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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to count number of frames of lag for Run Ahead using keyboard

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    run aheadkeyboard hotkeylatencycounting frames
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    • E
      EmergencyPoncho @mitu
      last edited by

      @mitu If I remove the controller, I have the same issue where the keyboard is treated as a gamepad unless I hold down the hotkey. And if I hold down the hotkey to pause with P or advance the frames one at a time with K, I can't hold down the jump button.

      Is there a way for the keyboard to not be treated as a gamepad and simply as a keyboard, as it works in ETA Prime's video?

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        grant2258 Banned
        last edited by

        yes use gamefocus mode if its not set set it to something it will disable hotkeys and retropad binds

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        • mituM
          mitu Global Moderator
          last edited by

          I don't think I have the same problem as you - if I plug in a keyboard, it works like a keyboard, no hotkey is attached.

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            EmergencyPoncho @grant2258
            last edited by

            @grant2258 I'll do a search on gamefocus mode, thanks.

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              grant2258 Banned
              last edited by

              its in settings -> input -> hotkeybinds

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                EmergencyPoncho @mitu
                last edited by

                @mitu Weird! After I launch an emulator/game, my keyboard is automatically turned into a gamepad where the arrow keys are the d-pad and Z, X, etc are the face buttons. I have to hold down a hotkey (I've been using Select on my gamepad) in order to make the keyboard work as a regular, old keyboard.

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                • mituM
                  mitu Global Moderator @EmergencyPoncho
                  last edited by

                  @EmergencyPoncho These are the default binds for a keyboard in RetroArch - this is how the testing was done in the video I presume ?

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                    EmergencyPoncho @grant2258
                    last edited by

                    @grant2258 Thanks, but I just tested this and as soon as I turn game focus mode on, the hotkey stops working, the keyboard no longer works as a gamepad but pressing keys like P or K on keyboard also do nothing now. I have to turn game focus off again then hold the hotkey in order to use P and K on the keyboard.

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                      EmergencyPoncho @mitu
                      last edited by

                      @mitu Yes, I believe so. I haven't edited the keyboard bindings and the only keys pressed in the video are P to pause and K to advance one frame at a time all while he is holding jump on the gamepad. It seems so simple but, for some reason, this isn't working for me!

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                      • mituM
                        mitu Global Moderator
                        last edited by mitu

                        OK, I see it now - I could have sworn that keyboard input isn't influenced by the hotkey. You don't have to keep the Hotkey pressed once you've paused. So press Pause (Hotkey + P), release the hotkey, press Jump (on the gamepad), then frame advance with Hotkey + K.

                        Alternatively, unplug the gamepad and use Z/X (instead of A/B) and the arrow keys instead of the D-Pad. Use P and K normally to pause/frame advance.

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                          EmergencyPoncho @mitu
                          last edited by

                          @mitu Hmm, that's essentially what I've been trying so far. I just tested this exact method again and I think the problem is that whenever the hotkey is held (either on the keyboard or on the controller) in order to Pause or Frame Advance, this nullifies the regular controller inputs, like jump. So when using the sequence you suggested, the character will never actually jump even though I'm holding the jump button when trying to advance frames.

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                          • mituM
                            mitu Global Moderator @EmergencyPoncho
                            last edited by

                            @EmergencyPoncho The keyboard itself - by default - doesn't have a hotkey assigned, so if you remove the gamepad, there's no hotkey at all.

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                              EmergencyPoncho @mitu
                              last edited by

                              @mitu Right, but I need the hotkey to Pause and Frame Advance, so it's more convenient to add a hotkey to the keyboard so I don't need to hold select on my controller and press P on the keyboard, for example. In any case, it looks like the hotkey makes it impossible to count the frames of lag. Maybe someday there will be an option for the keyboard to function only as a keyboard and not as a gamepad.

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                              • mituM
                                mitu Global Moderator
                                last edited by

                                Seems to me like a self-inflicting problem - without a Hotkey on the KB, you'll be able to use it normally (as a keyboard).

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                                  EmergencyPoncho @mitu
                                  last edited by

                                  @mitu This problem still occurs without a hotkey assigned to the keyboard - you still need to hold the gamepad hotkey (ex: Select) in order to press P and K on the keyboard to Pause and Frame Advance.

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                                  • mituM
                                    mitu Global Moderator @EmergencyPoncho
                                    last edited by

                                    As long as you disconnect your gamepad, there's no Hotkey issue. I'm not going to repeat myself again.

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                                      EmergencyPoncho @mitu
                                      last edited by

                                      @mitu I've tested this before by removing the gamepad and I just tested it again - the keyboard functions as a gamepad by default and pressing P and K on the keyboard don't do anything without the hotkey. And I have reset the config file so there is no hotkey assigned to the keyboard.

                                      I appreciate your suggestions and your efforts but my time is also worth something and I too have been repeating myself. I get the sense you haven't tested what you're suggesting.

                                      mituM saccublendaS 2 Replies Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @EmergencyPoncho
                                        last edited by

                                        @EmergencyPoncho said in How to count number of frames of lag for Run Ahead using keyboard:

                                        I appreciate your suggestions and your efforts but my time is also worth something and I too have been repeating myself. I get the sense you haven't tested what you're suggesting.

                                        Actually I did, why would you assume I haven't ?

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                                        • saccublendaS
                                          saccublenda @EmergencyPoncho
                                          last edited by saccublenda

                                          @EmergencyPoncho I was trying to do the same thing shown in the video, and I've figured out how to do it on RetroPie. The point is that, in order to have the Hotkey Binds (like pause and frame advance) act without pressing the hotkey you have to unbind the Hotkeys function (usually bound to select on the gamepad). Removing the gamepad in not enough.

                                          1. Launch the game you want to test, open the Retroarch menu and go to
                                            Main Menu -> Settings -> User Interface
                                            and set Show Advanced Settings to ON. Then go to
                                            Main Menu -> Settings -> Input
                                            and set Autoconfig to OFF. Save the configuration and quit Retroarch.
                                          2. Relaunch the game, open the Retroarch menu and go to
                                            Main Menu -> Settings -> Input-> Hotkey Binds
                                            Scroll down to Hotkeys and press the Y button on your gamepad. This will unbind the Hotkeys function. Step 1 is needed because if Autoconfig is set to ON the unbinding would reset Hotkeys to the autoconfiguration binding stored in /opt/retropie/configs/all/retroarch-joypads/.

                                          At this point there will be no Hotkeys set, so all the Hotkey Binds would work without the need of keeping pressed the hotkey. I suggest you to also unbind all other Hotkey Binds bound to gamepad buttons or dpad, otherwise pressing these would just run the corresponding Hotkey Bind. Now all the Hotkey Binds bound to keyboard keys would run just pressing the corresponding key, so you can pause with p, keeping pressed the jump button on the gamepad, and press k to advance the frame.

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                                            grant2258 Banned
                                            last edited by

                                            Ive honestly never found the need to speed lag up better than original hardware. The original hardware had these limitations in mind when they where made and compensated for

                                            I cant really tell the difference in most cases. Anyway the only real way to match original hardware would be to speed camera the hardware in question and match it up to that not to when your character starts moving when you press a button.

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