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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Issues with ports (lr-prboom, eduke32)

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    lr-prboomeduke32
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    • quicksilverQ
      quicksilver @Zering
      last edited by

      @Zering wait are you on a original pi model b?

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      • Z
        Zering
        last edited by

        I think so, I bought it secondhand two years ago and I didn't pay attention to the make ; judging by pictures on Google I'd say I have a Pi 3 B.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Zering
          last edited by

          @Zering Original Model B means Pi 1B, not Pi 3B.

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          • Z
            Zering
            last edited by

            Oh okay, then no.

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @Zering
              last edited by quicksilver

              @Zering if you look at the top of the board there should be some small writing on it that says what model it is. Can you see what it says or post a pic? Just want to be 100% sure you are using a pi 3b. If you have a pi 1b, it might explain some of the issues you're having.

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              • Z
                Zering
                last edited by

                Just checked the top of the board, and it says Pi 3 Model B v1.2. Don't know why I never thought of checking the board itself for a model designation.

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                • Z
                  Zering
                  last edited by

                  Update : I've managed to get Quake 2 working. The issue was I'd copied over pak0.pak, pak1.pak, pak2.pak from my GOG directory. Yquake2 apparently only needs pak1.pak to function. I had to setup the controls myself and I get a prompt saying they're not mapped every time I use my controller (even though they are), but it seems to work. So thanks to everyone for all the help.

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                  • Z
                    Zering
                    last edited by

                    Hey guys, I'm still struggling getting eduke32 to work properly. I saw in the post about the release of 4.6 that the module had gotten an extensive overhaul, so I tried an install from source. I got an error.

                    link text

                    My next stop is to uninstall then reinstall the module entirely, but if anybody has any ideas, I would very much appreciate it.

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                    • mituM
                      mitu Global Moderator
                      last edited by

                      Install from binary, it should get you the same package.

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                      • Z
                        Zering
                        last edited by

                        I have an option to install from a pre-compiled binary, but it was pre-compiled before the latest image so it wouldn't have the changes to the module that 4.6 brought right?

                        And if it does does it mean that eduke32 is essentially broken and unplayable?

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @Zering
                          last edited by

                          @Zering said in Issues with ports (lr-prboom, eduke32):

                          I have an option to install from a pre-compiled binary, but it was pre-compiled before the latest image so it wouldn't have the changes to the module that 4.6 brought right?

                          I don't understand how you think package updates work, but if you install from binary, you get the latest binary for your system, no matter which version of RetroPie you're on. The 4.6 is just a version tag, as long as the package has not been modified - and it hasn't - before the release, you'd get the same binary if you would be running 4.5.18, 4.5.19, etc.

                          And if it does does it mean that eduke32 is essentially broken and unplayable?

                          No, I don't understand why you think so ? Just because it doesn't work for you, it doesn't mean it's not working for other users.

                          Please install from binary, then provide a crash log from /dev/shm/runcommand.log if you want to diagnose this issue.

                          Z 1 Reply Last reply Reply Quote 0
                          • Z
                            Zering @mitu
                            last edited by

                            @mitu I don't understand what information you want me to provide, there is nothing in the directory you've just indicated.

                            It doesn't crash when I install from binary, and for the most part the module works, but it crashes and kicks me back to Emulation Station after a few minutes of gameplay, ie. if I try to save or load.

                            Is there a different log for that type of crash that I can access and copy here?

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @Zering
                              last edited by mitu

                              @Zering said in Issues with ports (lr-prboom, eduke32):

                              It doesn't crash when I install from binary, and for the most part the module works, but it crashes and kicks me back to Emulation Station after a few minutes of gameplay, ie. if I try to save or load.

                              Then you should have a log file in /dev/shm, called runcommand.log. Get the contents of the file and post it here. If you reboot your system, then the file will be deleted, so it's important you look for it immediately after the crash.

                              Z 1 Reply Last reply Reply Quote 0
                              • Z
                                Zering @mitu
                                last edited by

                                @mitu All right, seems easy enough.

                                If the system hangs and I have to do a hard reboot, can I find a log for that as well?

                                mituM 1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @Zering
                                  last edited by

                                  @Zering said in Issues with ports (lr-prboom, eduke32):

                                  If the system hangs and I have to do a hard reboot, can I find a log for that as well?

                                  Not sure, but your should install SSH and access the Pi via WinSCP or FileZilla. The interface/game might be locked, but the system might still work.

                                  Z 1 Reply Last reply Reply Quote 0
                                  • Z
                                    Zering @mitu
                                    last edited by

                                    @mitu I've got WinSCP. The reason I was asking is I've just tried reproducing the crash on eduke32 and instead of sending me back to ES the game just hung on the loading screen. If it hangs, what can I do with WinSCP to try and find a solution to the issue?

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @Zering
                                      last edited by

                                      @Zering Same advice - try to get a log file.

                                      Z 1 Reply Last reply Reply Quote 0
                                      • Z
                                        Zering @mitu
                                        last edited by

                                        @mitu So I managed to find a log file after the latest crash (it didn't hang this time, it went back to ES when I tried to load my game). It's a whopping 14000 lines, is that normal?

                                        link text

                                        Trying to make sense of this thing is like reading chinese backwards with blinders on to me, so if anybody can offer any guidance I'd be very grateful.

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                                        • mituM
                                          mitu Global Moderator
                                          last edited by

                                          The log is filled with the same error message over and over:

                                          [...]
                                          Wrote eduke32.cfg
                                          Error writing settings.cfg: Too many open files
                                          *** Error in `/opt/retropie/ports/eduke32/eduke32': double free or corruption (!prev): 0x017d6488 ***
                                          

                                          Can you check if the settings.cfg file is writable by the pi user ? It should be in \\retropie\configs\ports\duke3d.

                                          Z 1 Reply Last reply Reply Quote 0
                                          • Z
                                            Zering @mitu
                                            last edited by

                                            @mitu I can edit it with WinSCP. Here are the contents :

                                            // this file is automatically generated by EDuke32
                                            unbindall
                                            unbound Alt_Fire
                                            unbound Mouse_Aiming
                                            unbound Toggle_Crosshair
                                            unbound Show_DukeMatch_Scores
                                            unbound Dpad_Select
                                            unbound Dpad_Aiming
                                            unbound Alt_Weapon
                                            osdeditpal "12"
                                            osdtextpal "12"
                                            osdtextshade "2"
                                            r_borderless "0"
                                            r_usenewaspect "0"
                                            vid_gamma "1.200000"
                                            r_upscalefactor "2"
                                            r_ambientlight "1.250000"
                                            vid_gamma "1.200000"
                                            wchoice "3457860291"

                                            mituM 1 Reply Last reply Reply Quote 0
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