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    FBA Player 1 Start won't work

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fba 1pfba 1 player
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    • S
      SolidHP
      last edited by

      My setup as follows:

      Pi Model or other hardware: RP 3B+
      Power Supply used: Pi power supply
      RetroPie Version Used 4.5.1
      Built From: Pre made SD Image on RetroPie website
      USB Devices connected: USB keyboard + Ultimarc I-PAC 2
      Controller used: 2 Playera (with six buttons and 1 joystick per player)

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      • S
        SolidHP @mitu
        last edited by

        @mitu Due to my 2 players arcade setup with Ultimarc I-PAC 2 USB keyboard encoder, I had to change the key map setting to suit my control setup. Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @SolidHP
          last edited by

          @SolidHP said in FBA Player 1 Start won't work:

          Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.

          That's most likely an input settings problem. How did you modify the configuration ?

          S 1 Reply Last reply Reply Quote 0
          • S
            SolidHP @mitu
            last edited by

            @mitu Yes, that is what I am thinking also. I set my keys via the below three .cfg files

            /opt/retropie/configs/arcade/retroarch.cfg
            /opt/retropie/configs/fba/retroarch.cfg
            /opt/retropie/configs/neogeo/retroarch.cfg

            The way how I set my Player 1 coin with "rshift" (it works)
            The way how I set my Player 1 start with "enter" (it only gives credits and won't start the game)

            input_player1_select = "rshift"
            input_player1_select_axis = "nul"
            input_player1_select_btn = "nul"
            input_player1_select_mbtn = "nul"
            input_player1_start = "enter"
            input_player1_start_axis = "nul"
            input_player1_start_btn = "nul"
            input_player1_start_mbtn = "nul"

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            • mituM
              mitu Global Moderator @SolidHP
              last edited by mitu

              @SolidHP Can you leave out the btn settings and leave only

              input_player1_select = "rshift"
              input_player1_start = "enter"
              

              and see if it makes a difference.

              EDIT: Can you post also the complere /opt/retropie/configs/arcade/retroarch.cfg file ?

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              • S
                SolidHP
                last edited by SolidHP

                @Global-Moderators mitu Is there a way to upload the .cfg file? Content is too long to post here.... Also I removed the btn per your suggestion, didn't make any difference....

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @SolidHP
                  last edited by

                  @SolidHP Hm, use pastebin.com for large walls of text.

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                  • S
                    SolidHP
                    last edited by

                    Please take a look for me, really appreciate it

                    <script src="https://pastebin.com/embed_js/fAaXg3me"></script>

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                    • mituM
                      mitu Global Moderator
                      last edited by

                      Looking at the config file, I see you have an error

                      input_player2_start = "\"
                      

                      I haven't had a chance to try your config, I'm installing lr-fbneo to try it out. Do you have a sample game that you're trying to run and it doesn't work ?

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                      • mituM
                        mitu Global Moderator
                        last edited by

                        OK, so I tested the classic Donkey Kong (dkong ROM) with lr-fbneo and it works fine with the default mapping added by RetroPie in the main retroarch.cfg:

                        input_player1_a = "a"
                        input_player1_b = "b"
                        input_player1_y = "y"
                        input_player1_x = "x"
                        input_player1_start = "enter"
                        input_player1_select = "rshift"
                        input_player1_l = "num1"
                        input_player1_r = "num2"
                        input_player1_left = "left"
                        input_player1_right = "right"
                        input_player1_up = "up"
                        input_player1_down = "down"
                        

                        enter is set to start, does not add a coin, and rshift adds a coin.

                        I would suggest starting from the default retroarch.cfg distributed with RetroPie, which has far less options set, and work from there - leaving the systems' (neogeo and fba) as default, since the input configuration is done in the main configuration file.
                        You can find the default file in /opt/retropie/configs/all/retroarch.cfg.rp-dist, you can copy it over the main retroarch.cfg.

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                        • S
                          SolidHP @mitu
                          last edited by SolidHP

                          @mitu Still don't work.... I did something as an experiment by replacing the FBA's retroarch.cfg with NeoGeo's retroarch.cfg, the Player 1, coin, Player 2 all working now (except other buttons) My guess is somewhere in the FBA's retroarch.cfg is wrong or something is overwriting the file?

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                          • S
                            SolidHP @mitu
                            last edited by

                            @mitu Finally I got it working! I saw your post: https://retropie.org.uk/forum/topic/19231/hardcoding-config-files/5 and followed your instruction on turning off save on exit and replace all the crap with default lines. Many thanks and I am so happy now! =)

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