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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • CarissaIsWierdC
      CarissaIsWierd
      last edited by

      @f-caruso

      I don't like the idea. The theme can be refactored to use customViews instead.

      I've got 16 subsets (and counting), which would take hundreds of customViews with all the possibilities! See here and here. Changing bg, colours, font, and all the other little things on a per system basis would be more ideal. (And being able to quickly change them again, meaning not editing the system xml files to do this.) I already have 2 customViews, but I guess I'll have to make some awkwardly specific ones ┐( ̄ヮ ̄)┌

      Never rename your roms : scrappers don't like it !

      Scrapers actually read the hash of most roms fine. For me, renaming is the way to go for pretty much anything but ES/RetroArch, so it's what I've always done to give myself information on the genre and release year. I've made some batch files with regex find-replacing to clean up my gamelist xml's, so I'm fine now.

      I didn't change anything in the input configuration. What "old ES" version are you talking about ? Aloshi's 2.0.1a ?

      Yep. Just adding a page up/down to grid view would be good. Add this xinput to es_input to test. (It works on basic/detailed.)

      <input name="pageup" type="axis" id="4" value="-1" /> <!-- Right Analog Up -->
      <input name="pagedown" type="axis" id="4" value="1" /> <!-- Right Analog Down -->
      
      f.carusoF 1 Reply Last reply Reply Quote 0
      • f.carusoF
        f.caruso @CarissaIsWierd
        last edited by

        @CarissaIsWierd Your screenshots show very interesting things. Is there any way you can share your theme with me, so I can "play" with it and analyse it ?

        CarissaIsWierdC 1 Reply Last reply Reply Quote 0
        • CarissaIsWierdC
          CarissaIsWierd @f.caruso
          last edited by

          @f-caruso Sure, I temporarily uploaded it here. (Some logos were removed for this upload, and I haven't finished adding credits yet.)

          f.carusoF 1 Reply Last reply Reply Quote 1
          • jeroJ
            jero @jero
            last edited by

            @jero said in Updated EmulationStation for Windows:

            @f-caruso

            I try to use two cores for a system, and only use the first one in the list. In other words, I have a system that I have called capcom with games of alpha2012 and others of mame2003_plus, I have done the same thing that you have in your git but only the first one is there.
            I know I'm sure I'm doing something wrong.

            <system>
             <name>fba</name>
             <fullname>Capcom</fullname>
             <path>~\..\emulationstation\roms\fba</path>
             <extension>.7z .zip .ZIP</extension>
             <command>%HOME%\systems\RetroArch\retroarch.exe -L %HOME%\systems\RetroArch\cores\%CORE%_libretro.dll %ROM%</command>
             <platform>fba</platform>
             <theme>fba</theme>
               <emulators>
                 <emulator name="fbalpha">
                   <cores>
                     <core>fbalpha2012</core>
                   </cores>
                 </emulator>
                 <emulator name="mame">
                   <cores>
                     <core>mame2003_plus</core>
                   </cores>
                 </emulator>
               </emulators>
             </system>
            

            Finally I managed to run several cores, I did not know that I had to assign it in ES within the edition of metadata, now it works perfectly for me. I really didn't see anything in git about this, or possibly skip the info and I didn't realize it. I am very happy with this.

            1 Reply Last reply Reply Quote 0
            • f.carusoF
              f.caruso @CarissaIsWierd
              last edited by f.caruso

              @CarissaIsWierd Your theme is full of very good ideas, and I totally understood the need for saving subset per system in some "conditions". So....

              I took time to think & code something, but, I've just commited a new version containing something that will interest you very much : I added support for a new 'hierarchy' for subsets, and added the attribute appliesTo -> You can name the view/customView the "subset option" is for ( and name several separating them with a comma ) & then you can have per system options for your gamelists ( using a "view customisation" screen )

              Here's a sample :

              <subset name="tileborders" appliesTo="Tiles">
                <include name="yes" />
                <include name="no">./tilesquareborders.xml</include>
              </subset>
              
              1 Reply Last reply Reply Quote 1
              • CarissaIsWierdC
                CarissaIsWierd
                last edited by CarissaIsWierd

                @f-caruso That's actually really nice! I think I've found a bug already though. Replace the List BG subset in my theme with this:

                <subset name="> List > BG" appliesTo="detailed">
                  <include name="Retro">./options/list-bg-2.xml</include>
                  <include name="Pixel">./options/list-bg-1.xml</include>
                  <include name="Shapes">./options/list-bg-3.xml</include>
                </subset>
                

                Now change it to Pixel or Shapes under Theme Configuration. Trying to select Retro under View Customisation will change it to whatever you just selected for all systems. It basically locks out selecting the first option if something different is selected under Theme Configuration. So far it's doing it for all the subsets I'm writing out like that.

                Edit: Looking at es_settings.cfg, it might be because all options are no longer saved there if the first is selected.

                mituM f.carusoF 2 Replies Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @CarissaIsWierd
                  last edited by mitu

                  @CarissaIsWierd The > character should be escaped when used in an XML file, your fragment above is not valid XML. Use &gt; instead.

                  1 Reply Last reply Reply Quote 0
                  • f.carusoF
                    f.caruso @CarissaIsWierd
                    last edited by

                    @CarissaIsWierd True... Fixed..

                    1 Reply Last reply Reply Quote 0
                    • CarissaIsWierdC
                      CarissaIsWierd
                      last edited by

                      @f-caruso Almost perfect! But I can't get it to appear for two views with a comma like you mentioned. It should be like this, right?

