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    • retropieuser555

      Xboxdrv - Per game basis? (Metal Gear MSX)
      Help and Support • xboxdrv msx metal gear key bindings key mapping • • retropieuser555

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      retropieuser555

      @mitu Ah I see! That makes a lot of sense. I've got it now thanks! Just need to figure out what buttons I've got and it's all dandy. Although I guess I also need to map some of them so I can still exit retroarch.

    • bpm009

      USB Encoder Mapping
      Help and Support • usb encoder key mapping exit button • • bpm009

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      bpm009

      Everything worked flawlessly, I really appreciate the event lookup code, I never would have figured that out. I did notice that if a hotkey was enabled that it does not work which I believe you mentioned in the other thread. All in all it does exactly what I wanted it to do.

    • retrokid

      USB N64 controller mapping.[Solved]
      Help and Support • n64 n64 controller key mapping • • retrokid

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      helloThere

      @CobaltEcho The .rmp file doesn't exist by default. That's why you can't see it if you look through SSH. You have to go into your RGUI (in game) to create one manually (select + x to open the rgui).

      Alternatively, you could try making hardcoded configuration changes through the various retroarch config files.

    • MaMikee

      Keyboard types "@" when you press """
      Help and Support • keyboard key mapping keymap • • MaMikee

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      MaMikee

      That makes sense now. Thank you.

    • doubleeuroz

      DOSBox - Keyboard mapping issue - works while outside emulationstation, all wrong keys while in ES
      Help and Support • dosbox key mapping key bindings • • doubleeuroz

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      doubleeuroz

      I tried both values for the usescancodes and both failed.

      However, i was able to finally make it work by setting the Keyboard type to us instead of auto.

      I dont know why this would break based on if it is run from inside ES vs command line. My locale is set right.

    • Bram279b

      I-PAC 2 and VICE c64 Keymap problems e.g. F12 #VICE
      Help and Support • vice 64 i-pac2 key mapping f12 key bindings • • Bram279b

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      Bram279b

      @tuki_cat

      And thanks again, I succesfully mapped the 1 to F1, 2 to F3 and 5 to F5. Although it required some steps.

      First I mapped (as you told above) with the virtual keyboard the correct keys, and then saved it. After restarting the Vice emulator the keys weren't mapped anymore. When I loaded the keymap again the keys still didn't work. Then I thought maybe I can add the changed keys in the dsl-vicerc file (a bit like the F12 file) but then more like this "49 0 4 9" which is 1 to F1. That didn't work but I noticed that it would load the keymap according thje dsl-vicerc file, but somehow that didn't work.

      Looking in the vice.log file I noticed that it says: Loading keymap `/opt/retropie/emulators/vice/lib/vice/C64/sdl_sym.vkm'
      Now I wen to that file changed it according to the saved keymap and it works. Strange thing is that is doesn't look at the keymap it should load.

      And what I did for the Dosbox is create .sh file. Not sure if it works for C64 but you can try this e.g:

      roms\c64\frogger.sh

      sc c64/frogger/keymap.vkm /opt/retropie/emulators/vice/lib/vice/C64/sdl_sym.vkm load frogger\frogger.crt

      The problem is I don't know if there is a command to go from the .sh file to the crt/tap/etc file. Don't think 'load' wil do the trick haha.

    • bengalsfan88

      Help with mapping 4 start buttons for Galaga/Ms. PacMan
      Help and Support • control issue input issue key mapping fbalpha fba • • bengalsfan88

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      mitu

      @bengalsfan88 said in Help with mapping 4 start buttons for Galaga/Ms. PacMan:

      I'll be sure to make a post when the project is complete and the cabinet is restored to her former glory!

      I'd like to see that, thank you !

    • garfee

      Remapping keyboard to 8Bitdo joypad, for older systems like Spectrum and Amstrad
      Help and Support • remapping keyboard map key mapping • • garfee

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      dudleydes

      @garfee If you are using lr-fuse, then it is possible to map key presses to a joypad in the RGUI. More info at: https://retropie.org.uk/docs/ZX-Spectrum/#joypad-to-keyboard-mapping

    • johnny5126

      Multiple keys to one?
      Help and Support • mapping keys vice keyboard key mapping • • johnny5126

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      mitu

      @johnny5126 I don't think so, how would the system choose which action you intend to perform when you press the key ? If the key acts as a toggle (run/stop), then it might work, but otherwise I don't think it's possible.

    • uptown47

      Is it possible to map keys so I can play Fuse (Spectrum) games on my cabinet?
      Help and Support • spectrum fuse key mapping • • uptown47

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      No one has replied

    • RetroFreak

      Problems with vice.
      Help and Support • vice keyboard key mapping • • RetroFreak

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      tuki_cat

      @RetroFreak - This may help .

