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    solarus-1.6: request for comments and testing

    Scheduled Pinned Locked Moved Ideas and Development
    solarusscriptmoduletesting
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    • cyperghostC
      cyperghost @hhromic
      last edited by cyperghost

      @hhromic Thanks for feedback

      One question how are these buttons working? HOTKEY(START)+SELECT terminates Solarus, like the libretro-cores? Or will a menu pop up if you press HOTKEY(START) or SELECT and then you can select a menu entry to quit. If this will happen I would strongly suggest to use 9+10 as default. This will cover 90% of usecase

      Sorry I can test this WE only? Currently using Windows builds but this engine is amazing!

      Yes and as you suggested SDL2.0.8 is available as
      Hmm I see SDL2.0.2 DEBIAN jessie build only.

      @ts-x
      Maybe it works with sudo apt-get update && sudo apt-get upgrade to get SDL working

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      • H
        hhromic @cyperghost
        last edited by

        @cyperghost said in solarus-1.6: request for comments and testing:

        @hhromic Thanks for feedback
        One question how are these buttons working? HOTKEY(START)+SELECT terminates Solarus, like the libretro-cores? Or will a menu pop up if you press HOTKEY(START) or SELECT and then you can select a menu entry to quit. If this will happen I would strongly suggest to use 9+10 as default. This will cover 90% of usecase

        I implemented it like in RetroArch, once the combination is detected it simply calls the shutdown routine of the engine immediately. Nothing fancy as the engine relies 99% on the Quests for user interaction therefore asking all quest makers to implement such a menu is not feasible.

        Hmm I see SDL2.0.2 DEBIAN jessie build only.
        @ts-x
        Maybe it works with sudo apt-get update && sudo apt-get upgrade to get SDL working

        Please note that the solution I proposed on my previous post uses RetroPie's version of SDL2 (which you should use) which is built independently of any packages in Debian.

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        • T
          ts-x @hhromic
          last edited by ts-x

          @hhromic + @cyperghost Thanks again for the assistance. I upgraded SDL2 on a test image per @hhromic's instructions - Solarus 1.6 does install and the 1.6 compatible versions of the two games I tried seem to operate normally. I haven't thoroughly tested, but at a minimum the SDL2 upgrade breaks N64 emulation. Given that, I'm hesitant to apply the same upgrade to my main, almost 2 years in the making 99.9% complete image.

          As a fall back, I was thinking of modifying the original 4.3 script to install Solarus 1.5.3 (instead of 1.4.5) and then using the latest pre-1.6 versions of all games (dx 1.11.1, roth 1.1.0, xd 1.11.0 + xd2 1.0.5). @hhromic given what you know about the source, any reason that approach might not work? Is it worth the pre-1.6 version upgrade for all?

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          • H
            hhromic @ts-x
            last edited by

            @ts-x said in solarus-1.6: request for comments and testing:

            I haven't thoroughly tested, but at a minimum the sld2 upgrade breaks N64 emulation.

            Can you give more details about the error you get or how it "breaks"?

            Maybe you can try to rebuild the n64 emulator from source after upgrading SDL so it pick-ups the newer library.

            @ts-x said in solarus-1.6: request for comments and testing:

            @hhromic given what you know about the source, any reason that approach might not work? Is it worth the pre-1.6 version upgrade for all?

            The most important features of Solarus 1.6 is the OpenGL ES accelerated renderer. I don't know much about pre-1.6 versions as I started contributing to that project since 1.6 (to help bringing it to work on RetroPie).

            cyperghostC T 2 Replies Last reply Reply Quote 0
            • cyperghostC
              cyperghost @hhromic
              last edited by

              @hhromic Do you think it is possible to configurate input keys for Solaris? Mine is totally mixed up. I can activate analog input on my controller then DPAD is working.

              Button South acts as attack
              Button West acts as Select Menu for inventory
              Interact is Button Left....
              It's playable at all but a bit messed up with my controller config.

              Thanks for this jewel :D

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              • H
                hhromic @cyperghost
                last edited by

                @cyperghost at the moment the buttons are not configurable, but as I mentioned before the next improvement in the backlog is updating the input system to use the newer SDL GameController API, which among other things allows to use gamecontrollerdb.txt files to consistently support many joypads and remappings. Many SDL-games support this already in RetroPie so users should be familiar with how this works.

                So in summary, a bit of patience and it will be there soon enough :)

                cyperghostC 1 Reply Last reply Reply Quote 0
                • T
                  ts-x @hhromic
                  last edited by

                  @hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.

                  Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.

                  H 1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost @hhromic
                    last edited by cyperghost

                    @hhromic
                    I recolored the Solarus logo to SVG Transparent/White
                    Please download from here in SVG format!

