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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • jeroJ
      jero @f.caruso
      last edited by jero

      @f-caruso said in Updated EmulationStation for Windows:

      @jero said in Updated EmulationStation for Windows:

      background music did not work

      <view name="system">
      
      	<carousel name="systemcarousel">
      		<type>horizontal</type>
      		<color>00000000</color>
      		<logoScale>1.22592592592593</logoScale>			
      		<scrollSound>./sounds/scroll.ogg</scrollSound>
      		
      	</carousel>
      
      	<sound name="bgsound">
      		<path>./sounds/bgm.ogg</path>
      
      	</sound>	
      

      I used this for sounds. But bgmsound, restarts every time I change system and scrollSound does not sound

      About pad2key I know I have things to do to make it better... I will... One day ;-) Maybe I should opensource that project on git too...

      oooo it's great news, I hope one day this in ghitub

      f.carusoF 1 Reply Last reply Reply Quote 0
      • f.carusoF
        f.caruso @jero
        last edited by

        @jero You're right about the music replaying when changing system, it should not when the music is common to the systems. I just fixed it.

        1 Reply Last reply Reply Quote 0
        • T
          ThePlagueIsBack @f.caruso
          last edited by

          @f-caruso said in Updated EmulationStation for Windows:

          @ThePlagueIsBack Ran some tests. Problem occurs only with exclusive fullscreen ( using --fullscreen ) only. SDL_WINDOW_ALLOW_HIGHDPI does not change anything... The problem comes from SDL_GetDesktopDisplayMode that gives wrongs values (1536x864 instead of 1920x1080 for 125%). This is a bug in SDL. My recommandation : don't use exclusive fullscreen....

          EDIT : Fine, I found a way do fix it. SDL_WINDOW_ALLOW_HIGHDPI is necessary but was not enough.

          Awesome man! Will wait for your build ;)

          LiveFreeDeadL 1 Reply Last reply Reply Quote 0
          • T
            ThePlagueIsBack
            last edited by

            Call me crazy but I could swear there was a menu option to choose the theme variations if the theme supports it (nes-mini for the instance), could have been on recalbox, have you guys seen anything like it on any ES build before?

            T 1 Reply Last reply Reply Quote 0
            • LiveFreeDeadL
              LiveFreeDead @ThePlagueIsBack
              last edited by LiveFreeDead

              @ThePlagueIsBack Me too :) I tested your compile, it has the same issue as usual :( I wish I could compile ES myself, I tried for weeks but it kept failing for me - I use windows 10 LTSC and tried with Microsoft Visual Studio 2015, but I could never get a complete compile, I kept adding missing features/addons etc, but still would just error out mid compile. I even had a direct copy of other peoples source/build folders and it still failed. I had to give up and just report bugs instead. I think the only way I'll ever get to compile it myself is if someone shared a Virtual Machine HDD with it working :P

              -EDIT-

              REG ADD "HKCU\Control Panel\Desktop" /v DpiScalingVer /t REG_DWORD /d 0x00001018 /f
              REG ADD "HKCU\Control Panel\Desktop" /v Win8DpiScaling /t REG_DWORD /d 0x00000001 /f
              REG ADD "HKCU\Control Panel\Desktop" /v LogPixels /t REG_DWORD /d 0x00000078 /f

              The reg's above do actually fix it, but it requires I log out and back in, same to disable it again... But thanks for this, I can use this fix for now until another option is available.

              T 1 Reply Last reply Reply Quote 0
              • CarissaIsWierdC
                CarissaIsWierd
                last edited by

                @f-caruso Now that I've been messing around with grid view a lot more, I thought I'd mention a slight annoyance in how selecting games is done. Using a 3x3 layout (or more), it keeps the selected game in the middle row (unless it's the very top or very bottom.) It's not pretty. Compare that to Kodi where it feels less jarring.

                Is adding proper grid movement a change that can be made? (๑ơ ₃ ơ)ノ ︵ ♡

                f.carusoF 1 Reply Last reply Reply Quote 0
                • f.carusoF
                  f.caruso @CarissaIsWierd
                  last edited by

                  @CarissaIsWierd

                  <centerSelection>false</centerSelection>
                  
                  CarissaIsWierdC 1 Reply Last reply Reply Quote 0
                  • T
                    ThePlagueIsBack @LiveFreeDead
                    last edited by

                    @LiveFreeDead said in Updated EmulationStation for Windows:

