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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • quicksilverQ
      quicksilver @mitu
      last edited by quicksilver

      @mitu nothing.

      edit: though I do have two VCMI folders. One is called vcmi-0.99+dfsg+git20190113.f06c8a87, and it was the original one. Early at one point I tried to run the install again and it said something about getting the latest updates that may not be in the repo so I did what it said and it seem it made another duplicate folder named vcmi but it has the same contents. When I run git submodule from vcmi-0.99+dfsg+git20190113.f06c8a87 it says "fatal: not a git repository (or any of the parent directories): .git"

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @quicksilver
        last edited by

        @quicksilver Don't mix compilation of the .deb package with the install instructions given on the project's page. You either use the Debian packaging tools or compile from source directly. If you installed the needed build dependencies via apt-source, then clone the repository via git and follow the installation instructions.

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @mitu
          last edited by

          @mitu Thank you for your patience! I will start over completely. Is there a proper way to remove what I have so far or can I just delete the files using winscp?

          1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator
            last edited by

            Just delete the files, it should be enough.

            quicksilverQ 1 Reply Last reply Reply Quote 1
            • quicksilverQ
              quicksilver @mitu
              last edited by

              @mitu its building now. Thank you for sticking with me here. After its finished, the last part on the build guide is about package building (see below). Do I follow the instructions for RPM package and debian? Or just the debian part?

              Package building
              RPM package
              The first step is to prepare a RPM build environment. On Fedora systems you can follow this guide: http://fedoraproject.org/wiki/How_to_create_an_RPM_package#SPEC_file_overview

              1. Download the file rpm/vcmi.spec from any tagged VCMI release for which you wish to build a RPM package via the SVN Browser trac at this URL for example(which is for VCMI 0.9): http://sourceforge.net/apps/trac/vcmi/browser/tags/0.9/rpm/vcmi.spec

              2. Copy the file to ~/rpmbuild/SPECS

              3. Follow instructions in the vcmi.spec. You have to export the corresponding SVN tag, compress it to a g-zipped archive and copy it to ~/rpmbuild/SOURCES. Instructions are written as comments and you can copy/paste commands into terminal.

              4. Go to ~/rpmbuild/SPECS and open terminal in this folder and type:
                rpmbuild -ba vcmi.spec (this will build rpm and source rpm)

              5. Generated RPM is in folder ~/rpmbuild/RPMS

              If you want to package the generated RPM above for different processor architectures and operating systems you can use the tool mock. Moreover, it is necessary to install mock-rpmfusion_free due to the packages ffmpeg-devel and ffmpeg-libs which aren't available in the standard RPM repositories(at least for Fedora). Go to ~/rpmbuild/SRPMS in terminal and type:

              mock -r fedora-17-i386-rpmfusion_free path_to_source_RPM
              mock -r fedora-17-x86_64-rpmfusion_free path_to_source_RPM
              Available root environments and their names are listed in /etc/mock.

              Debian/Ubuntu

              1. Install debhelper and devscripts packages

              2. Run dpkg-buildpackage command from vcmi source directory

              sudo apt-get install debhelper devscripts
              cd /path/to/source
              dpkg-buildpackage
              To generate packages for different architectures see "-a" flag of dpkg-buildpackage command

              Documentation
              To compile using Doxygen, the UseDoxygen CMake module must be installed. It can be fetched from: http://tobias.rautenkranz.ch/cmake/doxygen/

              Once UseDoxygen is installed, run:

              cmake .
              make doc
              The built documentation will be available from ./doc

              mituM 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver
                last edited by quicksilver

                And it ran out of memory :( I guess thats what I get for buying the pi 4 2gb version.

                virtual memory exhausted: Cannot allocate memory
                make[2]: *** [lib/CMakeFiles/vcmi.dir/build.make:918: lib/CMakeFiles/vcmi.dir/registerTypes/RegisterTypes.cpp.o] Error 1
                make[2]: *** Waiting for unfinished jobs....
                make[1]: *** [CMakeFiles/Makefile2:163: lib/CMakeFiles/vcmi.dir/all] Error 2
                make: *** [Makefile:163: all] Error 2
                

                Edit: Im looking into increasing the swap file size. Im going to do some googling and will report back.

                1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @quicksilver
                  last edited by

                  @quicksilver If you installed from source, there's no need for the packaging step.

                  1 Reply Last reply Reply Quote 1
                  • quicksilverQ
                    quicksilver
                    last edited by quicksilver

                    Success! It works!

