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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • f.carusoF
      f.caruso @lopapa
      last edited by

      @lopapa The exe you name is the good one... I don't know how to help you, in the code the log file is always created when the program runs.

      L 1 Reply Last reply Reply Quote 0
      • J
        Joss
        last edited by

        @f-caruso
        Ok then. I will do another clean install to give it one last desperate try. What downloadable do you suggest to use?
        Previously I used https://github.com/fabricecaruso/EmulationStation/releases/download/continuous-master/EmulationStation-Win32.zip
        Is there a dedicated folder it should be installed to?
        Thanks.

        f.carusoF 1 Reply Last reply Reply Quote 1
        • f.carusoF
          f.caruso @Joss
          last edited by

          @Joss Yes... And No. also, place your .emulationstation folder inside exe's directory, app is portable.

          J 1 Reply Last reply Reply Quote 0
          • L
            lopapa @f.caruso
            last edited by

            @f-caruso

            Hello,

            Thank you for all the attention you've given, I really, really appreciate it. Let's see if in the future I can find out what's going on.
            For now, I will have to look for alternatives to close the active window.

            Greetings,

            1 Reply Last reply Reply Quote 0
            • CarissaIsWierdC
              CarissaIsWierd
              last edited by

              @f-caruso

              I love the updates you've been making! With the changes made to folders, is it possible to add an option to show folders at the bottom of a list? And maybe an option to hide the new back entry when accessing a folder?

              1 Reply Last reply Reply Quote 0
              • J
                Joss @f.caruso
                last edited by Joss

                @f-caruso
                Hi Fabrice,

                The reinstall did not help, however I found the source of the issue with broken rendering: it is in the regional settings. While the original ES considers the number format, your updated version seems to ignore it (or maybe it's the other way around: uses the local number format when it should ignore it). In Hungary we use ',' as the decimal separator, and naturally this is the Windows default on my machine. Since themes operate with decimal numbers between [0..1) digits after the decimal points were ignored resulting in (0,0)-size images and (0,0) text positions.
                When I temporarily I set the separator to '.', suddenly everything renders O.K. Can you please look into this minor glitch?

                Otherwise it works wonderfully! Thank you for all the effort you put into this vastly improved ES version!!!

                Two minor problems I noticed- but I guess you are already aware of those:

                • the ScreenScraper scraper gives HTTP ERROR 246 now, the GamesDB works as expected,
                • when I move the highlight to the VRAM LIMIT slider by using the controller's cursor keys, the highlight keeps moving forward in the menu (I am using Logitech F310).

                Thank you again!!!

                f.carusoF 1 Reply Last reply Reply Quote 0
                • f.carusoF
                  f.caruso @Joss
                  last edited by f.caruso

                  @Joss Thanks for the diagnostic. Strangely, I'm french & in french decimal use commas ',' too... I'll investigate it..
                  About screenscraper, they blacklisted my Fork. I contacted them & solved the problem yesterday but you need to update with the latest.
                  EDIT : I just changed a setting in locale management, can you take the last version & tell me if the comma problem is solved ?

                  J jeroJ 2 Replies Last reply Reply Quote 0
                  • J
                    Joss @f.caruso
                    last edited by

                    @f-caruso
                    That was fast!!!
                    I reset my region settings and the layout remained perfect - just as expected :)
                    Also, screenscraper works O.K. now.
                    Thank you so much, I really appreciate your enthusiasm!

                    1 Reply Last reply Reply Quote 0
                    • jeroJ
                      jero @f.caruso
                      last edited by

                      @f-caruso

                      Hi Caruso, thanks as always for your work.

                      I have not used ES for a while, but when I returned I have seen that you have made changes with the folders and so on. Now it does not work for me, for example: I had a written xml to load an image to a folder, also to select in the list of games entered the folder and the three games came out each with its image and inside games with their different images. Now the image of the folder does not appear and if the one of the games, but these are the same level as the other games in the list. I hope you can understand what I mean.
                      I have tried new attributes in the menu about hidden folders and files and nothing.

