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    FBA Player 1 Start won't work

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fba 1pfba 1 player
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    • S
      SolidHP
      last edited by SolidHP

      Hi guys,

      I am running lr-fbneo to handle my FBA games. When in game under Player 1 pressing the arcade Start button which has been assigned to "enter", it gives me credit (assigned to "rshift") instead. I did check below three retroarch.cfg files and all have the the keys properly mapped:

      /opt/retropie/configs/arcade/retroarch.cfg
      /opt/retropie/configs/fba/retroarch.cfg
      /opt/retropie/configs/neogeo/retroarch.cfg

      input_player1_select = "rshift"
      input_player1_select_axis = "nul"
      input_player1_select_btn = "nul"
      input_player1_select_mbtn = "nul"
      input_player1_start = "enter"
      input_player1_start_axis = "nul"
      input_player1_start_btn = "nul"
      input_player1_start_mbtn = "nul"

      Please tell me what went wrong. All other emulators are working perfectly except FBA.....

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      • mituM
        mitu Global Moderator
        last edited by

        Please add more info about your system as requested in https://retropie.org.uk/forum/topic/3/read-this-first.
        Normally the Select button is automatically configured by RetroPie to be 'Coin Insert' and the Start is P1 Start - based on the Input configuration you entered in Emulationstation.

        S 1 Reply Last reply Reply Quote 0
        • S
          SolidHP
          last edited by

          My setup as follows:

          Pi Model or other hardware: RP 3B+
          Power Supply used: Pi power supply
          RetroPie Version Used 4.5.1
          Built From: Pre made SD Image on RetroPie website
          USB Devices connected: USB keyboard + Ultimarc I-PAC 2
          Controller used: 2 Playera (with six buttons and 1 joystick per player)

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          • S
            SolidHP @mitu
            last edited by

            @mitu Due to my 2 players arcade setup with Ultimarc I-PAC 2 USB keyboard encoder, I had to change the key map setting to suit my control setup. Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @SolidHP
              last edited by

              @SolidHP said in FBA Player 1 Start won't work:

              Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.

              That's most likely an input settings problem. How did you modify the configuration ?

              S 1 Reply Last reply Reply Quote 0
              • S
                SolidHP @mitu
                last edited by

                @mitu Yes, that is what I am thinking also. I set my keys via the below three .cfg files

                /opt/retropie/configs/arcade/retroarch.cfg
                /opt/retropie/configs/fba/retroarch.cfg
                /opt/retropie/configs/neogeo/retroarch.cfg

                The way how I set my Player 1 coin with "rshift" (it works)
                The way how I set my Player 1 start with "enter" (it only gives credits and won't start the game)

                input_player1_select = "rshift"
                input_player1_select_axis = "nul"
                input_player1_select_btn = "nul"
                input_player1_select_mbtn = "nul"
                input_player1_start = "enter"
                input_player1_start_axis = "nul"
                input_player1_start_btn = "nul"
                input_player1_start_mbtn = "nul"

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @SolidHP
                  last edited by mitu

                  @SolidHP Can you leave out the btn settings and leave only

                  input_player1_select = "rshift"
                  input_player1_start = "enter"
                  

                  and see if it makes a difference.

                  EDIT: Can you post also the complere /opt/retropie/configs/arcade/retroarch.cfg file ?

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                  • S
                    SolidHP
                    last edited by SolidHP

                    @Global-Moderators mitu Is there a way to upload the .cfg file? Content is too long to post here.... Also I removed the btn per your suggestion, didn't make any difference....

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @SolidHP
                      last edited by

                      @SolidHP Hm, use pastebin.com for large walls of text.

                      1 Reply Last reply Reply Quote 0
                      • S
                        SolidHP
                        last edited by

                        Please take a look for me, really appreciate it

                        <script src="https://pastebin.com/embed_js/fAaXg3me"></script>

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                        • mituM
                          mitu Global Moderator
                          last edited by

                          Looking at the config file, I see you have an error

                          input_player2_start = "\"
                          

                          I haven't had a chance to try your config, I'm installing lr-fbneo to try it out. Do you have a sample game that you're trying to run and it doesn't work ?

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                          • mituM
                            mitu Global Moderator
                            last edited by

                            OK, so I tested the classic Donkey Kong (dkong ROM) with lr-fbneo and it works fine with the default mapping added by RetroPie in the main retroarch.cfg:

                            input_player1_a = "a"
                            input_player1_b = "b"
                            input_player1_y = "y"
                            input_player1_x = "x"
                            input_player1_start = "enter"
                            input_player1_select = "rshift"
                            input_player1_l = "num1"
                            input_player1_r = "num2"
                            input_player1_left = "left"
                            input_player1_right = "right"
                            input_player1_up = "up"
                            input_player1_down = "down"
                            

                            enter is set to start, does not add a coin, and rshift adds a coin.

                            I would suggest starting from the default retroarch.cfg distributed with RetroPie, which has far less options set, and work from there - leaving the systems' (neogeo and fba) as default, since the input configuration is done in the main configuration file.
                            You can find the default file in /opt/retropie/configs/all/retroarch.cfg.rp-dist, you can copy it over the main retroarch.cfg.

                            S 2 Replies Last reply Reply Quote 0
                            • S
                              SolidHP @mitu
                              last edited by SolidHP

                              @mitu Still don't work.... I did something as an experiment by replacing the FBA's retroarch.cfg with NeoGeo's retroarch.cfg, the Player 1, coin, Player 2 all working now (except other buttons) My guess is somewhere in the FBA's retroarch.cfg is wrong or something is overwriting the file?

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                              • S
                                SolidHP @mitu
                                last edited by

                                @mitu Finally I got it working! I saw your post: https://retropie.org.uk/forum/topic/19231/hardcoding-config-files/5 and followed your instruction on turning off save on exit and replace all the crap with default lines. Many thanks and I am so happy now! =)

                                1 Reply Last reply Reply Quote 0
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