Share your hidden gems and insider tips
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I got a good list of hidden gems right here (out of the games I play): (Super Nintendo/ Super Famicom)- Kirby's Dream Course, Super Mario RPG: Legend of the Seven Stars. (Super Nintendo Arcade)- Super Buster Bros., Tetris/Dr Mario. (Game Boy Advance)- Mega Man Battle Network, Pokemon Mystery Dungeon. (Game Boy Color)- Pokemon Pinball.
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@TheRetroGamer Edit: Tetris/Dr. Mario may be a big hit or not, but I don't know if yall play it or not. Another game that my mom likes to play: SNES- Tom and Jerry
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To me, most games on the SNES aren't hidden anymore, I researched too much. :D
@TheRetroGamer Well, Tetris isn't hidden by any means, :D but the specific version you play maybe. Which version do you play? If you like Tetris and Dr. Mario, there is a game on SNES literally called Tetris & Dr. Mario, where you play mixed mode. It is quite fun and underrated in my opinion.
For Mega Man Battle Network, I was never into it, as I never had a GBA (I wish, I had). After my research which version is the best among the fans, I came to the conclusion the third entry might be it. So, whenever I play it, this would be my starting point. -
lol. as we speak, my mom is playing her favorite SNES game right now (mentioned above in edit.) and yes, I was talking about Tetris & Dr. Mario. there is a third version, as you mentioned, called Mixed Match, where you play both games against a human opponent.
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@TheRetroGamer Oh, my mistake, I thought you categorized Tetris & Dr. Mario as GBA. I was searching the web for it and couldn't find. :D damn its too early in the morning (05:20 a.m.), my brain does not work. β¦the good ol' Jerry. :D Your mom might also like the Tiny Toons games.
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Kuru Kuru Kururin on the GBA is a brilliant puzzle game that doesn't seem to be mentioned much.
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@BadFurDay There is a good reason for, it didn't got an US release and so many people didn't know. I personally never played it, but looks simple (in terms of a straightforward idea) and fun. There is a successor to it, which even didn't got a EU release, Kururin Paradise.
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@thelostsoul I was none the wiser about that, thanks for sharing. Will have a look for the sequel.
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Apologies if this has already been mentioned but....
ZX Spectrum : Batty.
Great little bat and ball game. Even has a great two player co-op mode where P1 takes left of screen and P2 takes right.
Easy enough to configure to use joypads. Looks great also. -
Terranigma on the SNES is amazing, the best rpg i have ever personally played, created this account just to say this lol.
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@skraz Welcome to the forum and thanks for contributing :)
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On the subject of RPGs, I've been wanting to get into roguelikes for some time, but have never found an entry point that appealed to me. For those that don't know, roguelikes are very difficult RPGs where each playthrough starts your character at level one and generates floors, enemies and loot unique to each play session. The result is a game where each time you venture out, the story of your journey will be wildly different. The problem for many like myself is that the games can be so daunting to start that it can be hard to find a jumping on point. That all changed recently when I found 'Shiren the Wanderer'.
Shiren was created by Chunsoft, who were not only responsible for creating the first five 'Dragon Quest' games, but also the massive achievement of bringing RPGs to the more accessible console platform to begin with. Here they had an even greater challenge in bringing an RPG sub-genre that previously only appealed to the most hardcore players. Shiren ingeniously makes learning roguelikes more accessible with a bit of deception to the player. The main game is difficult enough when you begin, but it lets you have NPC allies, keep equipment in warehouses for future runs and is only about one third the length of most roguelikes. What is never admitted though is that all this is only a tutorial for things to come so that you don't get overwhelmed too early.
After beating the main game, two more dungeons are unlocked that introduce the ability to use the vast array of traps you encountered previously against your foes, as well as the brilliant monster meat mechanic, allowing you to become any monster in the game, complete with very unique abilities. Each of these two bonus dungeons could be their own game, but here they are simply two more tutorials that once completed, result in the true reward of a 99 level dungeon with all the previous mechanics, none of the hand-holding and you now actually having the skill to complete it.