                      Another thing, I liked the clock a lot. Is there any way to change the font, size, color and position? In addition to the clock, you have thought about setting a date, hehe, it would be very projejej.

                      f.carusoF 1 Reply Last reply Reply Quote 0
                      • M
                        messeduprex
                        last edited by

                        i must be a special kind of stupid. i installed cmake but i cannot for the life of me get either repos to compile

                        1 Reply Last reply Reply Quote 0
                        • f.carusoF
                          f.caruso @jero
                          last edited by

                          @jero said in Updated EmulationStation for Windows:

                          I hope you can understand what I mean.

                          Sorry, I don't really understand your explanations... ( Do you use a translator ? ) Maybe post screenshots before/after...
                          Also the clock is customizable, see the 3 themes on my git for samples ( element <text name="clock"> that has to be described in a <view name="screen"> )

                          jeroJ L 2 Replies Last reply Reply Quote 0
                          • T
                            Tromzy
                            last edited by

                            Hi @f-caruso ,

                            I use your fork on ArchLinux, I used to compile it from git and it worked, but since a few days I get this error when compiling :

                            [ 18%] Building CXX object es-core/CMakeFiles/es-core.dir/src/ThemeData.cpp.o
                            Dans le fichier inclus depuis /home/tromzy/EmulationStation/es-core/src/components/VideoComponent.h:6,
                            depuis /home/tromzy/EmulationStation/es-core/src/components/VideoVlcComponent.h:5,
                            depuis /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:6:
                            /home/tromzy/EmulationStation/es-core/src/components/ImageGridComponent.h: Dans la fonction membre « void ImageGridComponent<T>::updateTileAtPos(int, int, bool, bool) »:
                            /home/tromzy/EmulationStation/es-core/src/components/ImageGridComponent.h:803:100: erreur: « PLACEHOLDER » n'a pas été déclaré dans cette portée
                            803 | >getType() == 2 || (mEntries.at(imgPos).object->getType() == PLACEHOLDER && mEntries.at(imgPos).object->getPath() == ".."))
                            | ^~~~~~~~~~~

                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp: Dans la fonction membre statique « static const std::shared_ptrThemeData::ThemeMenu& ThemeData::getMenuTheme() »:
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:399:15: attention: retourne une référence vers un temporaire [-Wreturn-local-addr]
                            399 | return std::shared_ptrThemeData::ThemeMenu(new ThemeMenu(&emptyData));
                            | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp: Dans la fonction membre « void ThemeData::parseViewElement(const pugi::xml_node&) »:
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:610:41: erreur: impossible de lier la référence d'une l-valeur non constante de type « std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>& » à une r-valeur de type « std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView> »
                            610 | ThemeView& view = mViews.insert(std::pair<std::string, ThemeView>(viewKey, ThemeView())).first->second;
                            | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Dans le fichier inclus depuis /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:1:
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.h:342:119: note: initialisation de l'argument 1 de « std::pair<__gnu_cxx::__normal_iterator<std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>*, std::vector<std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView> > >, bool> ThemeData::UnsortedViewMap::insert(std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>&) »
                            342 | >::iterator, bool> insert(std::pair<std::string, ThemeView>& item)
                            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~

                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp: Dans la fonction membre « void ThemeData::parseCustomView(const pugi::xml_node&, const pugi::xml_node&) »:
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:769:39: erreur: impossible de lier la référence d'une l-valeur non constante de type « std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>& » à une r-valeur de type « std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView> »
                            769 | ThemeView& view = mViews.insert(std::pair<std::string, ThemeView>(viewKey, ThemeView())).first->second;
                            | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            Dans le fichier inclus depuis /home/tromzy/EmulationStation/es-core/src/ThemeData.cpp:1:
                            /home/tromzy/EmulationStation/es-core/src/ThemeData.h:342:119: note: initialisation de l'argument 1 de « std::pair<__gnu_cxx::__normal_iterator<std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>*, std::vector<std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView> > >, bool> ThemeData::UnsortedViewMap::insert(std::pair<std::__cxx11::basic_string<char>, ThemeData::ThemeView>&) »
                            342 | >::iterator, bool> insert(std::pair<std::string, ThemeView>& item)
                            | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~

