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Updated EmulationStation for Windows

Scheduled Pinned Locked Moved Projects and Themes
emulationstatiowindows
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  • F
    f.caruso @CarissaIsWierd
    last edited by 16 Dec 2019, 19:48

    @CarissaIsWierd Your screenshots show very interesting things. Is there any way you can share your theme with me, so I can "play" with it and analyse it ?

    C 1 Reply Last reply 16 Dec 2019, 23:28 Reply Quote 0
    • C
      CarissaIsWierd @f.caruso
      last edited by 16 Dec 2019, 23:28

      @f-caruso Sure, I temporarily uploaded it here. (Some logos were removed for this upload, and I haven't finished adding credits yet.)

      F 1 Reply Last reply 18 Dec 2019, 23:20 Reply Quote 1
      • J
        jero @jero
        last edited by 17 Dec 2019, 16:05

        @jero said in Updated EmulationStation for Windows:

        @f-caruso

        I try to use two cores for a system, and only use the first one in the list. In other words, I have a system that I have called capcom with games of alpha2012 and others of mame2003_plus, I have done the same thing that you have in your git but only the first one is there.
        I know I'm sure I'm doing something wrong.

        <system>
         <name>fba</name>
         <fullname>Capcom</fullname>
         <path>~\..\emulationstation\roms\fba</path>
         <extension>.7z .zip .ZIP</extension>
         <command>%HOME%\systems\RetroArch\retroarch.exe -L %HOME%\systems\RetroArch\cores\%CORE%_libretro.dll %ROM%</command>
         <platform>fba</platform>
         <theme>fba</theme>
           <emulators>
             <emulator name="fbalpha">
               <cores>
                 <core>fbalpha2012</core>
               </cores>
             </emulator>
             <emulator name="mame">
               <cores>
                 <core>mame2003_plus</core>
               </cores>
             </emulator>
           </emulators>
         </system>
        

        Finally I managed to run several cores, I did not know that I had to assign it in ES within the edition of metadata, now it works perfectly for me. I really didn't see anything in git about this, or possibly skip the info and I didn't realize it. I am very happy with this.

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        • F
          f.caruso @CarissaIsWierd
          last edited by f.caruso 18 Dec 2019, 23:20

          @CarissaIsWierd Your theme is full of very good ideas, and I totally understood the need for saving subset per system in some "conditions". So....

          I took time to think & code something, but, I've just commited a new version containing something that will interest you very much : I added support for a new 'hierarchy' for subsets, and added the attribute appliesTo -> You can name the view/customView the "subset option" is for ( and name several separating them with a comma ) & then you can have per system options for your gamelists ( using a "view customisation" screen )

          Here's a sample :

          <subset name="tileborders" appliesTo="Tiles">
            <include name="yes" />
            <include name="no">./tilesquareborders.xml</include>
          </subset>
          
          1 Reply Last reply Reply Quote 1
          • C
            CarissaIsWierd
            last edited by CarissaIsWierd 19 Dec 2019, 00:35

            @f-caruso That's actually really nice! I think I've found a bug already though. Replace the List BG subset in my theme with this:

            <subset name="> List > BG" appliesTo="detailed">
              <include name="Retro">./options/list-bg-2.xml</include>
              <include name="Pixel">./options/list-bg-1.xml</include>
              <include name="Shapes">./options/list-bg-3.xml</include>
            </subset>
            

            Now change it to Pixel or Shapes under Theme Configuration. Trying to select Retro under View Customisation will change it to whatever you just selected for all systems. It basically locks out selecting the first option if something different is selected under Theme Configuration. So far it's doing it for all the subsets I'm writing out like that.

            Edit: Looking at es_settings.cfg, it might be because all options are no longer saved there if the first is selected.

