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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • ClydeC
      Clyde @arcadez2003
      last edited by

      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      As for Shienryu you'd likely need to weld two Rpi's together and maybe you'd then have the power to run it :)

      How about the RPi 4?

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      • B
        barbudreadmon @Clyde
        last edited by

        @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        How about the RPi 4?

        The only "saturn hardware" emulator that might perform correctly on pi4 atm is yabasanshiro, and it doesn't support stv games, however it should support the console version.

        FBNeo developer - github - forum

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        • G
          grant2258 Banned
          last edited by grant2258

          @arcadez2003 dont know if your still working on this core at all mame done a few v60 updates changes are backported here if you want em m8

          https://github.com/grant2258/mame2003-plus-barcade/commit/86346d6591f67912e41a8e05bae458f2963000a2

          arcadez2003A 1 Reply Last reply Reply Quote 2
          • arcadez2003A
            arcadez2003 @grant2258
            last edited by

            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            @arcadez2003 dont know if your still working on this core at all mame done a few v60 updates changes are backported here if you want em m8

            https://github.com/grant2258/mame2003-plus-barcade/commit/86346d6591f67912e41a8e05bae458f2963000a2

            Aye im still plodding away here and there i should be finished up soonish though, what do the V60 changes improve exactly.??

            Arcade Addict

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            • G
              grant2258 Banned
              last edited by grant2258

              its basically getting the cpu flags to set right barbudreadmon also make a fix for eagle shot on the arm for the pie in fbneo thats probably worth adding as well matey https://github.com/finalburnneo/FBNeo/commit/abe00a3d6cb11d5af0e8b462dbc5597d24fa7282

              arcadez2003A 1 Reply Last reply Reply Quote 1
              • arcadez2003A
                arcadez2003 @grant2258
                last edited by

                @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                its basically getting the cpu flags to set right barbudreadmon also make a fix for eagle shot on the arm for the pie in fbneo thats probably worth adding as well matey https://github.com/finalburnneo/FBNeo/commit/abe00a3d6cb11d5af0e8b462dbc5597d24fa7282

                Thanks for the heids up, i'll port across the changes later on.

                Arcade Addict

                1 Reply Last reply Reply Quote 2
                • arcadez2003A
                  arcadez2003
                  last edited by arcadez2003

                  Unfortunately due to code incompatibilities we cannot support the latest Taito C-Chip dumps in this core, but the next best thing is to add a damn good simulation of it
                  this brings us nicely to Operation Wolf which now has C-Chip sim code in MAME2003+, what does this mean exactly.?? for the unversed the C-Chip is a protection
                  device that Taito used for certain games in the late 80's but apart from that it also sends commands that handle certain gameplay mechanics.

                  With alotta the games it was minor stuff but Bonze Adventure, Operation Wolf, and Rainbow Islands made extensive use of it to trigger certain level events
                  the sim code is more or less perfect for Rainbow Islands same with Bonze Adventure although with the latter you sometimes get that respawn error on later
                  levels, in this core Op Wolf had no sim code until now which meant the following was missing................

                  End of level 2 boss

                  opwolfproto_4.png

                  The enemy has located you random level which can trigger anytime before level 5

                  opwolfproto_7.png

                  The enemy counter keeps track of how many you have killed in each level and will trigger certain events when you hit it, like on level two loads of paratroopers will start
                  to parachute en masse into the level or on level 4 and 5 the screen will scroll up and you'll have extra helicopters to kill before the level will end.

                  Obviously i'd like to support the proper C-Chip dumps in this core for the above games so they'll be perfect but since it's not possible at least we now have a decent sim for
                  Op Wolf created by studying the unprotected prototype which means we get lots of extra game content which was missing beforehand.

                  0.176: Bryan McPhail fixed all the Operation Wolf gameplay problems by improving the C-Chip protection simulation. Gameplay should be a true 100% match to original now.
                  Put extensive notes in the machine file about what has changed. Fixed bug in 68K->C-Chip simulation that could lead to level 2 boss not appearing after first run.

                  0.98u1: Nicola Salmoria fixed crash in Operation Wolf due to improper timer usage.

                  0.97u1: Bryan McPhail added proper C-Chip emulation to Operation Wolf (machine\opwolf.c). Added 2nd sound channel. Removed Z80 CPU3 and cpu3 rom.

                  Arcade Addict

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                  • G
                    grant2258 Banned
                    last edited by

                    nice work mate what the issue with the c-chip emulation anything thats doable ?

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @grant2258
                      last edited by

                      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      nice work mate what the issue with the c-chip emulation anything thats doable ?

                      Everything bigman :) seriously so much of the code in the drivers the machine and the UPD7810 CPU from MAME is so not compatible with this ole core i'd rather
                      jump off a pier than attempt it ha ha, dink tells me to look at how they added it to FBNeo as a guide rather than how it was done in MAME we'll see i guess

                      Arcade Addict

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                      • G
                        grant2258 Banned
                        last edited by

                        haha i hear you sometimes it better to see the rabbit hole before you go down it matey!

