@sleve_mcdichael yes, that was an error on my part - I am accessing the SD card on another computer with Linux Reader and have to manually copy it across.
But I discovered something new: if I play a game, hotkey + Y, and set the overlay there, I can save the game config in the overrides section. This only works when assigning an overlay to a single game at a time, not a system via global override.
Hello @Chito , I'm lead project of a small free software that "generate" scanlines effect for pc games. I'm working on a new design and i need to ask you, would you agree that I use your beautiful Game Gear overlay you made please ?
Here is the design :
Here is a link to the software : https://s4windows.itch.io/scanlines-for-windows
Fingers crossed 🤞
i'll be able to credit you in a .txt file inside the software folder, maybe on youtube (description) and maybe on itch..io if i find a good spot ( i'm totally new on this website)
@denyou I just got this working with @sleve_mcdichael's help on reddit. See if there's anything in that thread that helps or drop back in and I'll try to walk you through it here. It works like a charm and is a really great feature.
Got it working, if anyone else is interested in using this bezel pack, I combined the bezel and crt overlays for each game into one image using gimp, exported that as mslug.png and then I made a .cfg file and named that mslug.cfg . Put both files in the opt/retropie/emulators/retroarch/overlays folder. Make sure you name both the .png and .cfg files the same for each game.
@tpr It looks better but still not full res. I have no experience with mame2016 but afaik bezels in current mame should be high res (latest mame won't run on Pi).
As you are using lr-mame2003plus would you try my overlay for GORF that uses both LR overlay + mame backdrop (for the lamps animations): https://retropie.org.uk/forum/topic/20486/backdrops-in-mame2003-plus/330
It is high res.
When I did a BezelProject install, I got a different set... I think I'm good now but can someone make a quick comment on the 2x sets that BezelProject offers. How did I unintentionally grab one set versus the other?
I obviously managed to select the other set on my previous attempt! :)
I checked out the new McDonalds game Grimace's Birthday for Game Boy and Game Boy Color using Tatsuya79 amazing preset Game Boy bezels. You can learn more about his preset bezels here - https://bit.ly/3g80wYP
Input Overlays as I understand them are not ideal for this. I can see in the examples that static images are manipulated across the display, but they are still static images. Say I wanted to implement a timer that hangs out in the corner during gameplay - I would have to configure logic to swap out images for each digit of the timer every time increment. That's a bit much! I'm just looking for some way to add my own system text, similar to how the frame counter, fps, or memory utilization can be optionally displayed on the OSD.
As for the latter point, it seems like reaching out to the memory domains is something you can do in libretro according to the API, but I'm not sure how to set up a script that would assess memory state as it is executed - is there any kind of next_frame event or otherwise that could be used to fire off a script to check? There are numerous layers in the system, each with their own sets of capabilities, scripts, and events, so I'm not sure which layer I want to be targeting to get this kind of functionality.