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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

USB Encoder Mapping

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usb encoderkey mappingexit button
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  • B
    bpm009
    last edited by 19 Apr 2020, 05:18

    Still no luck when running the script directly.

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    • M
      mitu Global Moderator
      last edited by 19 Apr 2020, 05:30

      Works for me - are you sure you're running a RetroArch emulator ? What game are you starting and what emulator appears in the launch command message ?

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      • B
        bpm009
        last edited by 19 Apr 2020, 05:47

        Not 100% sure.I am running super mario kart and the SNES9X emulator.

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        • M
          mitu Global Moderator
          last edited by 19 Apr 2020, 05:49

          When you start the game, there's the launch command 'splash', displaying the game and the emulator run:

          What does it say when you start yours ?

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          • B
            bpm009
            last edited by 19 Apr 2020, 06:38

            Mine says Super Mario Kart (USA) lr-snes9x2010.

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            • M
              mitu Global Moderator
              last edited by 19 Apr 2020, 06:51

              Then it's using lr-snes9x2010 as emulator, which is a RetroArch core. I don't understand why it's not working - you can try adding the RetroArch network input config to \\retropie\configs\snes\retroarch.cfg, just in case you saved the configuration from the RGUI.

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              • B
                bpm009
                last edited by bpm009 19 Apr 2020, 18:06

                Ok, good to know. I added the network input config to the snes config file. That still shouldn't have mattered when running the pause-ra.sh script in the terminal because isn't that simply running the PAUSE command the same as if I were running it in the game?

                Edit: Ignore what I said above, that did the trick, I must have edited some configuration through the RGUI as you mentioned. You are awesome mitu. Can confirm everything from running in the terminal to pressing the P key does what it should do.

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                • B
                  bpm009
                  last edited by 19 Apr 2020, 19:21

                  Now for my usecase I need to find a way to replace KEY_P 1 with a controller button that I want to have linked to a dedicated P4 or P5 (if possible) position. If I assigned the KEY_P to say "button 11" which no other controller of mine has, that should work right?

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                  • M
                    mitu Global Moderator
                    last edited by mitu 20 Apr 2020, 03:58

                    It should work, though you'll have to find out the event that triggers that. To find out the the right event, you need to:

                    • get the event device for the controller. Run cat /proc/bus/input/devices and note the /dev/input/eventX device of the controller you want to use. Let's say is /dev/input/event2.
                    • run thd --dump /dev/input/event2 from the terminal. Press the button and the event shold be shown on the screen:
                    thd --dump /dev/input/event2
                    EV_KEY BTN_B 1 /dev/input/event2
                    # BTN_B 1 command

                    Press Ctrl+C to stop.
                    The event name is shown on the 2nd (commented) line - BTN_B, since I pressed the B button on my gamepad. Replace the KEY_P with the corresponding BTN_ event and it should work. Make sure to restart the service after re-configuration (sudo systemctl restart triggerhappy).

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                    • B
                      bpm009
                      last edited by 20 Apr 2020, 19:30

                      Everything worked flawlessly, I really appreciate the event lookup code, I never would have figured that out. I did notice that if a hotkey was enabled that it does not work which I believe you mentioned in the other thread. All in all it does exactly what I wanted it to do.

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