                    Performance is actually pretty good. I do have an issue that the sound isnt working but Ill see what I can do about that. @mitu I feel a bit like a kid jumping in the deep end of the pool but I learned a lot from this. So thank you!

                    Edit: sound is working now, just had to reboot apparently

                    shavecatS 1 Reply Last reply Reply Quote 1
                    • shavecatS
                      shavecat @quicksilver
                      last edited by

                      @quicksilver
                      Can i got info how to install VCMI on my pi too ? plz :)
                      or its a crazy install ...

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @shavecat
                        last edited by

                        @shavecat For someone who doesn't know quite what they are doing (like myself) it was a little difficult and I needed lots of help from mitu. Hopefully now that we know it works properly, maybe I can figure out how to make a script module for building vcmi without all the manual steps and a launching script so that it can be launched using runcommand through retropie. The biggest issue is that building from source maxed out the 2gb of memory that my pi 4 has, so I was forced to increase my file swap size to compensate. Pi 4 4gb models shouldn't have this issue.

                        1 Reply Last reply Reply Quote 1
                        • quicksilverQ
                          quicksilver
                          last edited by quicksilver

                          So I think I'll hold off on anything further with vcmi. The performance is great, the game runs fullspeed. However I have already encountered a few issues. The AI is rather dumb, it will hire new heroes at a ridiculous rate but rarely gives them a decent army. Many AI castles were left completely undefended even though they had the ability to hire more units. There was also a weird visual glitch that occured on some of the battlefields like some of the background textures were missing. It looks like vcmi is still being developed but has been stuck on version 0.99x for about two years now. Hopefully if/when they release version 1.0 it will be indistinguishable from the original HMM3.

                          1 Reply Last reply Reply Quote 0
                          • R
                            retropi19
                            last edited by

                            tpo1990 what about to make a script for this game doom2D

                            Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                            Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                            tpo1990T 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver
                              last edited by

                              I'm curious to try building openmw (morrowind) or xash3d (halflife one). Before I attempt, has anyone already tried?

                              ExarKunIvE 1 Reply Last reply Reply Quote 1
                              • ExarKunIvE
                                ExarKunIv @quicksilver
                                last edited by

                                @quicksilver xash3d works fine for what the Pi3 can push. so i think youll be able to get it going, somehow

                                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                Maintainer of RetroPie-Extra .

                                1 Reply Last reply Reply Quote 0
                                • tpo1990T
                                  tpo1990 @retropi19
                                  last edited by

                                  @retropi19 Thank you for reminding me of this alternative doom experience. From what I found, is that Doom 2D is a fan based DOS port. So you should be able to run the game with dosbox emulator in RetroPie.

                                  Greetings from Denmark. :-)

                                  Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                  R 1 Reply Last reply Reply Quote 0
                                  • R
                                    retropi19 @tpo1990
                                    last edited by

                                    @tpo1990 i know that i just give it to you so you can make it a script for the ports

                                    Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                                    Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                                    tpo1990T 1 Reply Last reply Reply Quote 0
                                    • tpo1990T
                                      tpo1990 @retropi19
                                      last edited by tpo1990

                                      @retropi19 Thank you but it does not make sense building a script for a DOS based game when you just have to follow the PC/DOS instructions found on the official RetroPie wiki page to get it working.

                                      Why would you want a script for it?

                                      Greetings from Denmark. :-)

                                      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                      1 Reply Last reply Reply Quote 0
                                      • R
                                        retropi19
                                        last edited by

                                        i dont really use dosbox i prefer the one time install of a port,if you can make a script would be great

                                        Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

                                        Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @retropi19
                                          last edited by

                                          @retropi19 said in Suggestions for ports:

                                          i prefer the one time install of a port

                                          Why is that? If performance is good through dosbox, that saves a lot of unnecessary work. Dosbox has a built in mapper to map keyboard keys to controller as well. Unless the port has significant performance improvements over dosbox or has extra features I have to agree with @tpo1990.

                                          1 Reply Last reply Reply Quote 1
                                          • quicksilverQ
                                            quicksilver
                                            last edited by

                                            @tpo1990 have you heard of lilium-voyager? It's a fork of ioquake3 that allows running Star trek voyager elite force holomatch games. https://github.com/zturtleman/lilium-voyager/blob/master/README.md. since you have had luck with compiling other forks of ioquake3, I think I might try this one out. I had elite force back in the day it was probably the first good (only?) Star trek game that I played.

                                            tpo1990T 1 Reply Last reply Reply Quote 0
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