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    • S

      (Patch) Eduke32: E4L4, water in "D-cup Ride" area kills Duke instantly

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support duke eduke32 dukenukem dukenukem3d duke3d
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      mituM

      @sleve_mcdichael said in (Patch) Eduke32: E4L4, water in "D-cup Ride" area kills Duke instantly:

      https://github.com/RetroPie/RetroPie-Setup/pull/4056

      Merged, thank you for the investigation and solution.

    • MoleManM

      Compiling eduke32 from the latest source on Raspberry Pi

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports eduke32 pi 5
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      MoleManM

      FYI - "USE_OPENGL=0" seems to be the necessary flag. I can compile with or without "Polymer" and it will launch successfully.

    • S

      Can't run eduke32 on Raspberry pi 5 and Retropie 4.8.7

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi5 eduke32 ports issue
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    • K

      eduke32 video not scaling

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32
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      K

      No ideas?

    • Striderx99S

      eDuke32 doesn't load title screen for Duke: Caribbean Vacation - Life's a Beach

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support duke 3d-atomic vacation addons eduke32
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      ExarKunIvE

      @Striderx99 If you tried the file from both the atomic and megaton edition and the same outcome. Then it's eduke.

      You can go on eduke GitHub and see what they say. Can't say they will do anything or not

    • S

      Unable to get sources for eduke32

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support sources eduke32
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      mituM

      @Merlin3D Sure, but I don't see how it helps solving this problem. I can download the source without issues and the project's site is up and running - it's no a source availability issue.

    • R

      [solved] eduke32 won't start

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 raspberrypi4b not loading
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      mituM

      @Rak4ta said in eduke32 won't start:

      @mitu thank you for responding, but my answer was found. Can you close the topic?

      You can edit the title and add a a 'solved' tag to it.

    • P

      Can't run eduke32 (RPI 1B, RetroPie 4.8)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 rpi1
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      mituM

      This is a 2 years old topic, please stop necro-posting.

      @shift support for the PI5 is still developed and some things may not work at this time. Post your logs in the PI5 topic please.

    • K

      Ports not working - all other roms working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support ports eduke32 lr-prboom doom duke3d
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      K

      @Lolonois Those are all excellent suggestions. Lots to try. Thank you. I like the idea of sshfs. I don’t use NFS for anything else so that’s one less service to run server side. That’s interesting about eduke. I just assumed install from source would be the latest. Guess not. Do you know does prboom also not install the latest from source?

      Alas shortly before your response I said enough and tossed Recalbox on my Pi. It’s playing Doom just fine from NFS which RetroPie was not. Another thing that points to it being a RetroPie problem. Next time I’m bored, which is pretty much always, I’ll toss RetroPie back on the Pi and try your suggestions. I had updated my RetroPie via retropie_setup. Did you do that? I always wondered if I reflashed and didn’t update if the ports would work fine. I’ll be sure to test that first thing before updating when i do flash.

    • S

      Duke3D addons from CD-ROM game data Q

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support duke nukem 3d eduke32 cd-rom
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    • S

      Eduke32 controller issue - right-analog x-axis not responding at all

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 gamepad setup
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      S

      This was solved by using a different controller. Both sticks work fine with my new Logitech F710. The issue still exists with my generic ("Microntek") gamepad.

    • P

      Duke Nukem 3d hi-res pack with rpi3b+?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 duke3d hi-res pack
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      quicksilverQ

      @polygaryd take a look at the script module for minecraft for how to do it. https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/ports/minecraft.sh

    • R

      eduke32 blank screen (please help)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie retroflag emulationstaton attract mode eduke32
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      R

      I couldn't find any contact info for them.
      I am very sorry, I was just looking for any help.

    • V

      Is a better framerate possible in eduke32 on Pi3B, or Pi4, using retropie?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 duke pi3 pi4 framerate
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      BuZzB

      Afaik there isn't gles support. If GL is slower it will be because it's using non accelerated rendering. Which is likely the case. It shouldn't be enabled by default on the RPI also.

    • Z

      Issues with ports (lr-prboom, eduke32)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-prboom eduke32
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      Z

      @mitu All right, I'll try it and update. Thank you for your patience.

      Edit : Looks like it works. Four reloads without a crash. Thank you so much!

      Incidentally, I've found this on the github wiki :

      'NAM however will run and continue to run everytime you start it up but it changes the eduke32.cfg file located in .etc/eduke32 on its own and breaks duke3d and all expansion packs till you manually modify eduke32.cfg selectedgrp field back to duke3d.grp. I've tried multiple times and nam breaks duke 3d and any expansion packs every single time. To avoid this change the permissions on the eduke3d.cfg file so no one can change it. And then you can run duke 3d the expansion packs and nam without anything breaking or having to modify anything after running nam.'

      I am wondering if this is the same glitch?

    • B

      eduke32 multiplayer on RPi Zero W?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 multiplayer zero
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      B

      Thanks a lot.

      By the way. Is there any work around, I am thinking of for example being able to point out a specific (older) version of a binary to install?
      I guess this could be good also in the case when several clients happen to run not the latest version of a Ported game (multiplayer), and then a new client installs the game but runs into compatibility issues when joining the multiplayer game.

      BR

    • B

      eduke 32 gamepad issues and expansion installation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 eduke duke nukem duke3d 8bitdo
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      mituM

      @bitzdv said in eduke 32 gamepad issues and expansion installation:

      You can rebind some of the buttons in the game, but the issue is that in the menus A and B are swapped, and this can not be rebound.

      That might be handled automatically by the Gamepad API in SDL2, hence the game usage of the gamecontrollerdb file. You can create your own mapping and add it to the source of eduke32 before compiling, but it's kind of a long shot. See https://github.com/gabomdq/SDL_GameControllerDB, the Mapping Tools section.

    • C

      [SOLVED] eduke32.sh from the source does not work since the update "duke3d overhaul and ionfury"

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 build failed
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      C

      @psyke83 hello, the problem has been solved, it is built well and it works. Thanks a lot

    • O

      Duke Nukem 3D Expansions not starting.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support eduke32 duke nukem
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      mituM

      I tested the instructions from the Docs and they seem to work - I started the 'Duke it out in DC' add-on. Make sure you have the full registered game and not the shareware version installed.

    • RincewindR

      eduke32 is missing eduke32.cfg

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support duke3d eduke eduke32 controller
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      bigcacheB

      @Rincewind I had the same problem and after a lot of trying this is what I do :

      connect a keyboard enter the game go to controls , change something exit, start a new name. then I discovered a eduke32.log file in home/pi, copy this path that appear inside:

      /home/pi/.config/eduke32/ and paste it in winscp (.config is a hidden folder)
      3) there is your cfg file.

      Hope it helps, I still have to tweak this files to make the game work propperly.