RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    ScummVM 2.1.0

    Scheduled Pinned Locked Moved Help and Support
    scummvmsource2.1.0updategithub
    42 Posts 6 Posters 8.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      hhromic @GeekOB
      last edited by hhromic

      @GeekOB what @mitu said :)

      As you can see in the branches status on GitHub, 2-1 actively fixes bugs for 2.1, while 2-1-0 is a point release.

      9f238a92-5185-4f19-8a31-5d08065992c1-image.png

      Also, is the branching model that the scriptmodule used before, i.e. 2-0 :)

      DarksaviorD 1 Reply Last reply Reply Quote 1
      • GeekOBG
        GeekOB
        last edited by

        Thanks for the clarification @mitu and @hhromic , crystal clear now!
        Just waiting for the binary to be updated :)

        1 Reply Last reply Reply Quote 0
        • BuZzB
          BuZz administrators
          last edited by

          I have built them but haven't uploaded yet. You can build from source in the meantime :-)

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          GeekOBG 1 Reply Last reply Reply Quote 1
          • GeekOBG
            GeekOB @BuZz
            last edited by

            Thanks for the heads up @BuZz . Can you post here when it's been uploaded?

            BuZzB 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators @GeekOB
              last edited by

              @GeekOB uploaded. had to rebuild the sdl1 binary also (I forgot about that).

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              GeekOBG 1 Reply Last reply Reply Quote 1
              • DarksaviorD
                Darksavior @hhromic
                last edited by

                @hhromic So no libretro dev wants to do the task to port this new version over? I miss using the crt-pi shader with scummvm.

                H 1 Reply Last reply Reply Quote 1
                • GeekOBG
                  GeekOB @BuZz
                  last edited by GeekOB

                  Confirmed, @BuZz . Thank you!

                  The ScummVM development team has asked me to emphasize the following:

                  1. This build is not 2.1.0, but build of the stable branch.
                  2. This build is not official and not supported by the ScummVM team.
                  1 Reply Last reply Reply Quote 1
                  • H
                    hhromic @Darksavior
                    last edited by

                    @BuZz thanks!

                    @Darksavior good news!
                    https://github.com/libretro/scummvm/pull/150

                    @GeekOB great it worked for you now.
                    Cheers!

                    1 Reply Last reply Reply Quote 1
                    • GeekOBG
                      GeekOB
                      last edited by GeekOB

                      Hi @buzz @mitu and @hhromic

                      I updated ScummVM using the new binary which is displayed in the port as 2.1.1pre (Oct 15 2019) and I noticed one of the key new features for the 2.1.0 release, Cloud Saves, was missing from the main menu:
                      ScummVM 2.1.1pre (Oct 15 2019).png

                      I had seen it before when I compiled from source using branch-2-1-0, master and even branch-2-1. I tried compiling again using the official point release from branch-2-1-0 and the option appeared again:
                      ScummVM 2.1.0.png

                      I reached out to the ScummVM Project team and they told me branch-2-1 shouldn't be used for ports as it uses not well-tested features. Also, enabling all engines will enable the experimental ones and users may get wrong the impression that the games get registered, and then do not work. Basing a release port not on the release branch (branch-2-1-0) is very close with making it unpredictable as well because it is being slowly expanded, and version 2.1.1 may not even be released at all.

                      The ScummVM devs offered their help to review, suggest needed fixes and improve the port to ensure it works as intended so everyone is happy :)
                      You can reach their project lead at sev@scummvm.org

                      I hope this is useful, as a fan of both ScummVM and RetroPie I want to help in making the user experience as good as possible and minimize annoying bugs for the devs to deal with.

                      Thanks,

                      H 1 Reply Last reply Reply Quote 1
                      • H
                        hhromic @GeekOB
                        last edited by hhromic

                        @GeekOB thanks for reaching out to ScummVM devs and finding out what branch we should be using.
                        I guess the scriptmodule was using the wrong branch before as well (branch-2-0).

