solarus-1.6: request for comments and testing
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@cyperghost at the moment the buttons are not configurable, but as I mentioned before the next improvement in the backlog is updating the input system to use the newer SDL GameController API, which among other things allows to use
gamecontrollerdb.txt
files to consistently support many joypads and remappings. Many SDL-games support this already in RetroPie so users should be familiar with how this works.So in summary, a bit of patience and it will be there soon enough :)
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@hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.
Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.
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@hhromic
I recolored the Solarus logo to SVG Transparent/White
Please download from here in SVG format! -
@ts-x said in solarus-1.6: request for comments and testing:
@hhromic After the SDL2 upgrade, N64 games have sound but no video. I tried rebuilding the N64 emulator from source after the upgrade, but the process generated an error before finishing. I'm guessing that has something to do with incompatibility with my older version of RetroPie. Solarus 1.5.3 would not build on v4.3 either, so I'm going to stick with 1.4.5.
Thanks again for your help with this and work on bringing Solarus 1.6 to RetroPie.
Sorry to hear that, I guess you will have to migrate then. Well take your time and if you need more help just ask ;)
@cyperghost said in solarus-1.6: request for comments and testing:
@hhromic
I recolored the Solarus logo to SVG Transparent/White
Please download from here in SVG format!Thanks, but I'm a bit confused why you did this for and why I need to download it?
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@hhromic Oh I tink I tagged you by mistake.
You can use the one colored theme for example for the Minimal Theme
or for the ArtBook Theme
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@cyperghost aah I see, indeed that looks slick !
Thanks for converting the logo. -
everything works great, love the fact that it is automatic full screen and the exit mapping is great.
question
how do i go about and make it run back in the ports system in ES. the theme i use i dont think will be getting a update soon for this great addition and im all good with having different
.sh
for each game. -
@ExarKunIv You can try this script for testing ....
I really did not test but it's kind of standard scripting, in worst case I setted the emulator call wrong. I'm not on my Pie atm ;)Edit: Made some small changes to make it fail safe, should work 100% now and you should see a small launching menu, reduced to a minimum ;)
Copy this script to Ports folder and restart ES and you can now select*.solarus
modules from this selection menu.#!/bin/bash # Solarus PORT Launcher # cyperghost for RetroPie readonly JOY2KEY_SCRIPT="$HOME/RetroPie-Setup/scriptmodules/helpers.sh" readonly cgDIR="$HOME/RetroPie/roms/solarus" [[ -e $JOY2KEY_SCRIPT ]] || exit sleep 0.5; sudo pkill -f joy2key source "$JOY2KEY_SCRIPT" scriptdir="$HOME/RetroPie-Setup" pushd "$cgDIR" > /dev/null readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f) if [[ ${#darray[@]} -gt 0 ]] || exit; then joy2keyStart; sleep 0.2 cmd=(dialog --backtitle " Solarus PORTS launcher -cyperghost " --title " Selection of SOLARUS episodes " --no-items --stdout --menu "Please select an entry from list to launch:" 16 75 16) choices=$("${cmd[@]}" "${darray[@]##*/}") joy2keyStop; sleep 0.2 [[ $choices ]] || exit fi popd > /dev/null "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _SYS_ "solarus" "${cgDIR}/$choices"
@hhromic This was the script I suggested as the discussion about a own system occours but I like the system integration lots more but I understand @ExarKunIv ... with themes not ready setup a script seems a usefull option, too.
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Tested script right now! Works perfect for SOLARUS 1.6
You can mimic file format*.solarus *.SOLARUS *.zip *.ZIP
by using regexEdit added this line to script above
readarray -t darray < <(find -mindepth 1 -maxdepth 1 -iregex ".*\(solarus\|zip\)" -type f)
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@cyperghost this is cool, if it worked.
for some reason it is just throwing me a bunch of errors.where can i find what it is giving me so i can put it here. i looked in thedev/shm
and there is nothing there
and yes i gavethe file the correct permissiondont know why it was not working before. i did a reboot and shut down, was not working.
this time when i shut it down and tryed it again. it worked.ill play around with it and let you know if anything odd comes about. but till then. amazing work
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@ExarKunIv
try to usedos2unix scriptfile.sh
I think you've wrong line endings.... Because for me the script runs flawless and if it spit out errors then there is likely something wrong with the interpretion of the script caused by wrong LE.Edit:
Okay nevermind!
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