Share your hidden gems and insider tips
-
@skraz A warm welcome from me too, and thanks for the tip. I didn't know about Terranigma, but I watched this retrospective review right now. It seems like a very outstanding game, and I will try it out some time, albeit too many games are fighting for a piece of my limited free time already.
edit: And I just learned that Terranigma never got officially released in Northern America, but in Europe even with French, German, and Spanish versions. How unusual!
-
@Clyde thankyou for the welcome :)
yeah it never made it to NA for a few reasons, like enix publication house in america being shut down just before and some concern about religion in the game, thankfully it has an english version thanks to UK and Australia though. Well worth the investment.
Unfortunately i too feel the pain of so many games, so little time lol, im trying to finish the star ocean series atm (im a huge rpg fan)
-
The greatest Rougealike of all (and possibly the hardest) is Ancient Domains of Mystery. Good luck solving that one, never done it myself despite playing for years in my Amiga days.
-
I'll be sure to check it out. Now that I'm familiar with the ins and outs of survival, I want to look into the more complex ASCII-based origins of these games, such as 'NetHack' and the original 'Rogue'. At first glance, 'ADOM' appears to prioritize character building, which seems very unique and even hilariously cruel considering the disposable nature of Roguelike protagonists.
-
@mediamogul My favorite character type is actually quite counter-intuitive. Try a troll wizard. You'll have no problem just pounding the tar out of things until you get enough spells to actually use magic effectively. I found the best weapon for them is the Small Sword, level it up with improvement scrolls and it can kill just about anything until you get a Wish and ask for the Trident of the Red Rooster, the most powerful weapon a wizard can wield. If you don't die first... :)'
-
@VictimRLSH said in Share your hidden gems and insider tips:
ask for the Trident of the Red Rooster
I love that combination of words so much, I'm seriously considering having a T-shirt made.
-
@mediamogul I actually have DOSBox .map files for both ADOM and Rogue that map all critical functions to an Xbox360 controller (plus printable control cards). Was planning to upload them to GitHub for public consumption in the next few weeks as part of a larger batch, but can put those two up now if you or anyone else here is interested.
I'd suggest trying POWDER for the GBA as well. In addition, there are controller friendly GBA versions of both Rogue and Hack. Search "Donnie Russell Rogue" and they'll both turn up. Lastly, if you've never played them, the two Intellivision AD&D games and Tower of Doom are what I would call roguelike-lites. AD&D Cloudy Mountain was a favorite of mine as a kid. The other part of my planned GitHub upload is a large package of customized Xbox360 controller .kbd files for jzIntv, that includes .kbd files for all three of those games.
-
@skraz I just tried out the English (EV) and German (GV) versions of Terranigma. The German translation seems a little odd sometimes, and even wrong at others! Examples: Right at the start in the kitchen after Ark breaks the vase ("Topf" (pot) in the GV), the woman tells Ark "You're going hungry to bed today!" in the EV, but "Shall I put you in chains again?" in the GV, which I took literally before I played the EV – so the woman (his mother?) did chain him up in the past?! Only in the GV, it seems. There are many deviations in both translations in the starting house alone, but this was the weirdes one, because of its implications if taken literally.
As for an actual error, when the elder ("Weiser" (wise man) in the GV) confronts Ark with his actions from yesterday, you can either "apologize" or "make an excuse" in the EV. In the GV, however, the choices are "Entschuldigung!" (Apology!) or "Tut mir leid!" (I'm sorry!). So, the meaning of both is roughly the same, and I was surprised when the elder scolded me after I took the second answer.
Thus, when I finally get to play the game sometime in the future, I will choose the EV over the GV, although the rather traditional German wording of the latter fits the game's setting very good.
-
@ts-x said in Share your hidden gems and insider tips:
Was planning to upload them to GitHub for public consumption in the next few weeks, but can put those two up now if you or anyone else here is interested.
I definitely would be interested, but feel free to take your time as I'm still working my way through the final 99 floor dungeon in Shiren and I don't expect to beat it overnight. If you could just post a mention here when you get around to it I would greatly appreciate it and I'm sure others would too. Thanks!
Edit: Also, I'll look into the other games you mentioned as well.
-
@Clyde @skraz If you haven't played it yet, give the SFC/SNES version of Tales of Phantasia with the translation patch a try. There's also an English dub patch for the cut scenes, but I actually prefer the original Japanese. The opening screen in particular sounds far more ominous with the Japanese voice over! I haven't ventured all the way through the game yet, but what I've played so far is pretty great. It has received a ton of positive reviews elsewhere, which is what led me to it to begin with. The combat system is kind of unique, as it's sort of an action/turn-based RPG hybrid.
-
@ts-x Thanks for the tip, I'll definately translate & try it. I think I'll also prefer the original dub, though. This review sounds rather promising, especially the combat, which seems refreshingly different from the usual suspects of FF-like and Zelda-like combat of most JRPGs.
-
NES: Metal Slader Glory
(There now is an English patch)
PSX/PSP: Policenauts
Genesis: Flashback, Snatcher -
Here we go
NES: Little Samson, Joy Mech Fight
SNES: Do Re Mi Fantasy, Turbo Toons
N64: Chameleon Twist -
@ts-x tales of phantasia is fantastic, absolutely insane game from a technical point of view
-
MIZZURNA FALLS for PS1.
At least the english patch has been released in August
I loved Deadly Premonition as well, this game is awesome! -
Not exactly a hidden gem but a hidden feature
Street Fighter 3 - 2nd Impact
This game can be set to widescreen in the bios options (long press start). This means you can play Street fighter fullscreen on a 16:9 monitor (set video to core provided)
I did not know that until discovered recently. The video is not stretched it is native widescreen support. However with the successor SF3 3rd strike this feature was removed and 2nd impact seems the only SF game in the whole SF universe.
Do you know of any other 16:9 arcade games for mame2003 or fba?
-
I recently stumbled upon Ristar for the Sega Mega Drive / Genesis. Developed by (some of?) the team of Sonic The Hedgehog from an early character idea, it features unique game mechanics around Ristar's ability to extend his arms to grab enemies and terrain features.
Alas, Ristar isn't one of the 42 games of the recently released Sega Mega Drive / Genesis Mini that I bought for myself two weeks ago. If you're nevertheless interested, be sure to read about the changes for the international versions so you know which version you'd prefer.
For me, Ristar is much fun, really cute, and a refreshing variant of the too often somewhat-monotone platform genre.
-
@Clyde Are you hoping to mod the new Sega Mega Drive / Genesis Mini ?
-
@Clyde Ristar is amazing, i stumbled on it watching agdq one year, would completely recommend
-
@ByteThis Absolutely, and they're already working on it: https://modmyclassic.com/2019/09/20/sega-mega-drive-genesis-project-lunar-hack-update/
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.