                        arcadez2003A 1 Reply Last reply Reply Quote 1
                        • arcadez2003A
                          arcadez2003 @grant2258
                          last edited by

                          @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          haha i hear you sometimes it better to see the rabbit hole before you go down it matey!

                          Aye i hear what your saying, but hey the Op Wolf sim is a good one as it was created by firstly checking the reads and writes of the bootleg and then
                          the unprotected prototype, so it's as good as we're gonna get short of having the proper C-Chip hooked up you'd not notice the difference really.

                          Arcade Addict

                          1 Reply Last reply Reply Quote 0
                          • arcadez2003A
                            arcadez2003
                            last edited by arcadez2003

                            Did a little graft on the NMK16 driver fixing up the sound balance in the games that use the NMK004 to drive the music and Sfx, i also fixed up some
                            graphical problems with level 5 and after you kill a boss in GunNail, as of today MAME2003+ now supports the location test version of GunNail
                            which is totally different..............

                            https://mamedev.emulab.it/haze/2019/12/31/nailgun/

                            Proto's or location test versions can be hit or miss in the sense they might only have two working levels or no sound, this one is worth having as it's complete
                            more or less and plays like a totally different game hence i thought it worth supporting here, you may want to check my comments on the original commit
                            for additional info.

                            Arcade Addict

                            1 Reply Last reply Reply Quote 4
                            • arcadez2003A
                              arcadez2003
                              last edited by arcadez2003

                              Well we've had a good run these past few years with regards to MAME2003+ lots of fixes and improvements backported, a bucketload of new games playable
                              and many others with emulation improvements, i think the time is right now for me to bring down the curtain finally with regards to active dev on this core.

                              I've enjoyed working on this and all the banter with the guys who helped along the way i hope you've enjoyed using it as much as we did working on it.

                              Happy new year folks!!!

                              Arcade Addict

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                              • G
                                grant2258 Banned
                                last edited by grant2258

                                Well I wish you the best big yean never say never might be another update at some point you created it and done a damn good job. I would appeal for you not to give it up completely you one of the few sane devs i know thats down to earth the choice really is yours though im 100% behind you choice matter what happens the core is in a good place . Happy new year bud. Thats half the problem i was looking at the ost stuff and ended up paying games instead cant help myself sometimes :(.

                                arcadez2003A 1 Reply Last reply Reply Quote 0
                                • arcadez2003A
                                  arcadez2003 @grant2258
                                  last edited by arcadez2003

                                  @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                  Well I wish you the best big yean never say never might be another update at some point you created it and done a damn good job. I would appeal for you not to give it up completely you one of the few sane devs i know thats down to earth the choice really is yours though im 100% behind you choice matter what happens the core is in a good place . Happy new year bud. Thats half the problem i was looking at the ost stuff and ended up paying games instead cant help myself sometimes :(.

                                  It's just logically i think we've taken this core as far as it can go. sure i'd like to update and add all the Sega 16, 18, 24, 32, Hangon, Outrun, X and Y-board drivers some real
                                  classic games we're missing which let this core down a little, then there's the Seibuspi games Raiden Fighters and Viper Phase 1, i have the code ready to go for all of these
                                  and more and would love to add it all but my hands are tied by the MAME78 codebase and input handling.

                                  So having ran outta stuff to add im snookered more or less :)

                                  Arcade Addict

                                  WeirdHW 1 Reply Last reply Reply Quote 1
                                  • WeirdHW
                                    WeirdH @arcadez2003
                                    last edited by

                                    @arcadez2003 Dude, thanks for all your work on it. It's almost the only core I use on my cab right now (few exceptions use 2010) and I am very grateful for your wizardry.

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      Asure
                                      last edited by

                                      @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting man!

                                      arcadez2003A 1 Reply Last reply Reply Quote 1
                                      • REK607R
                                        REK607
                                        last edited by REK607

                                        How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

                                        By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @Asure
                                          last edited by

                                          @Asure said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @arcadez2003 I just registered to thank you (and do some suggestions with encrypted system18 stuff) but it looks like I'll be adding those myself sometime in the future. Thank you again for all the backporting ma

                                          What are your suggestions with regards to Sega System18.??

                                          Arcade Addict

                                          1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @REK607
                                            last edited by

                                            @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

                                            By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

                                            Usually the samples are named the same as the game rom eg for example dkong for both, Teki Paki is a special case as you wont find the sample on twistys site,
                                            im not sure if we can link to samples on here otherwise i'd just link you to a site that hosts the ThunderMAME Toaplan samples or send it your way myself.

                                            Arcade Addict

                                            REK607R theissdevT 2 Replies Last reply Reply Quote 1
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