Reicast - Mapping controllers??? (2020 version). Stuck.
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Hi,
I registered just now because I too am having this issue. It certainly started a few months ago but all the fixes mentioned everywhere I've tried with no luck. The one thing I cannot do is get into the Settings menu of +Start Reicast. Neither keyboard nor the 4 button Buffalo Super NES controller that's always worked can get me into that menu. I always have to CTRL-C to exit the +Start Reicast screen. I'm running fully updated Retropie on a Pi 3B, built Reicast from source, removed it, re-installed it, done the manual controller config. Controller works fine in all other emulators.
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@Nunyahpi As I understand, this is how it works:
When you click +START REICAST in Emulation Station, that triggers the start script to run (under /opt/retropie/emulators/reicast/bin/reicast.sh). That script looks in ~/.reicast/emu.cfg to see what input devices are mapped. Here is the input section of my emu.cfg:
[input] MouseSensitivity = 100 VirtualGamepadVibration = 20 device1 = 0 device1.1 = 1 device1.2 = 1 device2 = 0 device2.1 = 1 device2.2 = 1 device3 = 8 device3.1 = 8 device3.2 = 8 device4 = 8 device4.1 = 8 device4.2 = 8 maple_/dev/input/event0 = 0 maple_/dev/input/event1 = 1 maple_/dev/input/event3 = 1 maple_/dev/input/event4 = 0 maple_/dev/input/event5 = 1 maple_05000000c82d00000161000000010000 = 1 maple_sdl_keyboard = 0 maple_sdl_mouse = 0
For reference, I've configured 2 8Bitdo controllers, which are shown by 'maple_/dev/input/event0' and 'maple_/dev/input/event1' above. I know this, because I can check it..
$ evtest /dev/input/event0 | less Input driver version is 1.0.1 Input device ID: bus 0x5 vendor 0x2dc8 product 0x6101 version 0x100 Input device name: "8Bitdo SN30 Pro" ... $ evtest /dev/input/event1 | less Input driver version is 1.0.1 Input device ID: bus 0x5 vendor 0x2dc8 product 0x6101 version 0x100 Input device name: "8Bitdo SN30 Pro" ...
If you don't already have it, you can install evtest using the command:
sudo apt-get install evtest
For each /dev/input/event<n>, there should be a corresponding /dev/input/js<n>. The reicast.sh script checks these details, which are under /sys/class/input/. Again, you can confirm which ones are your controllers..
$ cat /sys/class/input/event0/device/js0/device/name 8Bitdo SN30 Pro $ cat /sys/class/input/event0/device/name 8Bitdo SN30 Pro $ cat /sys/class/input/event1/device/js1/device/name 8Bitdo SN30 Pro $ cat /sys/class/input/event1/device/name 8Bitdo SN30 Pro
Reicast searches for the name '8Bitdo SN30 Pro' in all config files under ~/.reicast/mappings/. You can perform this search manually..
$ grep -r '8Bitdo SN30 Pro' ~/.reicast/mappings/ /home/pi/.reicast/mappings/controller_8BitdoSN30Pro.cfg:mapping_name = 8Bitdo SN30 Pro
So 'controller_8BitdoSN30Pro.cfg' is the config file that reicast should look to if 'reicast_input' is set to 0 in /opt/retropie/configs/all/autoconf.cfg. I have it set to 0 in case you were wondering.
So I would first see if the auto-config is disabled, then determine which .cfg file reicast is looking for, and check the mappings in there. If those are right, it should work.
You can also add a debug line to your reicast.sh to spit out what config parameters are being passed to reicast when you launch a game. Here is the last section of my reicast.sh:
params=(-config config:homedir=$HOME -config x11:fullscreen=1) #[[ -n "$XRES" ]] && params+=(-config x11:width=$XRES -config x11:height=$YRES) getAutoConf reicast_input && params+=($(mapInput)) [[ -n "$AUDIO" ]] && params+=(-config audio:backend=$AUDIO -config audio:disable=0) [[ -n "$ROM" ]] && params+=(-config config:image="$ROM") #add line to create a debug log that shows the value of $params being passed to reicast echo "${params[@]}" > /home/pi/reidebug.log if [[ "$AUDIO" == "oss" ]]; then aoss "$rootdir/emulators/reicast/bin/reicast" "${params[@]}" else "$rootdir/emulators/reicast/bin/reicast" "${params[@]}" fi
After I launch a game, I can see what config options were passed..