      • Go to "Machine Settings" and then "Joystick Settings".
      • Then go to "Map Joystick", this screen will show you the mappings for two joysticks. Navigate to the "up" mapping, select it and then press "up" on the joystick. Repeat this step for all the other mappings, and for both joysticks if you have a two players connected.
      • Now go to "Joystick Settings" and "Joystick Device 1" and set this as "Jyostick", you can also set "Joystick Device 2" as "Joystick" if you have two players.
      • Next go to "Machine Settings" and "Joyport Settings". Choose "Control Port 1" and select "Joystick, do the same for "Control Port 2".
      • Now exit the gui and the joystick should now work.
      • However, C64 games are sometimes played from Joystick port 1 or 2, this may mean the joystick will not work. The way to remedy this is to re-enter the gui, navigate to "Machine Settings" and then "Joystick Settings". There will be an option to "Swap Joystick Ports" press enter and then exit out of the gui. The joystick should now work. You can also map the "Swap Joystick Ports" to a hotkey (see below).
      • Now these keys have been set they need to saved so that VICE will use these mappings next time it is started. To do enter the gui and choose "Settings Management", then choose "Save Current Settings" and "Save Joystick Map" then exit out of the gui.

    • brenthunter2005

      [SOLVED] SNES (lr-snes9x-2010) freezing or going to black screen when P2 presses down ("f" key)
      Help and Support • snes key mapping black screen • • brenthunter2005

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      brenthunter2005

      [SOLVED]

      I noticed that in the main retroarch.cfg file there was a setting as follows:

      # Toggles fullscreen. # input_toggle_fullscreen = f

      I wasn't aware that a commented line means that the "default" is still enabled. (ie: "f" is still enabled to toggle fullscreen).

      I've now changed this to the following (ie: replaced "f" with "nul") and the "problem" is now resolved:

      # Toggles fullscreen. input_toggle_fullscreen = nul
    • paul1066

      Retropie / mame games - 2 player start problem
      Help and Support • mame player 2 key mapping coin • • paul1066

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      mitu

      @stavros7575 Please open a new topic and explain your problem, don't bump old topics.

    • swk

      USB SNES Controller wont map properly
      Help and Support • snes controller usb snes key mapping • • swk

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      caver01

      @swk I thought it says it right on the screen while you are doing it. It's also in the documentation that you should read.

    • GtBFilms

      Mapping keyboard controls in lr-mupen64plus (N64 emulator)
      Help and Support • controls mupen64plus n64 emulator keyboard mappin key mapping • • GtBFilms

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      GtBFilms

      Thanks for that, I've tried the standalone and they work fine with no tinkering. I'm trying the high resolution one as default but it looks like I'll probably need to set alternatives for some roms, as they're a bit sluggish. Mario Kart 64 looks and plays really well though!

    • cerealspiller

      Mapping a Face Button to the D-Pad?
      Help and Support • controllermap retroarch fps key mapping • • cerealspiller

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      edmaul69

      @cerealspiller you could try to manually do it in /opt/retropie/configs/psx/retroarch.cfg

    • golaat

      Keyboard and Button Coniguration
      Help and Support • retroarch.cfg key mapping keyboard • • golaat

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      caver01

      @golaat Yes and no. Since some of the emulators run inside retroarch, you are somewhat tied to that environment, but with lr-mame2003 you can actually work around it. You COULD go in and set all of your player 1 inputs to “nul” (don’t use curly quotes like I did here). This is unique for this version of mame because it still “listens” to RAW keyboard inputs. You then have to go into MAME and map keys using the ALL games menu as opposed to just THIS GAME and you will have a nice clean input setup which is what I already proposed above.

      However, this doesn’t work for other libretro cores. Still, I

    • sadkiwi

      Retroarch not letting me map certain buttons
      Help and Support • retroarch arcade cabinet arcade controls key mapping key bindings • • sadkiwi

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      CodeDrawer

      @sadkiwi Just some tips, if your question involves something that isn't working, explain it as accuratly as you can, and explain how it is connected/related to the pi. Also sometimes add the code you are using for some projects.

    • you2industries

      RetroPie Mame-Libretro key mapping and [TAB] config window
      Help and Support • retropie mame-libretro key mapping insert coin mame config • • you2industries

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    • daubsi

      Navigation in retroarch UI changed?
      Help and Support • retroarch osd key mapping • • daubsi

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      daubsi

      Thanks guys! I'll give it a try!