@tpr It looks better but still not full res. I have no experience with mame2016 but afaik bezels in current mame should be high res (latest mame won't run on Pi).
As you are using lr-mame2003plus would you try my overlay for GORF that uses both LR overlay + mame backdrop (for the lamps animations): https://retropie.org.uk/forum/topic/20486/backdrops-in-mame2003-plus/330
It is high res.
When I did a BezelProject install, I got a different set... I think I'm good now but can someone make a quick comment on the 2x sets that BezelProject offers. How did I unintentionally grab one set versus the other?
I obviously managed to select the other set on my previous attempt! :)
Input Overlays as I understand them are not ideal for this. I can see in the examples that static images are manipulated across the display, but they are still static images. Say I wanted to implement a timer that hangs out in the corner during gameplay - I would have to configure logic to swap out images for each digit of the timer every time increment. That's a bit much! I'm just looking for some way to add my own system text, similar to how the frame counter, fps, or memory utilization can be optionally displayed on the OSD.
As for the latter point, it seems like reaching out to the memory domains is something you can do in libretro according to the API, but I'm not sure how to set up a script that would assess memory state as it is executed - is there any kind of next_frame event or otherwise that could be used to fire off a script to check? There are numerous layers in the system, each with their own sets of capabilities, scripts, and events, so I'm not sure which layer I want to be targeting to get this kind of functionality.
#Turbo (Sega 1981) bezel with working LED scores, tach and gear
#Repackaged and totally redesigned for 1920x1080 using LR-MAME2000 by passion4pins 12/2019
#Original artwork credits go to:-
#Krakerman, UDB23, Nono6493 and many unknown.
#Based on MAME 0.375b
overlays = 1
overlay0_overlay = turbo-1920.png
overlay0_full_screen = true
overlay0_descs = 0