                    @ThePlagueIsBack Me too :) I tested your compile, it has the same issue as usual :( I wish I could compile ES myself, I tried for weeks but it kept failing for me - I use windows 10 LTSC and tried with Microsoft Visual Studio 2015, but I could never get a complete compile, I kept adding missing features/addons etc, but still would just error out mid compile. I even had a direct copy of other peoples source/build folders and it still failed. I had to give up and just report bugs instead. I think the only way I'll ever get to compile it myself is if someone shared a Virtual Machine HDD with it working :P

                    -EDIT-

                    REG ADD "HKCU\Control Panel\Desktop" /v DpiScalingVer /t REG_DWORD /d 0x00001018 /f
                    REG ADD "HKCU\Control Panel\Desktop" /v Win8DpiScaling /t REG_DWORD /d 0x00000001 /f
                    REG ADD "HKCU\Control Panel\Desktop" /v LogPixels /t REG_DWORD /d 0x00000078 /f

                    The reg's above do actually fix it, but it requires I log out and back in, same to disable it again... But thanks for this, I can use this fix for now until another option is available.

                    Use Fabrice's build man, he had to add more into it then the hack I did, give it a try.

                    https://github.com/fabricecaruso/EmulationStation/releases

                    1 Reply Last reply Reply Quote 0
                    • T
                      ThePlagueIsBack @ThePlagueIsBack
                      last edited by

                      @ThePlagueIsBack said in Updated EmulationStation for Windows:

                      Call me crazy but I could swear there was a menu option to choose the theme variations if the theme supports it (nes-mini for the instance), could have been on recalbox, have you guys seen anything like it on any ES build before?

                      Never mind, the theme configuration does show up when I use fabz-theme so the nes-mini must not contain configurable
                      settings. I was looking into have a optional 4:3 config on the theme to run on CRT monitors without duplicating the theme.

                      f.carusoF 1 Reply Last reply Reply Quote 0
                      • f.carusoF
                        f.caruso @ThePlagueIsBack
                        last edited by

                        @ThePlagueIsBack nes-mini is a Retropie theme. Retropie Themes don't support subsets. You have to edit the theme to add such a configuration option yourself.

                        LiveFreeDeadL 1 Reply Last reply Reply Quote 1
                        • CarissaIsWierdC
                          CarissaIsWierd @f.caruso
                          last edited by

                          @f-caruso said in Updated EmulationStation for Windows:

                          @CarissaIsWierd

                          <centerSelection>false</centerSelection>
                          

                          I had already tried that, but everything still selects in the middle row. Here's how it looks in ES as I keep moving up and down.

                          1 Reply Last reply Reply Quote 0
                          • LiveFreeDeadL
                            LiveFreeDead @f.caruso
                            last edited by LiveFreeDead

                            @f-caruso Well it seams now that if I run EmulationStation.exe directly that the Scaling issues are fixed, thank you.

                            However - if anyone uses --fullscreen and provides an actual resolution, it doesn't change the screen resolution anymore and if you give it less than the current resolution it condenses it in the bottom left corner of the screen if less than and expands off screen from the bottom left of ES. Might be worth centering it? I don't mind if you don't I wont use --resolution anymore anyway ;)

                            -EDIT-

                            GamesLists TXT (Pretend Content)

                            ____________________
                            _ Atari 2600:
                            ____________________
                            Asteroids
                            Frogger
                            Space Invaders
                            ____________________
                            _ Amiga:
                            ____________________
                            Aadams Family
                            James Pond Robocod 2
                            ____________________
                            _ Sega Master System:
                            ____________________
                            Alex Kidd in Miricle World
                            Sonic The Hedgehog 2
                            Road Rash
                            

                            Here is another idea, maybe you could offer a tools menu so you can generate a GamesLists TXT that makes a header for each system and then lists all the names of roms, this would save a lot of work if you wanted to make lists. It would have to list them without any folders, but still it may be useful?

                            f.carusoF 1 Reply Last reply Reply Quote 0
                            • f.carusoF
                              f.caruso @LiveFreeDead
                              last edited by

                              @CarissaIsWierd You are right. I just added a new value for centerSelection : partial.
                              true -> always center the selection
                              partial -> center the selection except if at begin or end of gamelist ( in not scrollLoop )
                              false -> just don't ( considering behaviour has changed for false value, partial was the old "false" )
                              Default decomes "false" in vertical layout. Default (finally unchanged) is "partial" in horizontal layout.

                              @LiveFreeDead Your fullscreen problem using high dpi is not easy to solve... But I think I fixed it. Try the latest version.

