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    • POPEYE

      Can't run eduke32 (RPI 1B, RetroPie 4.8)
      Help and Support • eduke32 rpi1 • • POPEYE

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    • klein1jo

      Ports not working - all other roms working
      Help and Support • ports eduke32 lr-prboom doom duke3d • • klein1jo

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      sleve_mcdichael

      @klein1jo I can't say, then. I am on a Pi 4 though, I suppose that might be the difference.

    • sleve_mcdichael

      Duke3D addons from CD-ROM game data Q
      Help and Support • duke nukem 3d eduke32 cd-rom • • sleve_mcdichael

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    • sleve_mcdichael

      Eduke32 controller issue - right-analog x-axis not responding at all
      Help and Support • eduke32 gamepad setup • • sleve_mcdichael

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      sleve_mcdichael

      This was solved by using a different controller. Both sticks work fine with my new Logitech F710. The issue still exists with my generic ("Microntek") gamepad.

    • polygaryd

      Duke Nukem 3d hi-res pack with rpi3b+?
      Help and Support • eduke32 duke3d hi-res pack • • polygaryd

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      quicksilver

      @polygaryd take a look at the script module for minecraft for how to do it. https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/ports/minecraft.sh

    • retrofatty

      eduke32 blank screen (please help)
      Help and Support • retropie retroflag emulationstaton attract mode eduke32 • • retrofatty

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      retrofatty

      I couldn't find any contact info for them.
      I am very sorry, I was just looking for any help.

    • vicviper001

      Is a better framerate possible in eduke32 on Pi3B, or Pi4, using retropie?
      Help and Support • eduke32 duke pi3 pi4 framerate • • vicviper001

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      BuZz

      Afaik there isn't gles support. If GL is slower it will be because it's using non accelerated rendering. Which is likely the case. It shouldn't be enabled by default on the RPI also.

    • Zering

      Issues with ports (lr-prboom, eduke32)
      Help and Support • lr-prboom eduke32 • • Zering

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      Zering

      @mitu All right, I'll try it and update. Thank you for your patience.

      Edit : Looks like it works. Four reloads without a crash. Thank you so much!

      Incidentally, I've found this on the github wiki :

      'NAM however will run and continue to run everytime you start it up but it changes the eduke32.cfg file located in .etc/eduke32 on its own and breaks duke3d and all expansion packs till you manually modify eduke32.cfg selectedgrp field back to duke3d.grp. I've tried multiple times and nam breaks duke 3d and any expansion packs every single time. To avoid this change the permissions on the eduke3d.cfg file so no one can change it. And then you can run duke 3d the expansion packs and nam without anything breaking or having to modify anything after running nam.'

      I am wondering if this is the same glitch?

    • BondenSpey

      eduke32 multiplayer on RPi Zero W?
      Help and Support • eduke32 multiplayer zero • • BondenSpey

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      BondenSpey

      Thanks a lot.

      By the way. Is there any work around, I am thinking of for example being able to point out a specific (older) version of a binary to install?
      I guess this could be good also in the case when several clients happen to run not the latest version of a Ported game (multiplayer), and then a new client installs the game but runs into compatibility issues when joining the multiplayer game.

      BR

    • bitzdv

      eduke 32 gamepad issues and expansion installation
      Help and Support • eduke32 eduke duke nukem duke3d 8bitdo • • bitzdv

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      mitu

      @bitzdv said in eduke 32 gamepad issues and expansion installation:

      You can rebind some of the buttons in the game, but the issue is that in the menus A and B are swapped, and this can not be rebound.

      That might be handled automatically by the Gamepad API in SDL2, hence the game usage of the gamecontrollerdb file. You can create your own mapping and add it to the source of eduke32 before compiling, but it's kind of a long shot. See https://github.com/gabomdq/SDL_GameControllerDB, the Mapping Tools section.

    • Cesarpuig

      [SOLVED] eduke32.sh from the source does not work since the update "duke3d overhaul and ionfury"
      Help and Support • eduke32 build failed • • Cesarpuig

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      Cesarpuig

      @psyke83 hello, the problem has been solved, it is built well and it works. Thanks a lot

    • OldSchool

      Duke Nukem 3D Expansions not starting.
      Help and Support • eduke32 duke nukem • • OldSchool

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      mitu

      I tested the instructions from the Docs and they seem to work - I started the 'Duke it out in DC' add-on. Make sure you have the full registered game and not the shareware version installed.

    • Rincewind

      eduke32 is missing eduke32.cfg
      Help and Support • duke3d eduke eduke32 controller • • Rincewind

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      bigcache

      @Rincewind I had the same problem and after a lot of trying this is what I do :

      connect a keyboard enter the game go to controls , change something exit, start a new name. then I discovered a eduke32.log file in home/pi, copy this path that appear inside:

      /home/pi/.config/eduke32/ and paste it in winscp (.config is a hidden folder)
      3) there is your cfg file.

      Hope it helps, I still have to tweak this files to make the game work propperly.

    • Cesarpuig

      I need help with eduke32
      Help and Support • help eduke32 • • Cesarpuig

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    • Caltaron

      eduke32 music not starting automatically
      Help and Support • duke3d eduke32 • • Caltaron

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      polygaryd

      @Caltaron
      Having the same issue in
      retropie 4.4
      model 3b+
      Canna kit supplied power supply
      image prebuilt from retropie website
      Updated retropie setup script then updated eduke32 from binary then from source since binary upgrade didnt fix the issue.

    • Semper 5

      Duke Nukem Forever 2013 mod on eduke32
      Help and Support • eduke32 port mod duke nukem • • Semper 5

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      quicksilver

      @semper-5 sorry my mistake! I was on my phone and it abbreviates the titles of posts, so you are right I misunderstood.

    • KN4THX

      eduke32 Installation Failed
      Help and Support • eduke32 failed installation not found • • KN4THX

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      KN4THX

      @mitu Sure thing, I will try that today.

    • Semper 5

      eduke32 and add-ons from subversion repos
      Help and Support • eduke32 repository add-on duke nukem • • Semper 5

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      mitu

      @semper-5 said in eduke32 and add-ons from subversion repos:

      I'm wondering is there anything I'm missing and if/how I can install from these repos

      What repos ?

    • Semper 5

      eduke32 freeze on mouse move
      Help and Support • eduke32 freeze port emulator not working • • Semper 5

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      Caltaron

      Just want to add that the sound issue is still there in the most current update of the package: in the title screen and at the start of each level you only hear effects and you need to turn off / turn on music in the in-game settings which will then play the music fine - until you transition to a new level and the music is gone again.
      I would add this to Github as requested but I am unsure which repository would be the correct one?

    • tiagop

      Help in configuring analog sticks using Dualshock 4 in eDuke32
      Help and Support • eduke eduke32 dualshock4 analog controller help • • tiagop

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      tiagop

      @dudleydes Thanks I will check it out, my analog sticks were automatically configured too but I wanted to map the left analog to move and the right analog to aim/look. Maybe fiddling with the .cfg file could tell me more!