                        So just to be clear, the officially endorsed branch to use for stable is branch-2-1-0 then?

                        EDIT: I also noticed they have tags in their repository, e.g. v2.1.0. Could you kindly ask the developers what is preferred for checking out the source? the tag v2.1.0 or the branch branch-2-1-0? The tag and the branch are not in sync in the repository. Thanks!

                        1 Reply Last reply Reply Quote 0
                        • L
                          liquidpolicenaut
                          last edited by

                          Hey guys!

                          I just wanted to say I also tried updating Scummvm to 2.1 on my Retropie via source and, for the most part, it seemed to work great except for two problems. The one small issue was that the game Beavis and Butthead will not longer load correctly. It is recognized by Scummvm just like before in the menu but when I go to launch it, it always kicks back to my main menu...

                          The main problem is that the D-pad on my controller is not recognized anymore. To clarify, if I use any controller that has ONLY a D-pad and no analog sticks, the d-pad doesn't work. I have tried 3 different controllers and none worked. Interestingly though, any controller I tried WITH analog sticks worked perfectly well... Both the analog sticks and the D-pad!

                          Any thoughts?

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @liquidpolicenaut
                            last edited by

                            @liquidpolicenaut Which version of RetroPie are you using ? Which version of ScummVM are you using - SDL2 or SDL1 ?

                            L 1 Reply Last reply Reply Quote 0
                            • L
                              liquidpolicenaut @mitu
                              last edited by

                              @mitu Oh, sorry I forgot to mention! I'm running Retropie 4.3.11 and Scummvm 2.0.1 SDL2. Just as a side note...I also tried this on a newer Retropie build (4.4 something) and had the same results..

                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @liquidpolicenaut
                                last edited by mitu

                                @liquidpolicenaut I'm on 4.5.1 and I'm also using the SDL2 version - but it's 2.1.0 (the version in this topic), not 2.0.1. I have no problem running Beavis and Butt-head in Virtual Stupidity with this version. Can't say much about the joystick part, since I don't use it to play ScummVM.

                                Can you post a log file - /dev/shm/runcommand.log - from running the game, after it crashes ?

                                L 1 Reply Last reply Reply Quote 0
                                • L
                                  liquidpolicenaut @mitu
                                  last edited by

                                  @mitu Sorry, I meant it was 2.1 that I'm running

                                  GeekOBG 1 Reply Last reply Reply Quote 0
                                  • GeekOBG
                                    GeekOB @liquidpolicenaut
                                    last edited by

                                    @liquidpolicenaut if you mean version 2.1.1pre like the one that's available by binary download, as I stated above it's not behaving as expected. @hhromic is already in contact with the ScummVM dev team and he'll work on a new strategy for releasing stable versions of this amazing port.

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators
                                      last edited by

                                      I have a commit being pushed in a moment to fix the cloud support in the binaries. Just a missing dependency. Binaries will be uploaded soon after.

                                      The rest I shall leave to @hhromic - it's in safe hands :-)

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      1 Reply Last reply Reply Quote 1
                                      • mituM
                                        mitu Global Moderator @GeekOB
                                        last edited by

                                        @GeekOB No, the game still works on the 2.1.1pre version - as the one shipped with binary download.
                                        @liquidpolicenaut did you re-scan your games after you updated your binary ? Without a log file it's difficult to find why the game crashes.

                                        GeekOBG 1 Reply Last reply Reply Quote 0
                                        • GeekOBG
                                          GeekOB @mitu
                                          last edited by

                                          Thanks @mitu, I stand corrected.
                                          Are there any news on the decision of which branch(es) will be used for ScummVM @hhromic ?

                                          H 2 Replies Last reply Reply Quote 0
                                          • H
                                            hhromic @GeekOB
                                            last edited by

                                            @GeekOB I'm working on it, please be patient and soon I will post updates :)

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.