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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

PsX Twisted Metal 3/4 - 4 players not working

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twisted metal
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  • S
    shavecat
    last edited by shavecat 15 Jun 2019, 22:47

    So im trying to play Twisted Metal III or 4 , with 4 players (with the retrorach change to multitape and standard 3 and 4 )
    but for some reason not like bash crush .
    none of the controllers working...
    anyone played it with 3 even players ?
    thanks for helping

    @akafox
    "Start game
    Press select+X and goto the quick menu
    In that menu goto Options
    Go down to Multi-tap 1 and disable it
    Go down to Multi-tap 2 and enable it
    Back out to the quick menu and the select "Save Game Overrides"
    Back out the main menu and quit retroarch
    Reload the game
    Start a Battle game..when you get to "How Many Players Screen" all players should be human
    Note that multi-tap 1 must be off and Multi-tap 2 must be on..why..because this is the way the hardware worked (I have the game and hardware) The tap HAD to be in the player 2 slot for it to work..that was the way the game was programed!

    (if you enable Multi-tap 1 at all..you will NOT have control of the game (your controller will appear to not work but you can get to the retroarch menu and reset and quit normally still..) again this is the way the actual hardware worked

    For Crash Team Racing you follow the same steps. Normally you used player 2 slot for the tap..but not always. (I think Rally Cross used player 1 slot only.) Just depends on the game..knowing which games used which port is trial and error..(would be nice if someone made a list though ;) )"

    Tried that with all the types didnt work at the end...

    S C 2 Replies Last reply 6 Mar 2021, 21:37 Reply Quote 0
    • S
      shavecat @shavecat
      last edited by 6 Mar 2021, 21:37

      Hey
      did anyone maybe got MULTITAP working right on PSX ?

      1 Reply Last reply Reply Quote 0
      • C
        ChaosEffect
        last edited by 12 Apr 2021, 21:50

        I am sorry if I am not supposed to bump an old topic, but I am having the exact same issue as shavecat and haven't found a solution. I have some suggestions for those having issues with the PS1 multitap and will fill in some more details on shavecat's issues in case anyone can provide some insight.

        Pi Model or other hardware: Pi 3B
        Power Supply used: CanaKit 2.5A
        RetroPie Version Used: 4.7.1
        Built From: Pre made SD Image on RetroPie website
        USB Devices connected: Wireless keyboard/mouse combo, various controllers
        Controller used: Hori Pokken Tournament Pro Pad, wired 8BitDo SN30 Pro, Logitech F310
        Emulator: lr-PCSX-ReARMed 1.8.8

        Most of the multitap PS1 games I have tried work as intended. For those unfamiliar, to get the multitap(s) working in this particular emulator, you

        • go to Quick Menu -> Options
        • set Multitap 1 and/or Multitap 2 to ON
        • save a game options file
        • set maximum users higher than 5 (if you need more than 5 players)
        • go to Quick Menu -> Controls
        • set each port you wish to use as Device Type Standard
        • save game remap file
        • exit RetroArch and restart game

        This works for the majority of games that have multitap support.

        For example, Crash Bash and Crash Team Racing will allow 4 human-controlled players by setting Multitap 1 to ON, Multitap 2 to OFF, and setting ports 1-4 to Standard.

        Further, I have tested the following 8-player games and find that they all work by setting both Multitap 1 and 2 to ON and setting ports 1-8 to Standard:

        • Micro Maniacs Racing
        • Micro Machines V3
        • NBA Fastbreak '98
        • NHL 98
        • NHL Faceoff 99
        • Street Racer

        There are a few oddities with some multitap games. For instance, Bomberman World allows a maximum of 5 players. This can be achieved by setting Multitap 1 to ON, Multitap 2 to OFF, and setting ports 1-5 to Standard. On the other hand, Bomberman: Party Edition (another 5-player game) achieves the same result by setting Multitap 1 to OFF, Multitap 2 to ON, and setting ports 1-5 to Standard.

        Like Bomberman: Party Edition, Twisted Metal III and 4 seem to expect the multitap to be in the PS1's physical port 2. If Multitap 1 is used, no controllers will work.