$ cat ~/reidebug.log -config config:homedir=/home/pi -config x11:fullscreen=1 -config audio:backend=alsa -config audio:disable=0 -config config:image=/home/pi/RetroPie/roms/dreamcast/Soul Calibur.chd
That might help with other issues going forward. Also, I'm not saying what I've written here is the preferred approach to resolving this (others with more experience probably know better than me). The auto-config may work very well and might be much easier.. I just found that it didn't set up multiple controllers out-of-the-box, so I disabled the auto-config.
Good luck.
Edit: Forgot to mention that running /opt/retropie/emulators/reicast/bin/reicast-joyconfig should spit out the text you need to add to your controller's .cfg file. So try that if you haven't as well. I've found that to be the best way to configure them.
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And you know.. in looking at this further, I realized that reicast isn't using the file I put under the .reicast/mappings/ directory. I'm not sure where it's getting the value from, but in looking at my own debug output, I can see that none of the '-config input' params are being passed. I didn't notice this before because I've been playing all my games in flycast (which has the expected mapping for dreamcast set properly). So I'll dig into this some more..
Edit: After looking into it more, I can see the debug line in reicast.sh just needs to include the mapInput..
params=(-config config:homedir=$HOME -config x11:fullscreen=1) #[[ -n "$XRES" ]] && params+=(-config x11:width=$XRES -config x11:height=$YRES) getAutoConf reicast_input && params+=($(mapInput)) #echo "$(mapInput)" > /home/pi/reidebug.log [[ -n "$AUDIO" ]] && params+=(-config audio:backend=$AUDIO -config audio:disable=0) [[ -n "$ROM" ]] && params+=(-config config:image="$ROM") #add line to create a debug log that shows the value of $params being passed to reicast echo "${params[@]}" + "$(mapInput)" > /home/pi/reidebug.log if [[ "$AUDIO" == "oss" ]]; then aoss "$rootdir/emulators/reicast/bin/reicast" "${params[@]}" else "$rootdir/emulators/reicast/bin/reicast" "${params[@]}" fi
That gives me:
$ cat reidebug.log -config config:homedir=/home/pi -config x11:fullscreen=1 -config audio:backend=alsa -config audio:disable=0 -config config:image=/home/pi/RetroPie/roms/dreamcast/Soul Calibur.chd + -config input:evdev_device_id_1=0 -config input:evdev_mapping_1=/opt/retropie/configs/dreamcast/mappings/controller_8BitdoSN30Pro.cfg -config input:evdev_device_id_2=1 -config input:evdev_mapping_2=/opt/retropie/configs/dreamcast/mappings/controller_8BitdoSN30Pro.cfg -config input:evdev_device_id_3=-1 -config input:evdev_mapping_3=-1 -config input:evdev_device_id_4=-1 -config input:evdev_mapping_4=-1 -config input:joystick_device_id=-1 -config players:nb=2
But it's still not correct, because the mapping is definitely different when I launch a game in flycast (which has the correct, expected mapping) vs. reicast. Any advice on that is welcome.
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Did something in base Retropie change when Flycast was added or is it possible Reicast did something on their end?
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@Nunyahpi Not that I know of. I just know that when I launch games in flycast, I have the expected mapping for both controllers, which is taken from:
/home/pi/.config/retroarch/autoconfig/8Bitdo\ SN30\ Pro.cfg
But when I launch the game in reicast, the mapping is definitely different. I'm just not sure where reicast is ultimately taking the mapping from. I've even tried manually changing the conroller cfg file in ~/.reicast/mappings/, but it seems like reicast isn't even looking at that file. Hm.
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@Nunyahpi Ok, I figured it out finally. For whatever reason, I am only able to re-map controllers for reicast using the 'Settings' option after clicking +START REICAST. I know you can't move around on that screen, but I think this info will still be useful for you.
After I re-mapped the buttons in the 'Settings' editor on-screen, that created a new .cfg file under ~/.reicast/mappings/ named 'evdev_8Bitdo SN30 Pro.cfg'. That config file looks essentially the same as the output I get when I run /opt/retropie/emulators/reicast/bin/reicast-joyconfig.