            M F 2 Replies Last reply 19 Dec 2019, 05:49 Reply Quote 0
            • M
              mitu Global Moderator @CarissaIsWierd
              last edited by mitu 19 Dec 2019, 05:49

              @CarissaIsWierd The > character should be escaped when used in an XML file, your fragment above is not valid XML. Use &gt; instead.

              1 Reply Last reply Reply Quote 0
              • F
                f.caruso @CarissaIsWierd
                last edited by 19 Dec 2019, 08:37

                @CarissaIsWierd True... Fixed..

                1 Reply Last reply Reply Quote 0
                • C
                  CarissaIsWierd
                  last edited by 20 Dec 2019, 00:35

                  @f-caruso Almost perfect! But I can't get it to appear for two views with a comma like you mentioned. It should be like this, right?

                  <subset name="tileborders" appliesTo="detailed, grid">
                    <include name="yes" />
                    <include name="no">./tilesquareborders.xml</include>
                  </subset>
                  

                  I'm probably being a nuisance now, but I found another issue :x

                  Step 1. Set up a system with its own options via View Customisation.
                  Step 2. Select some of the same options for all systems via Theme Configuration.
                  Step 3. Edit any option for the customised system/s and it'll remove options from es_settings.cfg that now match to what is being used universally.

                  ...Meaning when the Theme Config options are changed again, those system specific options from before are now lost. Making them permanent in es_settings would be a better solution, adding a "Reset Gamelist Customisations" to each system to clear them out. (Changing the theme resets everything as well, so that could be used too.)

                  F 1 Reply Last reply 20 Dec 2019, 17:20 Reply Quote 0
                  • F
                    f.caruso @CarissaIsWierd
                    last edited by 20 Dec 2019, 17:20

                    @CarissaIsWierd

                    • I didn't say "a comma and a space" ;-) Try without space.Custom view names can have spaces so, spaces are tested too.
                    • Not an issue to me. It acts just like it should : If the custom setting is the same that the global settings, it has to be set to "default" and then, removed from es_settings. If you don't remove them, changing a global setting will not change anymore views that have been customized at least one time : it's worse...
                    C 1 Reply Last reply 20 Dec 2019, 21:11 Reply Quote 0
                    • C
                      CarissaIsWierd @f.caruso
                      last edited by 20 Dec 2019, 21:11

                      @f-caruso

                      If you don't remove them, changing a global setting will not change anymore views that have been customized at least one time.

                      That's the idea, locking those settings so they don't get changed. (Unless they're reset.) I can see how that'd be an issue, if one was to change a lot until they get things right, but that goes both ways. Having a way to "lock" a system subset option (with a button?) and a lock icon with it could work, but that could be making it too complicated. Oh well! I still appreciate all the time you've put into this fork. Looking at the commits on Github is like wizardry. My brain is too squishy for it ϵ( 'Θ' )϶

                      1 Reply Last reply Reply Quote 0
                      • M
                        MiL0
                        last edited by 21 Dec 2019, 02:33

                        excuse the really n00by question, but if I want to update my existing Emulation Station build, am I okay to replace all of my existing Emulation Station files with the entire contents of the latest build from github? Or if I do that, will I lose all my custom settings? Thanks in advance!

                        1 Reply Last reply Reply Quote 0
                        • C
                          CarissaIsWierd
                          last edited by 21 Dec 2019, 09:11

                          @f-caruso I started playing with my 3DS again and forgot all about the great background music so many themes have. So now I'm extracting a bunch of them and wondering if there's a way to make them loop in ES. I've found the code to add them, but they don't loop, and they also don't start up again when exiting a game. (I have to cycle to a different system or return to the carousel for it start playing again.)

                          Themes also have very short sound files for opening games. Is there ES code for similar functionality?

                          As for an idea, pointing <path> to a folder rather than a file could play a random file each time:

                          <sound name="bgsound">
                              <path>./assets/sound/bgm/</path>
                          </sound>
                          

                          @MiL0 Settings are stored at C:\Users\----\.emulationstation, so it's save to replace the files in Program Files.

