Tutorial: Running Duke Nukem 3D Official Addons & NAM in RetroPie
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Hey man thanks a BUNCH for this!
I like your instructions too, it was really 'for dummies', as much as i love the pi project alot of guides and such are a bit too vague on how to get things to work, i love the 'go to this exact directory, open this exact cfg, and paste this exact line' etc.
Working like a charm.
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@megafacehead said in Tutorial: Running Duke Nukem 3D Official Addons in RetroPie:
I like your instructions too, it was really 'for dummies', as much as i love the pi project alot of guides and such are a bit too vague on how to get things to work, i love the 'go to this exact directory, open this exact cfg, and paste this exact line' etc.
Thanks. I don't know why, but many developers seem to assume everyone has mind-reading powers.
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Awesome tutorial @BenMcLean !
Maybe you should put this on the Wiki! Anyone with a GitHub account can edit the Wiki.
Or if you want me to put it on there, I can. -
Nice guide.
guess its time to hunt down my copy of Duke in DC..... question where did i put it.....
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@backstander said in Tutorial: Running Duke Nukem 3D Official Addons in RetroPie:
Awesome tutorial @BenMcLean !
Maybe you should put this on the Wiki! Anyone with a GitHub account can edit the Wiki.
Or if you want me to put it on there, I can.I was thinking of going more hardcore than that, and making this a part of the Duke3D setup script in RetroPie itself so it would detect these addons and make launchers automatically.
Unfortunately, I'm more familiar with Windows batch scripting than with Linux bash scripting so it may take some time to translate this.
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@BenMcLean said in Tutorial: Running Duke Nukem 3D Official Addons in RetroPie:
I was thinking of going more hardcore than that, and making this a part of the Duke3D setup script in RetroPie itself so it would detect these addons and make launchers automatically.
I'm not exactly sure about this but wouldn't this be illegal? I mean, the script is installing the shareware version and the expansions doesn't seem to be freeware as far as I know.
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@Brigane
If it's going to be officially part of RetroPie, I think the step to copy over the data from your Steam directory on your PC would have to be done manual by the end user. You would have to have already purchased the game through Steam first as well. -
@backstander said in Tutorial: Running Duke Nukem 3D Official Addons in RetroPie:
@Brigane
If it's going to be officially part of RetroPie, I think the step to copy over the data from your Steam directory on your PC would have to be done manual by the end user. You would have to have already purchased the game through Steam first as well.That is correct. There are no legal issues with adding a check in the setup script to see if the content is present and auto-generating launchers for it if it is already present. RetroPie already has what I am suggesting for Final Doom and for Quake 1's official mission packs. (But not for Doom 2, bizarrely enough. I'd like to fix that as well)
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I fixed the issue with needing all the files to be in the same folder (separate folders means you can keep user maps for separate addons separate) plus I got NAM running. Will be updating the instructions with info on this.
OK, ready! I did an overhaul of the instructions. For those who installed before, it shouldn't be too hard to tweak your existing install to work like my instructions now suggest.
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Nam breaks duke3d and expansion packs now. I wrote on your wiki guide all about it. If anyone can find a fix I'd love to know what it is.
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Two days ago I discovered the Duke 3D version one the raspberry. I would like to get the full version of duke 3D, but I can't find where and how to get it. would it help to get the original CD of duke and replace the RTS and GRP files or doesn't it work this way?
I also have the original plutonium pack (somewhere) on CD
Can anyone help me getting the regular full version? -
@kreoon You just have to replace the Grp file with the one from a full version
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@polygaryd said in Tutorial: Running Duke Nukem 3D Official Addons & NAM in RetroPie:
Nam breaks duke3d and expansion packs now. I wrote on your wiki guide all about it. If anyone can find a fix I'd love to know what it is.
Pi 3b+
retropie 4.4.1
canna kit power supply
64gb sandisk class 10 micro sd card
upgrade from jessie to stretch, originally made from stock retropie imageFound A fix and is still applicable in retropie 4.7.1 :
So duke3d and all its expansion/custom levels run without issue until running 'NAM. 'NAM will run and continue to run every time you start it up but it changes the eduke32.cfg file located in opt/retropie/configs/ports/duke3d or (.etc/eduke32 in retropie 4.4.1)on its own and breaks Duke3d and all expansion packs till you manually modify eduke32.cfg selectedgrp field back to duke3d.grp. I've tried multiple times and nam breaks duke 3d and any expansion packs every single time.
To avoid this change the permissions on the eduke3d.cfg file so no one can change it. You can now run duke 3d, the expansion packs, and nam without anything breaking or having to modify anything after running nam.'
Sorry to necro post but I wrote this on a guide to install Duke3d on retropie and then when being forced to make a whole new image for to go from stretch to buster I couldnt find the post on github I originally wrote this on.
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