                    8f273895-77d1-4644-9272-86b41a65462b-grafik.png

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                    • H
                      hhromic @ts-x
                      last edited by

                      @ts-x said in solarus-1.6: request for comments and testing:

                      @hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.

                      Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.

                      Sorry to hear that, I guess you will have to migrate then. Well take your time and if you need more help just ask ;)

                      @cyperghost said in solarus-1.6: request for comments and testing:

                      @hhromic
                      I recolored the Solarus logo to SVG Transparent/White
                      Please download from here in SVG format!

                      8f273895-77d1-4644-9272-86b41a65462b-grafik.png

                      Thanks, but I'm a bit confused why you did this for and why I need to download it?

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @hhromic
                        last edited by

                        @hhromic Oh I tink I tagged you by mistake.
                        You can use the one colored theme for example for the Minimal Theme

                        or for the ArtBook Theme

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                        • H
                          hhromic @cyperghost
                          last edited by

                          @cyperghost aah I see, indeed that looks slick !
                          Thanks for converting the logo.

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                          • ExarKunIvE
                            ExarKunIv
                            last edited by

                            everything works great, love the fact that it is automatic full screen and the exit mapping is great.

                            question

                            how do i go about and make it run back in the ports system in ES. the theme i use i dont think will be getting a update soon for this great addition and im all good with having different .sh for each game.

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                            Maintainer of RetroPie-Extra .

                            1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost
                              last edited by cyperghost

                              @ExarKunIv You can try this script for testing ....
                              I really did not test but it's kind of standard scripting, in worst case I setted the emulator call wrong. I'm not on my Pie atm ;)

                              Edit: Made some small changes to make it fail safe, should work 100% now and you should see a small launching menu, reduced to a minimum ;)
                              Copy this script to Ports folder and restart ES and you can now select *.solarus modules from this selection menu.

                              #!/bin/bash
                              # Solarus PORT Launcher
                              # cyperghost for RetroPie
                              
                              readonly JOY2KEY_SCRIPT="$HOME/RetroPie-Setup/scriptmodules/helpers.sh"
                              readonly cgDIR="$HOME/RetroPie/roms/solarus"
                              
                              [[ -e $JOY2KEY_SCRIPT ]] || exit
                              sleep 0.5; sudo pkill -f joy2key
                              source "$JOY2KEY_SCRIPT"
                              scriptdir="$HOME/RetroPie-Setup"
                              
                              pushd "$cgDIR" > /dev/null
                              readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f)
                              
                              if [[ ${#darray[@]} -gt 0 ]] || exit; then
                                  joy2keyStart; sleep 0.2
                                  cmd=(dialog --backtitle " Solarus PORTS launcher -cyperghost " --title " Selection of SOLARUS episodes " --no-items --stdout --menu "Please select an entry from list to launch:" 16 75 16)
                                  choices=$("${cmd[@]}" "${darray[@]##*/}")
                                  joy2keyStop; sleep 0.2
                                  [[ $choices ]] || exit
                              fi
                              
                              popd > /dev/null
                              
                              "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _SYS_ "solarus" "${cgDIR}/$choices"
                              

                              @hhromic This was the script I suggested as the discussion about a own system occours but I like the system integration lots more but I understand @ExarKunIv ... with themes not ready setup a script seems a usefull option, too.

                              cyperghostC 1 Reply Last reply Reply Quote 0
                              • cyperghostC
                                cyperghost @cyperghost
                                last edited by

                                Tested script right now! Works perfect for SOLARUS 1.6
                                You can mimic file format *.solarus *.SOLARUS *.zip *.ZIP by using regex

                                Edit added this line to script above

                                readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f)
                                
                                ExarKunIvE 1 Reply Last reply Reply Quote 0
                                • ExarKunIvE
                                  ExarKunIv @cyperghost
                                  last edited by ExarKunIv

                                  @cyperghost this is cool, if it worked. for some reason it is just throwing me a bunch of errors.

                                  where can i find what it is giving me so i can put it here. i looked in the dev/shm and there is nothing there
                                  and yes i gave the file the correct permission

                                  dont know why it was not working before. i did a reboot and shut down, was not working.
                                  this time when i shut it down and tryed it again. it worked.

                                  ill play around with it and let you know if anything odd comes about. but till then. amazing work

                                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                  Maintainer of RetroPie-Extra .

                                  cyperghostC 1 Reply Last reply Reply Quote 1
                                  • cyperghostC
                                    cyperghost @ExarKunIv
                                    last edited by cyperghost

                                    @ExarKunIv try to use dos2unix scriptfile.sh
                                    I think you've wrong line endings.... Because for me the script runs flawless and if it spit out errors then there is likely something wrong with the interpretion of the script caused by wrong LE.

                                    Edit:
                                    Okay nevermind!

                                    1 Reply Last reply Reply Quote 1
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