[Theme] gameOS for Pegasus
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@Malixx Yep that would be possible. I'll add it to the list.
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Hi @PlayingKarrde! Thank you very much for your theme, I love it so far!
I'm trying to improve one thing which is to have the sound of the video even if I'm not in the Preview panel, both on the Grid and on the Details panel. I've set:- "muted" to "true" in GameDetails.qml
- and "property bool muteVideo" to "true" in BackgroundImage.qml
It works great but if I go in the Detail panel, the video starts over and the sound of the Details video overlaps the sound of the Grid video. Is there any way to ensure continuity between the video being played on the Grid and the one in the Details panel? I mean:
- on the Grid, the video starts with its audio
- I press A
- on the Details panel, video playback continues without interruption, not starting over
I hope my explanations are clear ^^ Thanks for your help!
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@HommeCrabe Unfortunately this is a known issue. I spent a bit of time last week trying to fix it but it wasn't immediately apparent why my fix wasn't working so I didn't put more time into it. It's still on my list of things to fix as I want that as an option for when theme options are ready, but unfortunately you will have to wait I'm afraid.
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@PlayingKarrde Thank you for your reply. It's good to know you're aware of this ^^ I'll try to investigate it, but not sure I'll understand all the QML code. Good luck with all the stuff on your to-do-list :P
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@HommeCrabe I've actually just figured it out. It will be in the next update.
-edit- I guess I should say that I figured out the issue I was having which was the grid videos continuing to play when entering details (which in turn would cause the audio to continue playing if you unmuted it). Rereading what you are asking for this isn't exactly what you're requesting. For your solution it would require a bit more work and the ways I could think of doing it would not be very performant. I agree that would be nice but I will have to think on it some more to come up with a solution that is viable otherwise I don't think I'll add it (the theme is already heavy enough performance wise unfortunately - I don't want to add to it even more).
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@PlayingKarrde Wow! Thank you! Stopping the Grid video in the background is already a nice feature. I understand that, to achieve what I'd like, you probably have to use the same video stream on the Grid and on the Details. Like opening Details makes the video fullscreen. But not sure this is feasible. Anyway, thank you very much, looking forward your next update :)
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@PlayingKarrde Hello, sorry my bad english, I'm using a translator. I loved the theme, very beautiful and just wanted to put a background song to be playing in the menu. I wonder if there is such a possibility and how I could do it. I also wanted to know if you could put a video to start the frontend. Thanks.
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@velkien Thanks for the kind words. Currently there is no way other than you modifying the theme yourself. I will consider adding music support in the future though.
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@velkien if you are using Retropie you can copy your video file in the splash screens folder and choose it from the splash screen menu under retropie.
Pegasus starts in the background while the video is playing. -
Just pushed a relatively large update (not so much in terms of features like I had planned, but certainly in terms of performance). I highly recommend everyone update to the latest version as speed when browsing has finally been brought up to standard. Still haven't managed to get to the major updates and requests - sorry!
v0.6.7
- Major performance improvements (thanks to @SinisterSpatula for finding the fix)
- Added controller help
- Brought back extra meta data for details
- Fixed grid videos continuing to play while in details
- Added flyer support (needed for arcade)
- Added Windows 10 logo for Windows games
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@PlayingKarrde awesome update! That performance improvement is great. Nice fixes.
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Theme looks great but I'm really searching for alternate themes that's working on a 320x240 screen.
Is there any hope this cool theme would come as a "small screen edition" with say 3 by 3 boxart images on the grid view and with a lot larger text font? :)
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@AndersHP Yeah I'd say there's a possibility of that. I've been meaning to put together an arcadeOS (basically this but meant for arcade CRTs running at 240p) so that would fit your criteria.
I'm not sure when I will have time though as it will technically be a new theme.
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@PlayingKarrde
Just thinking out loud here; would a variant of the built-in Pegasus theme (with bigger icons, bigger text, bigger covers and no lefthandside description) be less of a work? -
Not really no.
I wouldn't say it's a ton of work exactly. In fact making a variation of this theme for smaller screens may not be a huge time commitment, it's just I had slightly different plans.
Let me think on it for a while as I might be able to do something going fairly easily.
Saying that though, having to maintain two themes is far from ideal so maybe I could simply add a toggle for small screens that enlarges everything (and sets the column count to 2 or 3 or whatever).
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Just uploaded 0.6.7.1 which is just a few bug fixes mainly, but the big one being it doesn't crash on Android anymore.
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I've been playing with this theme for a bit on my windows build, and it's pretty great, well done. You mentioned you get your assets from skraper, I've managed to successfully do that, but does skraper have a way of automating the launch command as well?
e.g. this is what I've manually used for pegasus (i'm running a portable build):
launch: ..\..\systems\retroarch\retroarch.exe -L ..\..\systems\retroarch\cores\snes9x_libretro.dll {file.path}
is the launch path something you've manually had to add to each system's metadata.txt or do you have a different mechanism for that?
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@herb_fargus I previously used skraper and when I did I had to manually add each launch command yes.
However, ive since switched to LaunchBox and simply using that for all my setup and scraping and just enabled the LaunchBox integration in the data sources.
I plan on doing a tutorial at some point although if you're familiar with LaunchBox it's very easy to get going.
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@PlayingKarrde I figured that would probably be the case. I've never used launchbox though I hear it's pretty popular, I'll probably give it a go one of these days. I like starting from scratch just so I understand the process.
For my current workflow, I use skraper to generate assets, then run the dat through fluffypillow's conversion tool and then manually add the launch code and just toggle the skraper source in pegasus and it seems to work, I tried doing two metadata.txt files - one in the config folder with the launch parameters and one in the game folder with all the rest of the game info but looks like pegasus will only read one metadata.txt file which makes sense.
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@herb_fargus I think it used to read a collections.txt file from the config folder if you want to keep all that info together. I'm not sure if that is still working tho (@fluffypillow would be able to say better than I).
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