                          F 1 Reply Last reply 22 Dec 2019, 19:25 Reply Quote 0
                          • F
                            f.caruso @CarissaIsWierd
                            last edited by 22 Dec 2019, 19:25

                            @CarissaIsWierd it already exists for a while. Use the name "directory".

                            <sound name="directory">
                                <path>./assets/sound/bgm/</path>
                            </sound>
                            
                            1 Reply Last reply Reply Quote 0
                            • C
                              CarissaIsWierd
                              last edited by CarissaIsWierd 23 Dec 2019, 00:32

                              @f-caruso I think "directory" doesn't work because 3DS bgm's extract as .wav files. I found this in AudioManager.cpp. Would adding .wav make them play?

                              if (extension == ".mp3" || extension == ".ogg")
                              

                              Nevermind entirely, .wav files are huge! I'll just convert them all to .mp3.

                              1 Reply Last reply Reply Quote 0
                              • M
                                maxiducoli
                                last edited by 31 Dec 2019, 04:02

                                @f-caruso

                                Is posible add to your EmulationStation for Windows the posibilitie to close the emulator window with HOTKEY+START just like RetroArch and Attrack Mode do????

                                M F 2 Replies Last reply 31 Dec 2019, 06:29 Reply Quote 0
                                • M
                                  mitu Global Moderator @maxiducoli
                                  last edited by mitu 31 Dec 2019, 06:29

                                  @maxiducoli That's something you configure in RetroArch, not in EmulationStation.

                                  Even on RetroPie, that's part of RetroArch's joystick auto-configuration file. Just find your joypad auto-configuration file - should look like one of these if you download it from RetroArch's updater - and add 2 lines to it:

                                  input_enable_hotkey_btn = "X"
                                  input_exit_emulator_btn = "Y"
                                  

                                  where X is the key for your Hotkey button and Y is the one for the Start button.

                                  M 2 Replies Last reply 31 Dec 2019, 18:07 Reply Quote 0
                                  • M
                                    maxiducoli @mitu
                                    last edited by 31 Dec 2019, 18:07

                                    @mitu
                                    thats works fine with RetroArch, but not with others emulators.
                                    Like PCSX2 or Cenu or Citra, etc, etc.

                                    1 Reply Last reply Reply Quote 0
                                    • M
                                      maxiducoli @mitu
                                      last edited by 31 Dec 2019, 18:19

                                      @mitu

                                      Attrack Mode Launcher have an option for that.

                                      you can configure wath button or key use to close the system.

                                      Maybe @f-caruso can do somthing like that in EmulationStation for Windows (or linux or another SO)

                                      I try, but not know much about C++ and can´t make it.

                                      Sorry my poor english, but i speak spanish.

                                      1 Reply Last reply Reply Quote 0
                                      • F
                                        f.caruso @maxiducoli
                                        last edited by 1 Jan 2020, 15:31

                                        @maxiducoli I have a tool called EmulationStationPortable including a joy2key feature for that, search the thread for more information & download links.
                                        Or you can also use an app called joy2key which is more generic & configurable.

                                        M 1 Reply Last reply 2 Jan 2020, 17:58 Reply Quote 0
                                        • M
                                          maxiducoli @f.caruso
                                          last edited by 2 Jan 2020, 17:58

                                          @f-caruso
                                          Where i can find a readme or info of All features of Your EmulationStation?
                                          And how to use it?
                                          I'm making a SYSTEM like batocera /Recalbox named RetroLife with (for now) 95 systems, with launcher images, video intro, background music (thank you for that) etc, etc.

                                          Can you fix The command line features un emulator cores section on EmulationStation?
                                          If I use The second core, All space in %ROM_RAW% is taken like a New parameter.
                                          I use a program madre by me to launch that command

                                          Sorry my poor english. I speak spanish.

                                          F 1 Reply Last reply 2 Jan 2020, 18:23 Reply Quote 0
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