game. When I inspect the game-options file it is blank. Im using the latest Lr-parallel-n64 built from source, I will check to see if the binary version is having the same issue.

      This is on my 3b+ running retropie 4.4

      ByteThisB 1 Reply Last reply Reply Quote 0
      • ByteThisB
        ByteThis @quicksilver
        last edited by

        @quicksilver How do the games themselves run with that emulator ? I haven't had time to test it myself. (I installed it).

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @ByteThis
          last edited by

          @ByteThis default settings work terrible but if I manually change the core config to use different graphics plugins then I have actually gotten decent performance out of it. I actually got Mario golf to somewhat work using the rice plugin whereas all other emulators I have tested either crash or have even worse issues.

          I still can't figure out though why my per game configs only save a blank file. So far only editing the core config has let me save any changes.

          ByteThisB EfriimE 2 Replies Last reply Reply Quote 0
          • ByteThisB
            ByteThis @quicksilver
            last edited by ByteThis

            @quicksilver That's a shame it doesn't work with default settings. But I guess this is a DIY thing after all.
            Maybe more input is needed from end users using this emulator. May have bugs.

            Doesn't sound very inviting. lol

            1 Reply Last reply Reply Quote 0
            • EfriimE
              Efriim @quicksilver
              last edited by

              @quicksilver I noticed the same thing.
              here are the configs I could get out of retroarch-core-options.cfg, I guessed the one for dithering. It's not a half bad emulator.

              parallel-n64-gfxplugin = "parallel"
              parallel-n64-gfxplugin-accuracy = "high"
              parallel-n64-screensize = "320x240"
              parallel-n64-dithering = "disabled"
              

              I think the other options for gfx plugin are "glide64" "gln64" "rice" "parallel"
              "angrylion" and "vulkan" don't work.
              Note that using "glide64" and plugin accuracy "high" or "very high" fixes the subscreen delay in OoT and the avatar completely.

              1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver
                last edited by

                So I tested out the binary version as well and game option files still do not work. This is really strange. It's the only emulator that does this.

                ByteThisB 1 Reply Last reply Reply Quote 1
                • ByteThisB
                  ByteThis @quicksilver
                  last edited by

                  @quicksilver I still haven't had the time yet to test this myself..professional and personal life consumes my time. I wish there were other people for you to compare results. It does sound like a head scratcher. I am hoping for this wknd as I have some free time. I appreciate the feedback from you in this thread. Thanks for updating.

                  1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver
                    last edited by

                    @BuZz I'm fairly certain this issue is a bug/conflict somewhere and isn't unique to my setup. I would like to report the issue more officially. But I am unsure if it belongs on the retropie GitHub issue tracker or lr-parallel-n64. My apologies for the direct ping, I just know you prefer issues be discussed here first but my post didn't get a lot of traction.

                    1 Reply Last reply Reply Quote 0
                    • EfriimE
                      Efriim
                      last edited by Efriim

                      And here are the parallel-n64 core options for retroarch-core-options.cfg.
                      edited the order and options so they are more easily referenced also I found the one for synchronous rdp.

                      parallel-n64-cpucore = "dynamic_recompiler" dynamic_recompiler|cached_interpreter|pure_interpreter
                      parallel-n64-audio-buffer-size = "2048" 2048|1024
                      parallel-n64-astick-deadzone = "15"
                      parallel-n64-astick-sensitivity = "100"
                      parallel-n64-pak1 = "none" none|memory|rumble
                      parallel-n64-pak2 = "none" none|memory|rumble
                      parallel-n64-pak3 = "none" none|memory|rumble
                      parallel-n64-pak4 = "none" none|memory|rumble
                      parallel-n64-disable_expmem = "enabled"
                      parallel-n64-gfxplugin-accuracy = "veryhigh" veryhigh|high|medium|low
                      parallel-n64-parallel-rdp-synchronous = "enabled"
                      parallel-n64-send_allist_to_hle_rsp = "disabled"
                      parallel-n64-gfxplugin = "auto" auto|glide64|gln64|rice|angrylion|parallel 
                      parallel-n64-rspplugin = "auto" auto|hle|cxd4
                      parallel-n64-screensize = "640x480" 320x240
                      parallel-n64-aspectratiohint = "normal"
                      parallel-n64-filtering = "automatic" automatic|N64 3-point|bilinear|nearest
                      parallel-n64-dithering = "enabled" enabled|disabled
                      parallel-n64-polyoffset-factor = "-3.0" [-5.0]-[5.0] in 0.5 increments
                      parallel-n64-polyoffset-units = "-3.0"
                      parallel-n64-angrylion-vioverlay = "disabled"
                      parallel-n64-virefresh = "auto" auto|1500|2200
                      parallel-n64-bufferswap = "disabled"
                      parallel-n64-framerate = "original" original|fullspeed
                      parallel-n64-alt-map = "disabled"
                      parallel-n64-boot-device = "Default" Default|64DD IPL
                      parallel-n64-64dd-hardware = "disabled"
                      

                      unused so far
                      parallel-n64-vcache-vbo = "disabled"
                      parallel-n64-angrylion-multithread = "enabled"
                      parallel-n64-angrylion-overscan = "disabled"

                      EfriimE 1 Reply Last reply Reply Quote 0
                      • EfriimE
                        Efriim @Efriim
                        last edited by

                        lr-mupen64plus-next is released. And it is good, you must try it and ignore my previous post. It is in the experimental section.

                        1 Reply Last reply Reply Quote 0
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