RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Light Gun!!!

    Scheduled Pinned Locked Moved General Discussion and Gaming
    45 Posts 13 Posters 39.5k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      a7mag3ddon
      last edited by

      Grr im getting loads of errors when i update using retropie update menu

      Whats the command to update via commandline ?

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @a7mag3ddon
        last edited by

        @a7mag3ddon so you hadn't updated??

        retropie menu is the same script you'd use via command line. what errors are you getting? all the warnings that come up are normal for mame2003. you only have a problem if it fails.

        1 Reply Last reply Reply Quote 0
        • caver01C
          caver01 @a7mag3ddon
          last edited by

          @a7mag3ddon said in Light Gun!!!:

          How do i check in commandline in retropie?

          You can check mouse input via command line using the linux testing same as trackball/spinners:

          My 4-player cocktail style cabinet built as a custom "roadcase"

          1 Reply Last reply Reply Quote 0
          • A
            a7mag3ddon
            last edited by a7mag3ddon

            Yeah installed ok, when i do the mouse test i get mouse 0 and its the touchpad on my keyboard.

            But when i do lsusb i see Bus 001 Device 006: ID d209:1601 Ultimarc

            how can i get it to detect the gun instead of the mouse on keyboard or preferably both.

            Fire button on the gun is being detected ok so its kinda working?

            dankcushionsD caver01C 2 Replies Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @a7mag3ddon
              last edited by

              @a7mag3ddon what about if you unplug your keyboard? retroarch only cares about your first mouse device (mouse0)

              it being detected as an altimarc whatever doesn't matter - it needs to be seen by Linux as a mouse.

              mediamogulM 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @a7mag3ddon
                last edited by

                @a7mag3ddon In addition, do you even see another device under /dev/input/ besides mouse0? if not, your device isn't being detected by linux as a mouse, and as @dankcushions said, it needs to be a mouse in order for the emulator to pick up on it.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @dankcushions
                  last edited by mediamogul

                  @a7mag3ddon

                  On the Raspberry Pi, I've only ever been able to get my Aimtrak/DolphinBar guns functional in RetroPie's UAE4ALL2 and RecalBox's ScummVM. Throughout everything I've read on the matter, a program needs to be written with specific support for input devices using absolute coordinates, like that of touch screen support. If you do manage to get it working in some way, there's going to be plenty of happy people, including myself.

                  Edit: Meant to reply to a7mag3ddon

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  dankcushionsD 1 Reply Last reply Reply Quote 0
                  • A
                    a7mag3ddon
                    last edited by

                    Well i read somehwere that support for light guns was added to new version of mame 2003 which reignited my search to get my aimtrack going on retropie, when i got it at xmas last year i was told, NO not even supported so left it at that.

                    1 Reply Last reply Reply Quote 0
                    • A
                      a7mag3ddon
                      last edited by

                      in /dev/input/

                      I see mouse0 and mouse1 both dated with the time that i turned on the pi..

                      going to test with keyboard unplugged now see what happens

                      1 Reply Last reply Reply Quote 1
                      • dankcushionsD
                        dankcushions Global Moderator @mediamogul
                        last edited by

                        @mediamogul said in Light Gun!!!:

                        @a7mag3ddon

                        On the Raspberry Pi, I've only ever been able to get my Aimtrak/DolphinBar guns functional in RetroPie's UAE4ALL2 and RecalBox's ScummVM. Throughout everything I've read on the matter, a program needs to be written with specific support for input devices using absolute coordinates, like that of touch screen support. If you do manage to get it working in some way, there's going to be plenty of happy people, including myself.

                        Edit: Meant to reply to a7mag3ddon

                        have you tested with the latest version? if it needs trackpad support I can add that :) but I'd be interested to hear what happens at the moment.

                        mediamogulM 2 Replies Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @dankcushions
                          last edited by

                          @dankcushions

                          Sure, I'll test both devices later this evening. I can't remember if I had two mice hooked up last time, so a7mag3ddon's current test could say a lot in the mean time.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 0
                          • A
                            a7mag3ddon
                            last edited by

                            Ok, light gun works!!! if i unplug the keyboard dongle and plug back after the pi has booted.

                            So question, how to get the keyboard mouse to always detect as 1 so that gun always comes in at 0 ?

                            dankcushionsD 1 Reply Last reply Reply Quote 1
                            • mediamogulM
                              mediamogul Global Moderator @dankcushions
                              last edited by

                              @dankcushions , @a7mag3ddon

                              Holy hannah! great work. Isn't there an order in which the USB ports are acknowledged by the system?

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @a7mag3ddon
                                last edited by

                                @a7mag3ddon wahoo! that's awesome :)

                                not sure how to swap what is mouse0/mouse1 - if you swap the USB sockets they are plugged into, does that sort it? that works for joysticks/pads, so hopefully!

                                1 Reply Last reply Reply Quote 0
                                • caver01C
                                  caver01
                                  last edited by

                                  I am curious why it even matters. I have multiple mouse devices connected and the order does not matter. Is this something that applies uniquely to direct XY input devices?

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

                                  1 Reply Last reply Reply Quote 0
                                  • A
                                    a7mag3ddon
                                    last edited by

                                    It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                                    for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                                    mediamogulM caver01C 2 Replies Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @a7mag3ddon
                                      last edited by

                                      @a7mag3ddon said in Light Gun!!!:

                                      or some reason mame 2003 only allows mouse0 to be used

                                      This is what tripped me up. I've had multiple mice hooked up in the past and they've all functioned together. I didn't even consider Mame needed it's intended input to be Mouse0. I'm just glad it works at all.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      1 Reply Last reply Reply Quote 0
                                      • mediamogulM
                                        mediamogul Global Moderator
                                        last edited by

                                        I'm probably getting ahead of myself in the excitement, but isn't there a NES core that supports mouse input in RetroArch as well? It seems like it was Nestopia, but I might be mistaken.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @a7mag3ddon
                                          last edited by

                                          @a7mag3ddon said in Light Gun!!!:

                                          It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                                          for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                                          So, this isn't actually true. I don't plug and unplug my devices. I have a trackball on one mouse interface and a pair of spinners on another. Linux detects them mouse0 and mouse1 and they both work in mame2003 simultaneously.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          mediamogulM dankcushionsD 2 Replies Last reply Reply Quote 0
                                          • mediamogulM
                                            mediamogul Global Moderator @caver01
                                            last edited by

                                            @caver01

                                            Have you tried them both in conjunction with any light gun titles? I'm dying to try all this now, but am away from home.

                                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                            caver01C 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.