                              Maybe you could offer a tools menu so you can generate a GamesLists TXT

                              Sorry I won't do that. It's absolutely not ES role to do that kind of things...
                              And I don't know who will ever use that ( except you ) ?
                              As you have basis in developement, I'm sure you'll find a way to enumerate gamelist.xml files, read them and output what you want ;-)

                              LiveFreeDeadL jeroJ T 3 Replies Last reply Reply Quote 2
                              • LiveFreeDeadL
                                LiveFreeDead @f.caruso
                                last edited by

                                @f-caruso Nailed it, got ALL screen choices crystal clear and acting they way they should - 100% perfect, even on my dual screen configuration I was able to switch to using --monitor 1 and it behaved.

                                Big thank you again for being a great programmer and sharing with the community.

                                Also the only reason I never started making a program to parse these XML's myself is I get very invested in each project I start, so I could end up writing a whole xml builder with GUI interface instead ;) I was just hoping as you had all the roms listable you might (if I was lucky) make a function that would call each system and output to a text file. But your right, it doesn't really need to be in there for everyone, wouldn't be a total loss if you make a hot key combination copy the current system's rom names to the clipboard tho right :P he he he

                                1 Reply Last reply Reply Quote 0
                                • CarissaIsWierdC
                                  CarissaIsWierd
                                  last edited by

                                  @f-caruso That's perfect! Thank you. I love the visible system feature too :D

                                  1 Reply Last reply Reply Quote 0
                                  • jeroJ
                                    jero @f.caruso
                                    last edited by

                                    @f-caruso Thanks for the fix, the background and scroll sound already work

                                    1 Reply Last reply Reply Quote 0
                                    • T
                                      ThePlagueIsBack @f.caruso
                                      last edited by

                                      @f-caruso said in Updated EmulationStation for Windows:

                                      @CarissaIsWierd You are right. I just added a new value for centerSelection : partial.
                                      true -> always center the selection
                                      partial -> center the selection except if at begin or end of gamelist ( in not scrollLoop )
                                      false -> just don't ( considering behaviour has changed for false value, partial was the old "false" )
                                      Default decomes "false" in vertical layout. Default (finally unchanged) is "partial" in horizontal layout.

                                      @LiveFreeDead Your fullscreen problem using high dpi is not easy to solve... But I think I fixed it. Try the latest version.

                                      Maybe you could offer a tools menu so you can generate a GamesLists TXT

                                      Sorry I won't do that. It's absolutely not ES role to do that kind of things...
                                      And I don't know who will ever use that ( except you ) ?
                                      As you have basis in developement, I'm sure you'll find a way to enumerate gamelist.xml files, read them and output what you want ;-)

                                      Amazing work Fabrice, this "partial" feat for the grid is simply amazing, thank you!

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        ThePlagueIsBack
                                        last edited by

                                        @f-caruso Question, I'm looking to add a label to a theme that displays the system name, this would allow me to display it using a custom font instead of having to provide a logo for each system. I tried to add an additional variable to the theming system but whenever I open the detailed video game list view the app keeps crashing, I've been editing on my pc and building on app veyor so debugging is not an option for me since setting up VS via cmake is a nightmare that I never got to work...

                                        I tried to create a new "metadata" label called "md_systemname" and used the following to update it with the system name:

                                         mSystemName.setValue(mRoot->getSystem()->getFullName());
                                        

                                        Got it up and running, but crashing...

                                        With such metadata available for theming I would place it on the video detailed view of the theme I'm tweaking:

                                        <text name="md_systemname">
                                          <zIndex>44</zIndex>       
                                          <pos>0.100 0.100</pos>
                                          <backgroundColor>00000000</backgroundColor>
                                          <color>ffffff</color>
                                          <fontPath>./_inc/fonts/GROBOLD.ttf</fontPath>
                                          <fontSize>0.015</fontSize>  
                                        </text>    
                                        

                                        Any help with getting this to work or if that's something you can easily implement I would be really grateful.

                                        jeroJ f.carusoF 2 Replies Last reply Reply Quote 0
                                        • jeroJ
                                          jero @ThePlagueIsBack
                                          last edited by

                                          @ThePlagueIsBack
                                          I don't remember well, but I think with this you can

                                          text name="logoText"

                                          T 1 Reply Last reply Reply Quote 1
                                          • f.carusoF
                                            f.caruso @ThePlagueIsBack
                                            last edited by

                                            @ThePlagueIsBack One line of code is not enough to help. I don't even know where this line is. Don't you have a fork on git ?

                                            T jeroJ 2 Replies Last reply Reply Quote 0
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