        If you were to think of this in terms of an actual PlayStation console, using the same configuration as Bomberman: Party Edition but with only ports 1-4 active leads to controller 1 being in the physical port 1 of the PS1 and the multitap with three controllers in the physical port 2.

        It has been a while since I played Twisted Metal III or 4, but I think each expected the physical port 1 on the PlayStation to be empty when the multitap was plugged in. Otherwise, player 1 would work fine, but players 2-4 wouldn't be able to do anything. Unfortunately, setting port 1 to None and ports 2-5 to Standard (and appropriately adjusting the controller indices) does not fix the issue that shavecat described.

        I thought it might be a BIOS or version issue, so I tried various PS1 BIOS files (including the emulated one included with the emulator) as well as alternate versions of the games and ran into the exact same issue.

        The issue is also present with NFL GameDay 2000, another 989 Studios (BOOM) game that is supposed to allow 8 players via two multitaps. With this one, I even tried setting all 16 ports to the same controller index in the hope that the game was just scrambling the controller assignments for some reason. However, it just doesn't work properly. Any connected controller can skip the opening cinematics, but none of them is able to do anything else.

        The three games presenting these issues are all 989 Studios (BOOM) games released in the USA between late 1998 and late 1999. Is there some known issue with these? It seems odd that NHL Faceoff 99 (from the same publisher around the same time) works properly.

        Thank you for taking the time to read all of this. I hope my info helps you if you are having trouble getting the multitap set up and inspires someone to figure out the issue with those three games!

        P.S. In Quake II on PS1, you can enable both multitaps, set ports 1-4 to Standard, and set ports 5-8 to Mouse so that each player can use a controller AND a mouse in 4-player split screen! You just have to make the appropriate adjustments to the mouse indices. My four mice use indices 0, 2, 4, and 6, but it might be different for you. Each player also has to enable the mouse in the control settings within the game.

        I am also known as "StormedBubbles"

        1 Reply Last reply Reply Quote 1
        • C
          ChaosEffect
          last edited by 13 Apr 2021, 17:57

          A related point:

          I think that Twisted Metal III and 4 expect no controller AND no memory card in slot 1 when the multitap is plugged in. While lr-PCSX-ReARMed allows for the toggling of a shared memory card 2, I don't see the option to disable memory card 1. If deleted, it (the game.srm file) seems to get automatically re-created whenever either game is launched.

          Is there a way to prevent the use of memory card 1 in this emulator? I did see the related post on the game Codename: Tenka:

          https://retropie.org.uk/forum/topic/21432/codename-tenka-memory-card-issue

          However, that issue seems to be the opposite of what I want. That game needed a memory card in slot 1 and no memory card in slot 2. I need the reverse.

          I am also known as "StormedBubbles"

          1 Reply Last reply Reply Quote 0
          • C
            ChaosEffect @shavecat
            last edited by 8 Jun 2021, 05:17

            @shavecat @kounabi22 and to everyone else, the Twisted Metal games and Rakugaki Showtime work with 4 players in lr-duckstation when the multitap is set to "Port 1 only."

            NFL GameDay 2000 also correctly enables its 8-player mode with the dual-multitap setting in lr-duckstation.

            I think the recent RetroArch updates made that "maximum users" setting more important, so make sure that is set to 8 if you want to use dual multitaps (default seems to be 5).

            I am also known as "StormedBubbles"

            S 1 Reply Last reply 8 Jun 2021, 10:54 Reply Quote 0
            • S
              shavecat @ChaosEffect
              last edited by 8 Jun 2021, 10:54

              @chaoseffect
              Hey thanks
              But i dont have lr-duckstaion (or even to install it on the retropie pi4)..

              C 1 Reply Last reply 8 Jun 2021, 15:52 Reply Quote 0
              • C
                ChaosEffect @shavecat
                last edited by 8 Jun 2021, 15:52

                @shavecat From the EmulationStation menu, go to

                RetroPie -> RetroPie Setup -> Update RetroPie-Setup Script

                Let it update (shouldn't take long).

