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    • GreenHawk84G

      Overlays Unsaved Upon Updating?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays
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      1 Votes
      10 Posts
      593 Views
      GreenHawk84G

      @sleve_mcdichael, yep removing the hash worked. Basic knowledge, easy fix, thanks a lot!

    • P

      Vectrex overlays no go

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays bezel project experimental vectrex
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      0 Votes
      5 Posts
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      P

      @sleve_mcdichael thanks mate. Got it now. Just needed to get the path fixed. Armor Attack has terrible screeching audio. Other than that all working great.

    • X

      Set overlays per system

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch config.txt overlays global retroarch.cfg h
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      X

      @sleve_mcdichael yes, that was an error on my part - I am accessing the SD card on another computer with Linux Reader and have to manually copy it across.

      But I discovered something new: if I play a game, hotkey + Y, and set the overlay there, I can save the game config in the overrides section. This only works when assigning an overlay to a single game at a time, not a system via global override.

    • N

      Backup restore failed, can anyone help out with preconfigured shaders/overlays for consoles

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie image overlays shaders
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      0 Votes
      2 Posts
      331 Views
      mituM

      Try to use 7Zip to open the backup .img and copy your files from it.

    • C

      Made new bezels/overlays. Anyone want them?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays bezels
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      O

      Hello @Chito , I'm lead project of a small free software that "generate" scanlines effect for pc games. I'm working on a new design and i need to ask you, would you agree that I use your beautiful Game Gear overlay you made please ?

      Here is the design :

      Here is a link to the software : https://s4windows.itch.io/scanlines-for-windows
      Fingers crossed 🤞
      i'll be able to credit you in a .txt file inside the software folder, maybe on youtube (description) and maybe on itch..io if i find a good spot ( i'm totally new on this website)

      Have a nice day,

    • R

      283 New Vertical Overlays Added

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlays mame arcade vertical bezels
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      6 Posts
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      theissdevT

      Very nice! Thanks!

    • D

      1 Button Hide/Show Bezel (Overlay) & Custom Pause Screens?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays pause bezel retroarch
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      T

      @denyou I just got this working with @sleve_mcdichael's help on reddit. See if there's anything in that thread that helps or drop back in and I'll try to walk you through it here. It works like a charm and is a really great feature.

    • R

      Trying to get these Metal Slug overlays from the launchbox Forums working with Retropie (no .cfg file), are these compatible?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays overlay bezels bezel
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      R

      Got it working, if anyone else is interested in using this bezel pack, I combined the bezel and crt overlays for each game into one image using gimp, exported that as mslug.png and then I made a .cfg file and named that mslug.cfg . Put both files in the opt/retropie/emulators/retroarch/overlays folder. Make sure you name both the .png and .cfg files the same for each game.

      My cfg file looks like

      overlays = 1

      overlay0_overlay = mslug.png

      overlay0_full_screen = true

      overlay0_descs = 0

    • B

      Randomized Overlays/Bezels

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development randomized overlays
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      0 Votes
      1 Posts
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      No one has replied
    • M

      Bezels for Daphne

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support daphne bezel project overlays
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      3 Posts
      883 Views
      M

      @jamrom2 Thanks for confirming mate

    • R

      Vertical Overlays

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes overlays mame arcade vertical bezels
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      2 Votes
      13 Posts
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      R

      Video of the overlays
      Overlays

    • D

      Overrides suddenly stop working

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support game boy game boy color overlays overrides viewport
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      dankcushionsD

      @dominodomino please ensure you fill out all of https://retropie.org.uk/forum/topic/3/read-this-first when requesting support.

      a verbose log for when it works vs when it doesn’t would be useful. note that shaders aren’t save via overrides: https://retropie.org.uk/docs/Shaders-and-Smoothing/#installation

    • TPRT

      Mame bezels/artwork showing up lower res? Please help!

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bezel mame mame overlays overlays
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      UDb23U

      @tpr It looks better but still not full res. I have no experience with mame2016 but afaik bezels in current mame should be high res (latest mame won't run on Pi).
      As you are using lr-mame2003plus would you try my overlay for GORF that uses both LR overlay + mame backdrop (for the lamps animations):
      https://retropie.org.uk/forum/topic/20486/backdrops-in-mame2003-plus/330
      It is high res.

    • K

      Castlevania: Rondo of Blood Overlays

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes castlevania overlay overlays retroarch
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      1 Votes
      1 Posts
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      No one has replied
    • S

      Pause overlays repository

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes arcade overlays pause retroarch
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      6 Votes
      2 Posts
      582 Views
      S

      Added pause overlays for Neo Turf Masters. and Windjammers

      snapshot.png

    • K

      Help to identify this bezel/overlay set???

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support overlays
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      567 Views
      K

      You appear to be correct! :)

      When I did a BezelProject install, I got a different set... I think I'm good now but can someone make a quick comment on the 2x sets that BezelProject offers. How did I unintentionally grab one set versus the other?

      I obviously managed to select the other set on my previous attempt! :)

      Cheers!

    • Impman66I

      how to put metadata behind image

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support projects themes video overlays mdvideo es themes
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      Impman66I

      Ahh, OK thanks for that. i didn't know that was the case. Not too much I can do then. Well thanks for replying anyway.

    • P

      No system overlay shown in lr-flycast retropie 4.6

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-flycast overlays
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      P

      It is Ok.

    • OrionsangelO

      Handheld Overlays for Retroarch

      Watching Ignoring Scheduled Pinned Locked Moved Projects and Themes nintendo retroarch gameboy overlays bezel
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      OrionsangelO

      Here's a Nintendo DS XL Bezel

      pic.png

    • O

      Custom HUDs and Game Memory Hooks

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch retropie libretro emulationstatio overlays
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      O

      Input Overlays as I understand them are not ideal for this. I can see in the examples that static images are manipulated across the display, but they are still static images. Say I wanted to implement a timer that hangs out in the corner during gameplay - I would have to configure logic to swap out images for each digit of the timer every time increment. That's a bit much! I'm just looking for some way to add my own system text, similar to how the frame counter, fps, or memory utilization can be optionally displayed on the OSD.

      As for the latter point, it seems like reaching out to the memory domains is something you can do in libretro according to the API, but I'm not sure how to set up a script that would assess memory state as it is executed - is there any kind of next_frame event or otherwise that could be used to fire off a script to check? There are numerous layers in the system, each with their own sets of capabilities, scripts, and events, so I'm not sure which layer I want to be targeting to get this kind of functionality.