RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Changing Onscreen Notification Size

    Scheduled Pinned Locked Moved Help and Support
    retroarchonscreennotification
    17 Posts 4 Posters 3.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • mituM
      mitu Global Moderator
      last edited by

      @sirhenrythe5th said in Changing Onscreen Notification Size:

      I edited "retroarch.cfg" in "/opt/configs/all/retroarch/retroarch.cfg".

      Check the system's retroarch.cfg and see if you get another value there.

      sirhenrythe5thS 1 Reply Last reply Reply Quote 0
      • sirhenrythe5thS
        sirhenrythe5th @mitu
        last edited by

        @mitu sorry for the stupid question: where can i find the "system´s" retroarch.cfg?
        Thank you very much for your help!!!

        -- Retro-Achievements Username: SirALX --
        RetroRatio: 1.88
        Started Games beaten: 2,47%
        Site Rank: 4382/93743 ranked users (TOP 4.76%)
        Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @sirhenrythe5th
          last edited by mitu

          @sirhenrythe5th each system has its own retroarch.cfg (when applicable) - in \\retropie\configs\<system>. If you start a game in that system and use 'Save Configuration' from RGUI, a full retroarch.cfg is saved, overriding most of the defaults set in the \\retropie\configs\all\retroarch.cfg.

          sirhenrythe5thS 2 Replies Last reply Reply Quote 1
          • sirhenrythe5thS
            sirhenrythe5th @mitu
            last edited by

            @mitu ahhhhh!, i see!
            thank you once more mitu, i will try that for sure ;)

            -- Retro-Achievements Username: SirALX --
            RetroRatio: 1.88
            Started Games beaten: 2,47%
            Site Rank: 4382/93743 ranked users (TOP 4.76%)
            Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

            1 Reply Last reply Reply Quote 0
            • sirhenrythe5thS
              sirhenrythe5th @mitu
              last edited by

              @mitu i had a look into the systems retroarch.cfg and had the syntax "Video_font_size = 30.000000".
              This is the value i entered in RGUI / Onscreen Notifications, so there is no mistake :/

              After that I updated (all packages) to v4.6, deinstalled Retroarch, installed it again - the notifications keep being small ignoring the font_size of 30.

              The issue came up with the update from 1.8.4 -> 1.8.5, so i have some hope that i will read in the changelog of 1.8.6 something like "RPI/RGUI: fixed bug notification font size ignored since 1.8.5" :D

              -- Retro-Achievements Username: SirALX --
              RetroRatio: 1.88
              Started Games beaten: 2,47%
              Site Rank: 4382/93743 ranked users (TOP 4.76%)
              Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                You may be right, the video_font_size seems to have no effect in 1.8.5. I'll take a look and compare with 1.8.4.

                1 Reply Last reply Reply Quote 1
                • mituM
                  mitu Global Moderator
                  last edited by mitu

                  OK, so - funny thing - RetroArch changed how the scaling is calculated for the menu widgets font [^1]. There's a new setting now, called Menu Widget Scale Factor, under Settings -> User Interface -> Appearance, which dictates how the font is resized.
                  For the RGUI, this affects only the OSD notifications, for OZONE it will scale both the notifications and the menu font.

                  TL;DR - try changing the menu_scale_factor to see the change in font size. It's a decimal number, if you want to scale up, try 1.something, 2.otherthing, etc.

                  [1] https://github.com/libretro/RetroArch/pull/10114

                  sirhenrythe5thS 1 Reply Last reply Reply Quote 1
                  • sirhenrythe5thS
                    sirhenrythe5th @mitu
                    last edited by sirhenrythe5th

                    @mitu you are a real genius!
                    I will try this as soon as i am back home again.
                    I remember that i saw something like "widget autoscaling" in settings->onscreen display, so if this way does have not effect i will try to turn this off (default=on).
                    This is the right direction, thank you very much once more Mitu!

                    -- Retro-Achievements Username: SirALX --
                    RetroRatio: 1.88
                    Started Games beaten: 2,47%
                    Site Rank: 4382/93743 ranked users (TOP 4.76%)
                    Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

                    1 Reply Last reply Reply Quote 0
                    • sirhenrythe5thS
                      sirhenrythe5th
                      last edited by sirhenrythe5th

                      That was the solution indeed.
                      I deactivated "Widget auto-scaling" in RGUI->Settings->Onscreen Notifications.
                      As soon as you deactivate it two more options appear:

                      • scale Widgets (Full Screen)
                      • scale Widgets (Window)

                      I set the scaling of (Window) to 1.75 and now everything is wonderful :)

                      There is still one difference to 1.8.4., but this is not that worse:
                      in 1.8.4. by deactivating the "onscreen notifications" you got rid of system-messages like "core presets loaded", "input device xy connected to port0" and so on.
                      Now they still appear, propably all these messages are widgets now.

                      Thank you for your help Mitu!

                      -- Retro-Achievements Username: SirALX --
                      RetroRatio: 1.88
                      Started Games beaten: 2,47%
                      Site Rank: 4382/93743 ranked users (TOP 4.76%)
                      Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

                      1 Reply Last reply Reply Quote 0
                      • sirhenrythe5thS
                        sirhenrythe5th
                        last edited by

                        FYI: Retroarch 1.8.6 was released yesterday with more changes to the cheevos/widgets display.

                        -- Retro-Achievements Username: SirALX --
                        RetroRatio: 1.88
                        Started Games beaten: 2,47%
                        Site Rank: 4382/93743 ranked users (TOP 4.76%)
                        Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

                        1 Reply Last reply Reply Quote 0
                        • I
                          inky
                          last edited by inky

                          @mitu said in Changing Onscreen Notification Size:

                          RetroArch

                          The new widgets are great, but I have a problem with scaling when using on my CRT screen via a RGB-pi (SCART).

                          The Widgets appear squashed and unreadable. I suspect this is because I'm using "super resolution" on my CRT as I suspect many do - for me 1536x240.

                          Wondering if there a possibility to please correct for this by adding a horizontal scaling factor? or another setting I should be looking at ?

                          FYI - My menu initially also appeared squashed (though the game was fine) I was able to correct this within Settings -> User Interface -> Appearance - "Lock Aspect Ratio" to OFF
                          rgui_aspect_ratio_lock = "0" in retroarch.cfg

                          IMG_7894

                          mituM 1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator @inky
                            last edited by

                            @inky said in Changing Onscreen Notification Size:

                            Wondering if there a possibility to please correct for this by adding a horizontal scaling factor? or another setting I should be looking at ?

                            Besides the settings already mentioned by @sirhenrythe5th, I don't know any other that affect the size/resolution of the new notification messages. Didn't the old style notification messages had the same issue when using a super-resolution ?

                            I 1 Reply Last reply Reply Quote 1
                            • I
                              inky @mitu
                              last edited by

                              @mitu Ah well, thanks anyway - I posted it as an issue in github to see if the retroarch - developers can help
                              https://github.com/libretro/RetroArch/pull/10114

                              1 Reply Last reply Reply Quote 0
                              • First post
                                Last post

                              Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                              Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.