FBA Player 1 Start won't work
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Please add more info about your system as requested in https://retropie.org.uk/forum/topic/3/read-this-first.
Normally theSelect
button is automatically configured by RetroPie to be 'Coin Insert' and theStart
is P1 Start - based on the Input configuration you entered in Emulationstation. -
My setup as follows:
Pi Model or other hardware: RP 3B+
Power Supply used: Pi power supply
RetroPie Version Used 4.5.1
Built From: Pre made SD Image on RetroPie website
USB Devices connected: USB keyboard + Ultimarc I-PAC 2
Controller used: 2 Playera (with six buttons and 1 joystick per player) -
@mitu Due to my 2 players arcade setup with Ultimarc I-PAC 2 USB keyboard encoder, I had to change the key map setting to suit my control setup. Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.
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@SolidHP said in FBA Player 1 Start won't work:
Before everything was working perfectly and all of a sudden Player 1 cannot start but gives me credit instead.
That's most likely an input settings problem. How did you modify the configuration ?
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@mitu Yes, that is what I am thinking also. I set my keys via the below three .cfg files
/opt/retropie/configs/arcade/retroarch.cfg
/opt/retropie/configs/fba/retroarch.cfg
/opt/retropie/configs/neogeo/retroarch.cfgThe way how I set my Player 1 coin with "rshift" (it works)
The way how I set my Player 1 start with "enter" (it only gives credits and won't start the game)input_player1_select = "rshift"
input_player1_select_axis = "nul"
input_player1_select_btn = "nul"
input_player1_select_mbtn = "nul"
input_player1_start = "enter"
input_player1_start_axis = "nul"
input_player1_start_btn = "nul"
input_player1_start_mbtn = "nul" -
@SolidHP Can you leave out the
btn
settings and leave onlyinput_player1_select = "rshift" input_player1_start = "enter"
and see if it makes a difference.
EDIT: Can you post also the complere
/opt/retropie/configs/arcade/retroarch.cfg
file ? -
@Global-Moderators mitu Is there a way to upload the .cfg file? Content is too long to post here.... Also I removed the btn per your suggestion, didn't make any difference....
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@SolidHP Hm, use pastebin.com for large walls of text.
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Please take a look for me, really appreciate it
<script src="https://pastebin.com/embed_js/fAaXg3me"></script>
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Looking at the config file, I see you have an error
input_player2_start = "\"
I haven't had a chance to try your config, I'm installing
lr-fbneo
to try it out. Do you have a sample game that you're trying to run and it doesn't work ? -
OK, so I tested the classic Donkey Kong (
dkong
ROM) withlr-fbneo
and it works fine with the default mapping added by RetroPie in the mainretroarch.cfg
:input_player1_a = "a" input_player1_b = "b" input_player1_y = "y" input_player1_x = "x" input_player1_start = "enter" input_player1_select = "rshift" input_player1_l = "num1" input_player1_r = "num2" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down"
enter
is set to start, does not add a coin, andrshift
adds a coin.I would suggest starting from the default
retroarch.cfg
distributed with RetroPie, which has far less options set, and work from there - leaving the systems' (neogeo
andfba
) as default, since the input configuration is done in the main configuration file.
You can find the default file in/opt/retropie/configs/all/retroarch.cfg.rp-dist
, you can copy it over the mainretroarch.cfg
. -
@mitu Still don't work.... I did something as an experiment by replacing the FBA's retroarch.cfg with NeoGeo's retroarch.cfg, the Player 1, coin, Player 2 all working now (except other buttons) My guess is somewhere in the FBA's retroarch.cfg is wrong or something is overwriting the file?
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@mitu Finally I got it working! I saw your post: https://retropie.org.uk/forum/topic/19231/hardcoding-config-files/5 and followed your instruction on turning off save on exit and replace all the crap with default lines. Many thanks and I am so happy now! =)
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