                Then go to

                Manage packages -> Manage experimental packages -> lr-duckstation

                You should be able to install it from there. You can then switch which emulator a particular ROM uses by opening that ROM and pressing a button during the loading sequence to bring up the Runcommand window.

                I am also known as "StormedBubbles"

                S 1 Reply Last reply 8 Jun 2021, 16:51 Reply Quote 1
                • S
                  shavecat @ChaosEffect
                  last edited by 8 Jun 2021, 16:51

                  @chaoseffect
                  i install it
                  but the lr-duckstion just exit back to the retropie menu...

                  C 1 Reply Last reply 8 Jun 2021, 17:22 Reply Quote 0
                  • C
                    ChaosEffect @shavecat
                    last edited by 8 Jun 2021, 17:22

                    @shavecat I had some issues too. That happened to me when I didn't have a PS1 BIOS file in the /home/pi/RetroPie/BIOS folder. Do you have one? Duckstation seems pretty flexible with the BIOS you can use. You can use the same file for PCSX-ReARMed. I used scph1001.bin. You're on your own with obtaining that file, though.

                    I am also known as "StormedBubbles"

                    S 1 Reply Last reply 8 Jun 2021, 17:27 Reply Quote 1
                    • S
                      shavecat @ChaosEffect
                      last edited by 8 Jun 2021, 17:27

                      @chaoseffect
                      Thanks
                      i do have the SCPH101.BIN file on the bios ofucrse PCSX-ReARmed works prefect ....
                      just did a rest maybe it will fix it ? :O

                      C 1 Reply Last reply 8 Jun 2021, 17:44 Reply Quote 0
                      • C
                        ChaosEffect @shavecat
                        last edited by 8 Jun 2021, 17:44

                        @shavecat Hmm, that one is listed in Duckstation's docs, so I assume it should work. Maybe you do need to restart after installing. I usually just do that on habit. If that doesn't work, maybe try the 1001 version?

                        I am also known as "StormedBubbles"

                        S 2 Replies Last reply 8 Jun 2021, 17:46 Reply Quote 1
                        • S
                          shavecat @ChaosEffect
                          last edited by 8 Jun 2021, 17:46

                          @chaoseffect
                          i do have it also ;)
                          if it wont work i will open a new ticket .
                          thanks :)

                          1 Reply Last reply Reply Quote 1
                          • S
                            shavecat @ChaosEffect
                            last edited by shavecat 6 Aug 2021, 20:59 8 Jun 2021, 19:55

                            @chaoseffect
                            lr_duckstiaon
                            so the games still runing on multitap like twisted metal 4
                            but no 4players
                            only 2 :
                            tried to play with the multitap
                            enable 1/2 or both..
                            but still always 2 players

                            C 1 Reply Last reply 8 Jun 2021, 20:28 Reply Quote 0
                            • C
                              ChaosEffect @shavecat
                              last edited by ChaosEffect 6 Aug 2021, 21:29 8 Jun 2021, 20:28

                              @shavecat When you enable the port 1 multitap, you have to restart the emulator to have it take effect. Probably the best thing to do is to save a game options file with multitap mode set to "port 1 only" so that that particular game always loads with the multitap on.

                              This is in Quick Menu -> Options -> Manage Core Options

                              Try deleting the game options file if there's already one there.

                              So, to summarize:

                              • Start your game
                              • Go into the RetroArch menu's Quick Menu -> Options -> Manage Core Options
                              • Delete the game options file, if there is already one
                              • Go back to Quick Menu -> Options
                              • Set Multitap mode to "Enable on Port 1 Only"
                              • I also Disabled "Force Analog Mode on Restart" for both player 1 and player 2 (not sure if this matters; I just wanted to avoid the pop-up message when the game loaded)
                              • Go to Manage Core Options again and save the game options file
                              • Exit the emulator as you usually would (Select + Start?)
                              • Re-enter the game

                              Note that the Twisted Metal games only allow more than 2 players in deathmatch mode. Tournament mode is limited to 2 players max. Let me know if you have any issues.

                              I am also known as "StormedBubbles"

                              1 Reply Last reply Reply Quote 1
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