One thing to know here is that, again, roguelikes are difficult and require a little imagination as how best to use your equipment in ways that maybe others might not think of. Every time out is deeply personal to the player and will more likely end in death than not. However, that's the whole point. Each time out can produce an interesting story unto itself. You might think you had it great, then die, only to find that your next immediate play session was even better. Keeping that in mind, I implore anyone reading this to resist the urge to use save states. Doing so will rob you of a million stories you wouldn't otherwise experience.
An example of one such story is the time I was almost dead simply from not haven eaten anything. I just never found any food in that particular play session and was having to survive off of eating my medical herbs. All of a sudden, I turn a corner and see a shop that sold nothing but different types of food. I couldn't believe my luck, so I grab the first rice ball I see and eat it with the intention of paying for it as I leave. However, a randomly placed spring trap in the store launched me into the main dungeon. Seeing as how I had not yet paid for the rice, the theft mechanic was triggered and I had to run for the floor's exit, being chased by deadly guard dogs. On top of everything else, the rice didn't even fill me up.
So far though, nothing has surpassed the first time I beat the main game. I didn't expect to win and had already made peace with restarting if I had to. However, I cast an effect that did room damage, which included the final boss. By the time the giant boss approached, I had taken a lot of damage, but so had he. My inventory was exhausted and I had nothing left to fight him with. However, I got the idea to use an effect that would make him receive any damage he gave me in return. So there we were, the final show down. He towers his way directly in front of me and I have to admit, my heart was pounding. He then attacks with all his might leaving me with less than ten hit points. However the damage he received in return was enough to see him keel over from his own single blow. It was an amazing end that was unique to that particular play through and I'll never forget it. Anyway, I've written enough about this great hidden gem and I'll end by just saying I can't recommend it enough.
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@mediamogul I'm not crazy about rogue-likes but that sounds pretty awesome.
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@mediamogul just reading your review alone, makes me want to get into that game. Thanks.
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@skraz A warm welcome from me too, and thanks for the tip. I didn't know about Terranigma, but I watched this retrospective review right now. It seems like a very outstanding game, and I will try it out some time, albeit too many games are fighting for a piece of my limited free time already.
edit: And I just learned that Terranigma never got officially released in Northern America, but in Europe even with French, German, and Spanish versions. How unusual!
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@Clyde thankyou for the welcome :)
yeah it never made it to NA for a few reasons, like enix publication house in america being shut down just before and some concern about religion in the game, thankfully it has an english version thanks to UK and Australia though. Well worth the investment.
Unfortunately i too feel the pain of so many games, so little time lol, im trying to finish the star ocean series atm (im a huge rpg fan)
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The greatest Rougealike of all (and possibly the hardest) is Ancient Domains of Mystery. Good luck solving that one, never done it myself despite playing for years in my Amiga days.
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I'll be sure to check it out. Now that I'm familiar with the ins and outs of survival, I want to look into the more complex ASCII-based origins of these games, such as 'NetHack' and the original 'Rogue'. At first glance, 'ADOM' appears to prioritize character building, which seems very unique and even hilariously cruel considering the disposable nature of Roguelike protagonists.
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@mediamogul My favorite character type is actually quite counter-intuitive. Try a troll wizard. You'll have no problem just pounding the tar out of things until you get enough spells to actually use magic effectively. I found the best weapon for them is the Small Sword, level it up with improvement scrolls and it can kill just about anything until you get a Wish and ask for the Trident of the Red Rooster, the most powerful weapon a wizard can wield. If you don't die first... :)'
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@VictimRLSH said in Share your hidden gems and insider tips:
ask for the Trident of the Red Rooster
I love that combination of words so much, I'm seriously considering having a T-shirt made.
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