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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

    Scheduled Pinned Locked Moved Help and Support
    sega saturnemulator
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    • G
      grant2258 Banned @Darksavior
      last edited by

      @Darksavior remove the directory you have already with rm -rf yabause and try again. The 2.5.1 version displaying is because thats the last version libretro updated it with upstream.

      edit fwiw i checked out the latest libretro code merged the latest branch changes the flashing is still there for me on linux64 on shinobi

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @grant2258
        last edited by

        @grant2258 No change.

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        • G
          grant2258 Banned @Darksavior
          last edited by

          @Darksavior not sure what your doing different from roslof it working for him.

          There seems to be some confusion here in general the libretro port seems up to date you can merge the latest into the yabasanshiro branch on libretro 3.1 something. I get flashing in both though. So you can do it that way if you prefer

          roslofR 1 Reply Last reply Reply Quote 0
          • roslofR
            roslof @grant2258
            last edited by roslof

            @Darksavior your symptoms mirrored mine when I was using the .sh script. For it to work properly, with a clean build folder, I just followed the directions from grant2258 a few posts back.

            DarksaviorD 1 Reply Last reply Reply Quote 0
            • DarksaviorD
              Darksavior @roslof
              last edited by Darksavior

              @roslof I'm not using the .sh script. That's opening a can of worms and I have no dev experience. I'm using the directions grant posted. I have started over and since he didn't update his patch, my problem did not change. I delete the folder before starting over, obviously..
              @grant2258 Does it matter that I'm doing this through ssh?

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              • G
                grant2258 Banned
                last edited by

                its working for me and roslof so no idea what going wrong your end i would copy and past one line at a time to rule out any issues with that

                DarksaviorD 1 Reply Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior @grant2258
                  last edited by

                  @grant2258 I am pasting one line at a time. This like the 5th time I've tried. This error has always happened. Is this normal?

                  root@retropie:/home/pi/yabause# git apply pi.patch
                  pi.patch:10: trailing whitespace.
                  
                  pi.patch:153: trailing whitespace.
                          // TOC[99] - Point A0 information
                  pi.patch:768: trailing whitespace.
                          if (ccd->dict == NULL)
                  pi.patch:775: trailing whitespace.
                          while (fgets(text, sizeof(text), ccd_fp) != NULL)
                  pi.patch:782: trailing whitespace.
                                  if (start[0] == '[')
                  warning: squelched 12 whitespace errors
                  warning: 17 lines add whitespace errors.
                  
                  
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                  • G
                    grant2258 Banned
                    last edited by

                    nothing to worry about

                    DarksaviorD 1 Reply Last reply Reply Quote 0
                    • DarksaviorD
                      Darksavior @grant2258
                      last edited by

                      @grant2258 Then I give up. It's fine. Just thought I could get 3.2's changes to try since it seems to fix some games according to the youtube update video.

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                      • G
                        grant2258 Banned @Darksavior
                        last edited by grant2258

                        @Darksavior I mentioned this before I was under the impression the libretro port wasnt being updated from what was posted before. It is in fact pretty up to date(3.1.0).
                        It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date

                        you can merge the lastet updates into the libretro yabasanshiro branch if you want to test it that way. All that needed said was we could merge this change to test :).

                        edit: I compiled the qt standalone shinobi had no flickering issues fwiw really might be wise to test this in standalone mode to see if if its drivers or libretro end issue to get some resolve.

                        edit another update: the flashing is gone when i updated my retroatch (64 bit intel)

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                        • B
                          barbudreadmon @grant2258
                          last edited by

                          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                          It is in fact pretty up to date(3.1.0)

                          Yes, as i said, i'm syncing from time to time, i have to since people keep requesting it.

                          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                          It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date

                          Yes, as i said, i stopped sending anything upstream after the author said he didn't care about libretro when i requested sources to be published.

                          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                          edit another update: the flashing is gone when i updated my retroatch (64 bit intel)

                          Yes, that was a retroarch issue happening when the video driver didn't match the requested context, in your case i guess you had glcore video driver while the core requests gl context, i fixed that last week : now the core properly force RA's video driver even in the case of simple gl/glcore difference.

                          FBNeo developer - github - forum

                          BuZzB 1 Reply Last reply Reply Quote 0
                          • G
                            grant2258 Banned
                            last edited by grant2258

                            thanks for the info seems it was your updates last week that did cause the flashing and worked again after the revert. Hopefully the vita fix can be done another way without the breakage.

                            Ill make any more updates available if there is any on my github for people to test since its umaintained and not something everyone knows how to do if they request it. That way you dont get any requests and people can still test on here.

                            1 Reply Last reply Reply Quote 0
                            • BuZzB
                              BuZz administrators @barbudreadmon
                              last edited by BuZz

                              @barbudreadmon I think you've made your feelings clear enough now. Please can we drop this. This thread is beginning to feel like it's a personal attack. Certainly it's not going to help the cause.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                              • M
                                myzar
                                last edited by myzar

                                I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

                                G quicksilverQ 2 Replies Last reply Reply Quote 2
                                • G
                                  grant2258 Banned @myzar
                                  last edited by

                                  @myzar said in Is Yabasanshiro emulator coming on retropie?:

                                  I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

                                  what region is this for the one your testing so i can test it on x64

                                  1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @myzar
                                    last edited by

                                    @myzar can you post the build instructions you used?

                                    1 Reply Last reply Reply Quote 0
                                    • pjftP
                                      pjft
                                      last edited by pjft

                                      @myzar and if you have it, the runcommand config?

                                      EDIT: I see there are a few dependencies here on the QT libraries. Maybe you'd want to share the build script/steps then indeed?

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                                      • G
                                        grant2258 Banned
                                        last edited by

                                        its basically

                                        cd /yabause/yabause
                                        mkdir build
                                        cd build
                                        cmake ../src
                                        

                                        and any other options you might want you'll need to install dependencies and git clone the firebase-cpp-sdk into src/qt depending where you are when you execute it ie if you where in the first yabause directory you woud do a git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk

                                        1 Reply Last reply Reply Quote 1
                                        • pjftP
                                          pjft
                                          last edited by

                                          @myzar Well, after installing libqt5opengl5, libqt5multimedia5 and xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro on the folder where I have the binary you shared, but that's as far as it goes for now. I'll look more into it tomorrow.

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @pjft
                                            last edited by

                                            @pjft said in Is Yabasanshiro emulator coming on retropie?:

                                            xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro

                                            Hopefully can be run without an x server 😬

                                            pjftP 1 Reply Last reply Reply Quote 0
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