                            make[2]: *** [es-core/CMakeFiles/es-core.dir/build.make:258: es-core/CMakeFiles/es-core.dir/src/ThemeData.cpp.o] Error 1
                            make[1]: *** [CMakeFiles/Makefile2:218: es-core/CMakeFiles/es-core.dir/all] Error 2
                            make: *** [Makefile:152: all] Error 2

                            Any idea ? Thanks !

                            f.carusoF 1 Reply Last reply Reply Quote 0
                            • f.carusoF
                              f.caruso @Tromzy
                              last edited by

                              @Tromzy said in Updated EmulationStation for Windows:

                              Yes. PLACEHOLDER has to be replaced with 3, I didn't commit it yet...

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                Tromzy @f.caruso
                                last edited by

                                @f-caruso OK ! I'll just wait, then. Thanks for your great work !

                                1 Reply Last reply Reply Quote 0
                                • L
                                  lopapa
                                  last edited by lopapa

                                  @f-caruso
                                  Hello,

                                  Is there any way to configure a retroarch platform with more than one core, for example MAME --> mame, mame087 and apart, another external emulator such as dolphin?
                                  So in the emulationstation menu you can select emulate with a retroarch emulator and be able to select the core I want to use or select a standalone emulator that is not retroarch.

                                  I haven't been able to see how to do it.

                                  (I know it may make little sense to put MAME with Dolphin, but it's the first thing that came into my head)

                                  Thank you!

                                  jeroJ 1 Reply Last reply Reply Quote 0
                                  • jeroJ
                                    jero @lopapa
                                    last edited by jero

                                    @lopapa In this link is the information on how to use several cores. Get down a little with the mouse and in "Changes in my branch", this is what you are looking for.

                                    https://github.com/fabricecaruso/EmulationStation

                                    @f-caruso said in Updated EmulationStation for Windows:

                                    @jero said in Updated EmulationStation for Windows:

                                    I hope you can understand what I mean.

                                    Sorry, I don't really understand your explanations... ( Do you use a translator ? ) Maybe post screenshots before/after...
                                    Also the clock is customizable, see the 3 themes on my git for samples ( element <text name="clock"> that has to be described in a <view name="screen"> )

                                    It was just my problem, I wasn't doing something right hehehe

                                    L 1 Reply Last reply Reply Quote 1
                                    • jeroJ
                                      jero @f.caruso
                                      last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • L
                                        lopapa @jero
                                        last edited by

                                        @jero
                                        Thanks but the cores of the same emulator for retroarch already work for me correctly thanks to the manual that you indicate of the web page. The problem I pose is to configure a standalone emulator independent of retroarch and at the same time a retroarch emulator with its cores.
                                        Having only one tag <command> I don't know how to make the call discriminating

                                        f.carusoF 1 Reply Last reply Reply Quote 0
                                        • f.carusoF
                                          f.caruso @lopapa
                                          last edited by

                                          @lopapa Yes you can override the main command :

                                          <emulators>
                                                <emulator name="libretro">
                                                  <cores>
                                                    <core>flycast</core>
                                                    <core>reicast</core>
                                                  </cores>
                                                </emulator>
                                                <emulator name="redream" command="%HOME%\redream\redream.exe -fullscreen %ROM%"/>
                                              </emulators>
                                          
                                          L 1 Reply Last reply Reply Quote 1
                                          • L
                                            lopapa @f.caruso
                                            last edited by

                                            @f-caruso

                                            Thanks f-caruso! Works like a charm!

                                            1 Reply Last reply Reply Quote 0
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