This new config file is now the one reicast uses when I launch games. So I think if you can determine the event ID for your controller (with evtest as I mentioned earlier), you can do the following:
- Run reicast-joyconfig to get the proper mapping configuration.
- Copy the output text from the command line window and paste it into a new file named 'evdev_<YourControllerConfigName>.cfg' (where <YourControllerConfigName> is the name you get from /sys/class/input/event0/device/name. In my case, that is '8Bitdo SN30 Pro.cfg'. Then place the .cfg file in ~/.reicast/mappings/, and try it.
Hope this helps.
As a workaround, maybe just try flycast instead lol. That's been less fussy for me, for sure.
Edit: One more tidbit.. When I run reicast-joyconfig, it sets the 'mapping_name' property (under the [emulator] section) to "8Bitdo SN30 Pro". Whereas my auto-generated 'evdev_8Bitdo SN30 Pro.cfg' file sets 'mapping_name' to "8Bitdo SN30 Pro mapping". So it seems like reicast will, by default, find your controller's event ID name (again, which you can obtain from running evtest), and look for a mapping file under ~/.reicast/mappings/evdev_<YourEventIDName>.cfg which contains the line:
mapping_name = <YourEventIDName> mapping
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Ok! Either I did something to mess up the reicast.sh script, or it has a bug. I realized that my debug line to get the parameters being passed to reicast was correct from the start (before I added the output from mapInput()). But it simply looks like reicast.sh was not adding the mapInput() result to the params array. When I modify the script, it works as expected, and my '-config input' parameters get passed successfully (and reicast now looks in ~/.reicast/mappings/ for my controller *.cfg file).
I don't want to break any forum rules, so I'll ask @mitu to say 'yay' or 'nay' to me posting this modification publicly. But I'm surprised that others aren't seeing this issue, so I think I will just make a new rpi-clone, then uninstall reicast, update core packages, then reinstall reicast.. maybe that will fix things without any manual intervention.
Edit: gah..forget the modification, as after further testing, I can't get reicast to recognize any name other than 'evdev_8Bitdo SN30 Pro.cfg' in the ~/.reicast/mappings/ folder. I still don't know why that is, but that's the result I'm seeing.
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@rejesterd Thanks for testing - you can post any modifications you make to the script (use pastebin.com for large posts) - but from my testing way back, when issues where reported for the input configuration in Reicast, the startup script (
reicast.sh
) was working fine and the configurations were also correctly generated - it looked to me like something changed insidereicast
that modified the input handling behavior. -
@mitu I agree, I think the script is generally ok. But I uninstalled and re-installed reicast (after syncing a new rpi-clone), and I found the same behavior. My conclusion is that reicast does indeed look in ~/.reicast/mappings/ for a controller config file. But the *.cfg filename must be either 'controller_generic.cfg' or 'evdev_<YourControllerEventName>.cfg', where <YourConrollerEventName> is what you get when you run..
$ cat /sys/class/input/event<ID_number>/device/name
In my case, that outputs the name "8Bitdo SN30 Pro". As long as the controller config under ~/.reicast/mappings/ is named exactly 'evdev_8Bitdo SN30 Pro.cfg', everything works well. If it doesn't find that filename, it defaults to using ~/.reicast/mappings/controller_generic.cfg. If it doesn't find 'controller_generic.cfg', then you have no control over the game when it loads.
I confirmed this by pasting my custom controller settings (generated with /opt/retropie/emulators/reicast/bin/reicast-joyconfig) into a file named 'controller_generic.cfg', and removing all the other *.cfg files from ~/.reicast/mappings/. If I do that, the generic_controller.cfg will be used, and I get the same behavior as I do when I have only 'evdev_8Bitdo SN30 Pro.cfg' stored under ~/.reicast/mappings/.
I also noticed that if I remove ALL config files from ~/.reicast/mappings/, reboot, and then try to launch a dreamcast game from the ES menu, a new 'evdev_8Bitdo SN30 Pro.cfg' will be created automatically under ~/.reicast/mappings/. However, that generated version of the config file doesn't work right. This is, I think, what was throwing me off for most of my initial installation and setup last week.
Also, it doesn't seem to matter what the 'mapping_name' property in the *.cfg file is set to. I set it to "jajajaja" and it still worked fine, so long as the filename was either 'generic_controller.cfg' or 'evdev_8Bitdo SN30 Pro.cfg'.
