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    Arcade overlays 4:3, 1600x1200

    Scheduled Pinned Locked Moved Projects and Themes
    overlaysbezels1600x1200
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    • S
      svera
      last edited by

      Added a couple more of bezels for Arkanoid and Firetrap to the Github repository.

      ClydeC 1 Reply Last reply Reply Quote 1
      • ClydeC
        Clyde @svera
        last edited by

        @svera I can't describe sufficiently how much I'm happy that there's finally a hi-res 4:3 repo. πŸ˜„

        1 Reply Last reply Reply Quote 0
        • C
          Chef Otis
          last edited by

          anyone happen to have a 4:3 of space invaders lying around? or maybe even the strikers 1945 trilogy?

          1 Reply Last reply Reply Quote 0
          • D
            DLuxPNW
            last edited by

            Is there a current download link for this still available. Any help is appreciated, these look great!

            S 1 Reply Last reply Reply Quote 0
            • S
              svera @DLuxPNW
              last edited by

              @DLuxPNW check out https://github.com/svera/vertical-bezels-4-3

              1 Reply Last reply Reply Quote 3
              • C
                Chef Otis
                last edited by

                nice svera! thanks for that. anymore floating out there?

                1 Reply Last reply Reply Quote 0
                • S
                  svera
                  last edited by

                  I've added some more overlays to the repo:

                  • 1941 (replaced old one with a new design)
                  • Varth
                  • Moon Cresta
                  • Terra Cresta
                  • Space Invaders '95
                  ClydeC 1 Reply Last reply Reply Quote 1
                  • ClydeC
                    Clyde @svera
                    last edited by

                    @svera Thanks for your ongoing effort. I want to try some overlays for your repo myself. I already have a Github account, so I can can do pull requests.

                    However, I have next to zero experience with image editing, so I'll have to teach myself some simple GIMP skills first.

                    Are you planning to do more overlays soon that you can tell me beforehand, lest we don't overlap? The chances are slim, but Murphy lurks around the corner … πŸ˜‰

                    1 Reply Last reply Reply Quote 0
                    • S
                      svera
                      last edited by svera

                      @Clyde in fact I was working on a better overlay for Bomb Jack, and maybe trying Scramble, apart from that I have no others in mind. If you are interested, I could upload a PSD template to the repo so you or others could have a base to start with.

                      ClydeC 1 Reply Last reply Reply Quote 0
                      • ClydeC
                        Clyde
                        last edited by

                        @svera Thanks for the offer, but I'm using GIMP and while it can open PSD files, their support is limited (mainly for layers and masks, see here for details). So far, I'm planning to use the existing overlay PNG files as templates. Or can you save your template it in a format that's more universal?

                        That said, sharing your PSD for others is a good idea in general, whether I can use it or not. πŸ‘

                        1 Reply Last reply Reply Quote 0
                        • S
                          svera
                          last edited by

                          @Clyde well, the template is basically a mask and two frames for the drop shadow effect, nothing fancy, so I guess it can be helpful, wether is being used in Photoshop or Gimp. I'll upload it later.

                          1 Reply Last reply Reply Quote 1
                          • I
                            iainjh
                            last edited by

                            wonderful job! :)

                            1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde @svera
                              last edited by

                              @svera said in Arcade overlays 4:3, 1600x1200:

                              @Clyde in fact I was working on a better overlay for Bomb Jack, and maybe trying Scramble, apart from that I have no others in mind.

                              Okay, I'll try to make an Amidar overlay for a start. It seems easy enough. 😏

                              ClydeC 1 Reply Last reply Reply Quote 0
                              • ClydeC
                                Clyde @Clyde
                                last edited by

                                @Clyde said in Arcade overlays 4:3, 1600x1200:

                                Okay, I'll try to make an Amidar overlay for a start. It seems easy enough. 😏

                                Done. Please look favourably upon it. πŸ™‚

                                1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde
                                  last edited by

                                  And the next one, APB – All Points Bulletin. It seems to have been included in my pending pull request (as I said there, I'm absolutely unfamiliar with using GitHub).

                                  1 Reply Last reply Reply Quote 1
                                  • ClydeC
                                    Clyde
                                    last edited by

                                    Next: Astro Blaster, thanks to @svera for merging it.

                                    By the way, I started to leave a gap (20 pixels in the 1600 version) between some overlays and the game area, because I think it looks less cramped that way, especially in games with very vibrant colours and/or little black space in the picture, and also when using curved shaders. Games with only few coloured elements in an otherwise black screen don't need this.

                                    Here are Amidar (no gap, curved shader), APB (gap, straight shader), and Astro Blaster (gap, curved shader) in comparison:

                                    Amidar

                                    APB

                                    Astro Blaster

                                    1 Reply Last reply Reply Quote 2
                                    • S
                                      svera
                                      last edited by svera

                                      @Clyde regarding the gap between bezel and play area, I cast shadows in both bezel sides to achieve this separation, which also adds a depth effect.

                                      ClydeC 1 Reply Last reply Reply Quote 1
                                      • I
                                        iainjh
                                        last edited by

                                        Hi, these are still great!

                                        Please could someone help with a question about what to expect when using scanline shaders.. When using crt-pi scanline shaders in conjunction with these overlays, must the shader effect apply over the entire screen area inc the side art panels?

                                        it would be wonderful if the overlay art could be displayed untouched by the shader, and the scanline shaders only apply to the game-screen area. If thats possible, please could someone share a link to how to acheive this? i dont see anything in the .cfg files or retroarch itself.

                                        Or am I being confused by [possible] composite images pasted above?

                                        thanks for any guidance!

                                        PS using pi 3, standard retropie image download from here dec 19, crt-pi shaders

                                        WeirdHW ClydeC 2 Replies Last reply Reply Quote 0
                                        • WeirdHW
                                          WeirdH @iainjh
                                          last edited by

                                          @iainjh I use the zfast-shaders. There are two versions: one for horizontal games and one for vertical. Afaik the vertical one only applies scanlines to the screen area so side art would remain unaffected.

                                          1 Reply Last reply Reply Quote 0
                                          • ClydeC
                                            Clyde @iainjh
                                            last edited by

                                            @iainjh Just look at my screenshots two posts above yours. The overlays are not affected by the shaders.

                                            1 Reply Last reply Reply Quote 1
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