Announcing Pegasus Frontend
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@asahendrix Looks nice! Yeah, it's perfectly doable, and probably wouldn't be that difficult -- I know, I should really update the documentation :) I can't promise I'll be able to work on this (I keep making way too many promises); in case you're interested in the code, there's still the QML documentation collection, which unfortunately while not outdated, isn't particularly a fun read either. Hope I'll have some time soon...
@jetbootjack perhaps @PlayingKarrde could comment on the Mac issue? I'm afraid I can only do a limit amount of testing there :(
As for Windows, certain GOG games seem to cause a crash at the moment. This issue keeps popping up so I think I'll make GOG support off by default for now. Could you tell whether you have any of these games installed?
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Also as you've noticed there haven't been too many updates lately; I'm a bit low on development time at the moment, maybe for the next 1-2 weeks too, but after that I should have more time.
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@fluffypillow said in Announcing Pegasus Frontend:
@jetbootjack perhaps @PlayingKarrde could comment on the Mac issue? I'm afraid I can only do a limit amount of testing there :(
Hmmm video works fine for me on MacOS (also Mojave) but I can't remember if I did anything special to get it working (it was so long ago). It's possible that I used Perian but I can't say for sure. Maybe try installing that and see if you have any success.
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@fluffypillow thank you so much for the reply! I’m going to go through the documentation and this qml ebook. Say, the referenced ebook chapters in the documentation don’t have a working link. Is this the ebook I need to study? https://qmlbook.github.io/
Thank you again!!!
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I made a Plugin for Launchbox to help exporting to pegasus:
https://github.com/spektor56/PegasusExportPlugin/releases
This is a preview release. Right now it exports all games, no filters.
to see where to put the files check the readme:
https://github.com/spektor56/PegasusExportPlugin
for assets it only exports:
boxFront
logo
background
videoI will add the other types later
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@asahendrix ah yes that's the one. Seem like the page urls changed recently.
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@fluffypillow excellent thank you! I’ll start rolling my sleeves up - even though I should be studying for the A+ :/ lol
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@PlayingKarrde - unfortunately that does not work (I don't think Perian is Mojave compatible) ...
With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.
sTeVE
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@fluffypillow - no I don't have any of those GOG games installed, but I do have Space Quest 1 installed via GOG :-)
No GOG Games and it works fine!
sTeVE
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I have been accompanying development for some time, and this seems the best fronted in the area of customization and optimization. But the only thing left for me to use once and for all is a library of community themes. When will we have this?
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@jetbootjack said in Announcing Pegasus Frontend:
With or without Perian when I select a game in the grid view or open one and select preview I get a brief flash of a static image before the video window turns black.
It is most likely related to the codec of the video files (which is likely why Perian was suggested).
I've personally experienced a variety of video playback issues on MacOS that do not manifest on Linux (x64/RPi) or Windows (w/ k-lite installed). I haven't bothered to dig any further in to the format issue as I'm time poor (like everyone else) and MacOS is not my target platform.
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@NeonNegro as soon as I can put more time into writing a proper set of tutorials :)
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I've just made a Pi 4 optimized experimental release, available here (under assets). Not tested yet of course :)
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@fluffypillow Is it beneficial to get the 2GB version for Pegasus to improve box art loading?
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@Darksavior in theory it should be faster, yes, especially if they were stored on external drives before. I can't say for 100% sure how much improvement it brings though, but does looks promising.
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@fluffypillow Thanks. Yea, going to get a pi4 when it's available again and upgrading my usb 2.0 stick to 3.0. I load my games from there.
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Weekly update! Or rather, I just had some free time today, so I've finished the LaunchBox support I've started last time. It should mostly work: finds games, launches games, shows assets. However it's highly untested and off by default, but feel free to try it!
Known issues:
- Pegasus looks for LaunchBox under
C:\Users\<username>\LaunchBox
. Yes, I know it's very likely to have it installed somewhere else, but because LB is portable it's not possible to know its location (and as far as I know it doesn't write its path to the registry either). Ideally there would be a settings panel for changing this in Pegasus in the future. If you have experience with symlinks/junctions on Windows, you can use them as a workaround. - Sometimes images have a different extensions that what they really are (eg. a PNG file is called JPG). Due to a bug in one of the components, these images fail to load. This should be fixed eventually.
- The code is not fully optimized for speed yet, in theory there might be some slowness when loading large datasets.
- Pegasus looks for LaunchBox under
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@fluffypillow The Hori pokken pro pad (my favorite retro style USB gamepad) is not working correctly, the east face button and the R button are not working
My recommended setup for it is east = accept, south = cancell west = favorite, north the remaining face button action (AKA the Nintendo layout) L = page back, R = next page, ZL = left trigger, ZR = right trigger and then select and start
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Pi 4 update! So it turned out the previous releases don't work on the Pi 4 due to the video driver changes, but after some porting I've managed to build a compatible version that actually starts up. It's now available on the website too. Haven't done too much (any) testing yet with actual games though, but if it looks good, I'll also update the RetroPie script next week.
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@fluffypillow is it possible to reference the same game file(s) from multiple metadata collection files?
I was trying to create a setup utilizing Neo Geo as 2 separate collections that share the same roms, the only difference being different launch commands that included different RetroArch config files and parameters so I could set up one collection as AES and the other for MVS by default. So I have created 2 different metadata files, one per Collection.
What I noticed was if I only loaded one metadata file it worked fine for that collection, but as soon as I tried loading Pegasus with both collection metadata files the log file was filled with entries like the below, and it did not work as expected.
2019-07-14T02:17:36 [w] Game 'Example 1' does not belong to any collections, ignored
It ended up with both of the collection tabs reading from one of the 2 config files instead of one per collection as expected so no matter if I chose the AES or MVS version of Neo Geo, it is always launching the AES launch command.
I'm not sure if this is not a supported feature or if it is a bug, or maybe I am just doing something wrong... could you just let me know if this is a feature that should work? If so I am happy to provide more specifics or if you have an example or two of a working setup that references the same game files from multiple metadata files I would love to see it so I can try & figure out where things have gone sideways on me!
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