@Nunyahpi let me know if you're still having trouble, and I'll try writing up some exact steps for you to try.
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Just trying to be kind to the OP here, as I know I wrote a ton here (and it was not well-organized, and some of it is definitely incorrect).
@Plex7 said in Reicast - Mapping controllers??? (2020 version). Stuck.:
I just want to add that with or without evdev_device_id......it magically works. How???
Because reicast is ignoring those evdev* settings that you added, and instead looks at the device.# entries (which are all added automatically). As of recent versions (within the last week, at least), it appears that emu.cfg is meant to be completely auto-generated (and not manually edited). I have 2 controllers working, and I have not edited this file at all. When I first install reicast, I only have one controller configured. So my initial emu.cfg looks like this..
[input] MouseSensitivity = 100 VirtualGamepadVibration = 20 device1 = 0 device1.1 = 1 device1.2 = 1 device2 = 8 device2.1 = 8 device2.2 = 8 device3 = 8 device3.1 = 8 device3.2 = 8 device4 = 8 device4.1 = 8 device4.2 = 8 maple_/dev/input/event0 = 0 maple_/dev/input/event1 = 1 maple_sdl_keyboard = 0 maple_sdl_mouse = 0
After I select +START REICAST in the Emulation Station menu, go the the Settings screen and add a second controller (as I showed in my first post on this thread with that screenshot of my tv), the emu.cfg gets updated as follows:
[input] MouseSensitivity = 100 VirtualGamepadVibration = 20 device1 = 0 device1.1 = 1 device1.2 = 1 device2 = 0 device2.1 = 1 device2.2 = 1 device3 = 8 device3.1 = 8 device3.2 = 8 device4 = 8 device4.1 = 8 device4.2 = 8 maple_/dev/input/event0 = 0 maple_/dev/input/event1 = 1 maple_05000000c82d00000161000000010000 = 1 maple_sdl_keyboard = 0 maple_sdl_mouse = 0
You can see that the values for device2.* have changed, and they now mirror the values for device1.* (since these controllers are identical models). Again, it seems that emu.cfg is meant to be auto-generated, but it seems there's no issue if I go in and manually make the above changes in emu.cfg.
I would move your current copy of emu.cfg to a temp location that's completely outside the path for reicast (for example, you can move it to /tmp/), then load a game, and let reicast rebuild emu.cfg from scratch. Assuming the first controller it finds can let you navigate to the Settings menu, just add the second controller from there on the screen. Another option is to take the values in emu.cfg for device1.* and manually modify the values for device2.* in emu.cfg so that they match the values for device1.
Another thing to keep in mind is that reicast will only look for and add up to 4 devices. It seems like you have 3 controllers, 2 keyboards and a mouse. So that might be part of your issue as well. I would try moving emu.cfg to a temp location, and disconnect the keyboard and mouse, then launch a game with reicast. That might help with the emu.cfg auto-generation accuracy.
Feel free to message me if you're still having trouble after reading this.
Edit: ..and one more important thing: After I add the second controller under +START REICAST > Settings > Controls, I also (for unknown reasons at this time) have to change the port on one controller from B to A, then re-launch +START REICAST, and change it back to B. For some reason, just adding the second controller isn't enough. If you only go that far, you will probably find that both controllers are now recognized by reicast, but they control the same character on whatever game you're playing. So you have to take the extra step of changing the port and then changing it back it its original values. After doing this, I find a new entry in my emu.cfg [input] section:
maple_05000000c82d00000161000000010000 = 1
That ID number (05000000c82d00000161000000010000) comes from the ES config file:
$ grep -r 05000000c82d00000161000000010000 /opt/retropie/ /opt/retropie/configs/all/emulationstation/es_input.cfg.bak: <inputConfig type="joystick" deviceName="8Bitdo SN30 Pro" deviceGUID="05000000c82d00000161000000010000"> /opt/retropie/configs/all/emulationstation/es_input.cfg: <inputConfig type="joystick" deviceName="8Bitdo SN30 Pro" deviceGUID="05000000c82d00000161000000010000"> /opt/retropie/configs/all/emulationstation/es_temporaryinput.cfg: <inputConfig type="joystick" deviceName="8Bitdo SN30 Pro" deviceGUID="05000000c82d00000161000000010000"> /opt/retropie/configs/dreamcast/emu.cfg:maple_05000000c82d00000161000000010000 = 1
So if you can configure your controllers in ES first in es_input.cfg, you can also try manually adding the above "maple_<deviceGUIDFromESConfig> = 1" line. That should work, and you won't have to go the Settings screen at all.