                      <subset name="tileborders" appliesTo="detailed, grid">
                        <include name="yes" />
                        <include name="no">./tilesquareborders.xml</include>
                      </subset>
                      

                      I'm probably being a nuisance now, but I found another issue :x

                      Step 1. Set up a system with its own options via View Customisation.
                      Step 2. Select some of the same options for all systems via Theme Configuration.
                      Step 3. Edit any option for the customised system/s and it'll remove options from es_settings.cfg that now match to what is being used universally.

                      ...Meaning when the Theme Config options are changed again, those system specific options from before are now lost. Making them permanent in es_settings would be a better solution, adding a "Reset Gamelist Customisations" to each system to clear them out. (Changing the theme resets everything as well, so that could be used too.)

                      f.carusoF 1 Reply Last reply Reply Quote 0
                      • f.carusoF
                        f.caruso @CarissaIsWierd
                        last edited by

                        @CarissaIsWierd

                        • I didn't say "a comma and a space" ;-) Try without space.Custom view names can have spaces so, spaces are tested too.
                        • Not an issue to me. It acts just like it should : If the custom setting is the same that the global settings, it has to be set to "default" and then, removed from es_settings. If you don't remove them, changing a global setting will not change anymore views that have been customized at least one time : it's worse...
                        CarissaIsWierdC 1 Reply Last reply Reply Quote 0
                        • CarissaIsWierdC
                          CarissaIsWierd @f.caruso
                          last edited by

                          @f-caruso

                          If you don't remove them, changing a global setting will not change anymore views that have been customized at least one time.

                          That's the idea, locking those settings so they don't get changed. (Unless they're reset.) I can see how that'd be an issue, if one was to change a lot until they get things right, but that goes both ways. Having a way to "lock" a system subset option (with a button?) and a lock icon with it could work, but that could be making it too complicated. Oh well! I still appreciate all the time you've put into this fork. Looking at the commits on Github is like wizardry. My brain is too squishy for it ϵ( 'Θ' )϶

                          1 Reply Last reply Reply Quote 0
                          • M
                            MiL0
                            last edited by

                            excuse the really n00by question, but if I want to update my existing Emulation Station build, am I okay to replace all of my existing Emulation Station files with the entire contents of the latest build from github? Or if I do that, will I lose all my custom settings? Thanks in advance!

                            1 Reply Last reply Reply Quote 0
                            • CarissaIsWierdC
                              CarissaIsWierd
                              last edited by

                              @f-caruso I started playing with my 3DS again and forgot all about the great background music so many themes have. So now I'm extracting a bunch of them and wondering if there's a way to make them loop in ES. I've found the code to add them, but they don't loop, and they also don't start up again when exiting a game. (I have to cycle to a different system or return to the carousel for it start playing again.)

                              Themes also have very short sound files for opening games. Is there ES code for similar functionality?

                              As for an idea, pointing <path> to a folder rather than a file could play a random file each time:

                              <sound name="bgsound">
                                  <path>./assets/sound/bgm/</path>
                              </sound>
                              

                              @MiL0 Settings are stored at C:\Users\----\.emulationstation, so it's save to replace the files in Program Files.

                              f.carusoF 1 Reply Last reply Reply Quote 0
                              • f.carusoF
                                f.caruso @CarissaIsWierd
                                last edited by

                                @CarissaIsWierd it already exists for a while. Use the name "directory".

                                <sound name="directory">
                                    <path>./assets/sound/bgm/</path>
                                </sound>
                                
                                1 Reply Last reply Reply Quote 0
                                • CarissaIsWierdC
                                  CarissaIsWierd
                                  last edited by CarissaIsWierd

                                  @f-caruso I think "directory" doesn't work because 3DS bgm's extract as .wav files. I found this in AudioManager.cpp. Would adding .wav make them play?

                                  if (extension == ".mp3" || extension == ".ogg")
                                  

                                  Nevermind entirely, .wav files are huge! I'll just convert them all to .mp3.

                                  1 Reply Last reply Reply Quote 0
                                  • M
                                    maxiducoli
                                    last edited by

                                    @f-caruso

                                    Is posible add to your EmulationStation for Windows the posibilitie to close the emulator window with HOTKEY+START just like RetroArch and Attrack Mode do????

                                    mituM f.carusoF 2 Replies Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @maxiducoli
                                      last edited by mitu

                                      @maxiducoli That's something you configure in RetroArch, not in EmulationStation.

                                      Even on RetroPie, that's part of RetroArch's joystick auto-configuration file. Just find your joypad auto-configuration file - should look like one of these if you download it from RetroArch's updater - and add 2 lines to it:

                                      input_enable_hotkey_btn = "X"
                                      input_exit_emulator_btn = "Y"
                                      

                                      where X is the key for your Hotkey button and Y is the one for the Start button.

                                      M 2 Replies Last reply Reply Quote 0
                                      • M
                                        maxiducoli @mitu
                                        last edited by

                                        @mitu
                                        thats works fine with RetroArch, but not with others emulators.
                                        Like PCSX2 or Cenu or Citra, etc, etc.

                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          maxiducoli @mitu
                                          last edited by

                                          @mitu

                                          Attrack Mode Launcher have an option for that.

                                          you can configure wath button or key use to close the system.

                                          Maybe @f-caruso can do somthing like that in EmulationStation for Windows (or linux or another SO)

                                          I try, but not know much about C++ and can´t make it.

                                          Sorry my poor english, but i speak spanish.

                                          1 Reply Last reply Reply Quote 0
                                          • f.carusoF
                                            f.caruso @maxiducoli
                                            last edited by

                                            @maxiducoli I have a tool called EmulationStationPortable including a joy2key feature for that, search the thread for more information & download links.
                                            Or you can also use an app called joy2key which is more generic & configurable.

                                            M 1 Reply Last reply Reply Quote 0
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