WHEW! Reicast is tough, but it works great for sure.
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@Plex7 Trying to save you some reading here, in case you do eventually come back to this. Going back to the settings shown in your very first post, here's how you map your Microntek USB Joystick controllers (i.e. evdev devices #2 and #3, as shown in your reicast-joyconfig output):
Step 1: Uninstall and re-install reicast.
Step 2: If you haven't done so, map the Microntek controllers in Emulation Station.
Step 3: Run reicast-joyconfig for one of the controllers, and save the output to ~/.reicast/mappings/evdev_Microntek USB Joystick.cfg. Make sure the file is named EXACTLY 'evdev_Microntek USB Joystick.cfg' with the spaces.
Step 4: Search for 'Microntek' in /opt/retropie/configs/all/emulationstation/es_input.cfg
$ grep -i 'Microntek' /opt/retropie/configs/all/emulationstation/es_input.cfg
This will spit out an <inputConfig> element that contains a property called 'deviceGUID'. This deviceGUID corresponds to your deviceName. It will be a long string with letters and numbers like..
deviceGUID="05000000c82d00000161000000010000"
Step 5: Modify the [input] section in ~/.reicast/emu.cfg as follows:
[input] MouseSensitivity = 100 VirtualGamepadVibration = 20 device1 = 0 device1.1 = 1 device1.2 = 1 device2 = 0 device2.1 = 1 device2.2 = 1 device3 = 8 device3.1 = 8 device3.2 = 8 device4 = 8 device4.1 = 8 device4.2 = 8 maple_/dev/input/event2 = 0 maple_/dev/input/event3 = 1 maple_/dev/input/event4 = -1 maple_<YourDeviceGUID> = -1
..where <YourDeviceGUID> is the string you obtained in the previous step above.
Step 6: Also in ~/.reicast/emu.cfg, remove the [players] section you added previously. It's not needed.
Step 7: Reboot and give it a try.
Edit: If you see any other maple_* devices show up in emu.cfg after rebooting, set their values to -1 (which means reicast should ignore them).
And for anyone else who is curious about the [input] device settings..
device1 = 0 # controller 1 is of type 'Sega Controller' (0) device1.1 = 1 # controller 1's primary vmu is of type 'Sega VMU' (1), and is stored in ~/.reicast/vm_save_A1.bin device1.2 = 1 # controller 1's secondary vmu is of type 'Sega VMU' (1), and is stored in ~/.reicast/vm_save_A2.bin device2 = 0 # controller 2 is of type 'Sega Controller' (0) device2.1 = 1 # controller 2's primary vmu is of type 'Sega VMU' (1), and is stored in ~/.reicast/vm_save_B1.bin device2.2 = 1 # controller 2's secondary vmu is of type 'Sega VMU' (1), and is stored in ~/.reicast/vm_save_B2.bin device3 = 8 # controller 3 is not configured .... device4 = 8 # controller 4 is not configured .... maple_/dev/input/event2 = 0 # /dev/input/event2 (Microntek USB Joystick) is controller 1 maple_/dev/input/event3 = 1 # /dev/input/event3 (Microntek USB Joystick) is controller 2 maple_/dev/input/event4 = -1 # ingore the Logitech Gamepad F710 maple_<YourDeviceGUID> = -1 # ignore the configuration for Microntek USB Joystick that is set in /opt/retropie/configs/all/emulationstation/es_input.cfg
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I uninstalled it, I could never get it to map my controls.
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@tackett1980 I built a bartop and installed the following two controllers there:
https://www.amazon.de/EG-STARTS-Verzögerung-Drucktasten-Raspberry/dp/B077J2WGKT/ref=sr_1_9?__mk_de_DE=ÅMÅŽÕÑ&keywords=arcade+controllers&qid=1582141216&sr=8-9The controllers work without problems in the emulation station, but no button or joypad worked in reicast. Then I did the following to get the controllers working with reicast:
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Update reicast from source
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After the update I replaced the following line in /opt/retropie/configs/all/autoconf.cfg..
reicast_input = "1"
to
reicast_input = "0" -
Then I ran
sudo /opt/retropie/emulators/reicast/bin/reicast-joyconfig
which generated the controller config file "controller_DragonRiseInc.GenericUSBJoystick.cfg" in the directory /opt/retropie/configs/dreamcast/mappings
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Then I copied the content into the controller_generic.cfg file:
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And finally, I modified the /opt/retropie/configs/dreamcast/emu.cfg file for controller 2:
That’s it. Now I can finally play Dreamcast games
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@rejesterd based on your observations, we've added some changes to the way the controller are configured for Reicast.
Configuring the controllers using the Reicast configuration dialog should be more reliable, the auto-configuration done by EmulationStation when you configure your input is not always correct, but at least the.cfg
file name should be correct now.Thank you again for the time you've taken to debug this.
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Hi all,
Is there a way/tutorial to configure a wiimote with a dolphinbar as mouse for lightgun games ?
I have a configuration but it's not really accurate.Thanks
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Seems the recent Retropi 4.5.14 fixed mapping but only on controller 1. Anyone else seeing the same thing?
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@mitu said in Reicast - Mapping controllers??? (2020 version). Stuck.:
@rejesterd based on your observations, we've added some changes to the way the controller are configured for Reicast.
Configuring the controllers using the Reicast configuration dialog should be more reliable, the auto-configuration done by EmulationStation when you configure your input is not always correct, but at least the.cfg
file name should be correct now.Thank you again for the time you've taken to debug this.
Seems 4.5.14 fixed mapping but only for controller 1. I tried to do versus last night and only controller 1 was being recognized. Bug 1/2 fixed?
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@Nunyahpi Can you show us your ~/.reicast/emu.cfg? Thanks.
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@rejesterd said in Reicast - Mapping controllers??? (2020 version). Stuck.:
@Nunyahpi Can you show us your ~/.reicast/emu.cfg? Thanks.
I'm not at home with my Pi presently but I can grab it later on and post it.
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[config]
Debug.SerialConsoleEnabled = no
Dreamcast.Broadcast = 4
Dreamcast.Cable = 3
Dreamcast.ContentPath =
Dreamcast.FullMMU = no
Dreamcast.Language = 6
Dreamcast.RTC = 1543277752
Dreamcast.Region = 3
Dreamcast.Rtt = 0
Dynarec.Enabled = yes
Dynarec.SmcCheckLevel = 0
Dynarec.idleskip = yes
Dynarec.safe-mode = yes
Dynarec.unstable-opt = no
Social.HideCallToAction = no
aica.LimitFPS = yes
aica.NoBatch = no
aica.NoSound = no
aica.OldSyncronousDma = no
bios.UseReios = 0
pvr.MaxThreads = 3
pvr.Subdivide = 0
pvr.SynchronousRendering = no
pvr.rend = 0
rend.Clipping = yes
rend.CustomTextures = no
rend.DumpTextures = no
rend.FloatVMUs = no
rend.Fog = yes
rend.MaxFilteredTextureSize = 256
rend.ModifierVolumes = yes
rend.RenderToTextureBuffer = no
rend.RenderToTextureUpscale = 1
rend.ResolutionPercentage = 100
rend.Rotate90 = no
rend.ScreenScaling = 100
rend.ScreenStretching = 100
rend.ShowFPS = no
rend.TextureUpscale = 1
rend.UseMipmaps = 1
rend.WideScreen = no
ta.skip = 0[dispmanx]
height = 480
maintain_aspect = yes
width = 640[input]
MouseSensitivity = 100
VirtualGamepadVibration = 20
device1 = 0
device1.1 = 1
device1.2 = 1
device2 = 8
device2.1 = 8
device2.2 = 8
device3 = 8
device3.1 = 8
device3.2 = 8
device4 = 8
device4.1 = 8
device4.2 = 8
evdev_device_id_2 = -1
evdev_device_id_3 = -1
evdev_device_id_4 = -1
maple_/dev/input/event0 = 0
maple_/dev/input/event1 = 1
maple_/dev/input/event7 = 0[omx]
audio_hdmi = yes
audio_latency = 100[validate]
OpenGlChecks = 0
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