Is Yabasanshiro emulator coming on retropie?
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@Darksavior not sure what your doing different from roslof it working for him.
There seems to be some confusion here in general the libretro port seems up to date you can merge the latest into the yabasanshiro branch on libretro 3.1 something. I get flashing in both though. So you can do it that way if you prefer
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@Darksavior your symptoms mirrored mine when I was using the .sh script. For it to work properly, with a clean build folder, I just followed the directions from grant2258 a few posts back.
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@roslof I'm not using the .sh script. That's opening a can of worms and I have no dev experience. I'm using the directions grant posted. I have started over and since he didn't update his patch, my problem did not change. I delete the folder before starting over, obviously..
@grant2258 Does it matter that I'm doing this through ssh? -
its working for me and roslof so no idea what going wrong your end i would copy and past one line at a time to rule out any issues with that
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@grant2258 I am pasting one line at a time. This like the 5th time I've tried. This error has always happened. Is this normal?
root@retropie:/home/pi/yabause# git apply pi.patch pi.patch:10: trailing whitespace. pi.patch:153: trailing whitespace. // TOC[99] - Point A0 information pi.patch:768: trailing whitespace. if (ccd->dict == NULL) pi.patch:775: trailing whitespace. while (fgets(text, sizeof(text), ccd_fp) != NULL) pi.patch:782: trailing whitespace. if (start[0] == '[') warning: squelched 12 whitespace errors warning: 17 lines add whitespace errors.
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nothing to worry about
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@grant2258 Then I give up. It's fine. Just thought I could get 3.2's changes to try since it seems to fix some games according to the youtube update video.
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@Darksavior I mentioned this before I was under the impression the libretro port wasnt being updated from what was posted before. It is in fact pretty up to date(3.1.0).
It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to dateyou can merge the lastet updates into the libretro yabasanshiro branch if you want to test it that way. All that needed said was we could merge this change to test :).
edit: I compiled the qt standalone shinobi had no flickering issues fwiw really might be wise to test this in standalone mode to see if if its drivers or libretro end issue to get some resolve.
edit another update: the flashing is gone when i updated my retroatch (64 bit intel)
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@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
It is in fact pretty up to date(3.1.0)
Yes, as i said, i'm syncing from time to time, i have to since people keep requesting it.
@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
It just seems libretro isint sending the updates to mainstream but is taking mainstream updates as they come to keep up to date
Yes, as i said, i stopped sending anything upstream after the author said he didn't care about libretro when i requested sources to be published.
@grant2258 said in Is Yabasanshiro emulator coming on retropie?:
edit another update: the flashing is gone when i updated my retroatch (64 bit intel)
Yes, that was a retroarch issue happening when the video driver didn't match the requested context, in your case i guess you had glcore video driver while the core requests gl context, i fixed that last week : now the core properly force RA's video driver even in the case of simple gl/glcore difference.
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thanks for the info seems it was your updates last week that did cause the flashing and worked again after the revert. Hopefully the vita fix can be done another way without the breakage.
Ill make any more updates available if there is any on my github for people to test since its umaintained and not something everyone knows how to do if they request it. That way you dont get any requests and people can still test on here.
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@barbudreadmon I think you've made your feelings clear enough now. Please can we drop this. This thread is beginning to feel like it's a personal attack. Certainly it's not going to help the cause.
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I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev
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@myzar said in Is Yabasanshiro emulator coming on retropie?:
I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev
what region is this for the one your testing so i can test it on x64
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@myzar can you post the build instructions you used?
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@myzar and if you have it, the runcommand config?
EDIT: I see there are a few dependencies here on the QT libraries. Maybe you'd want to share the build script/steps then indeed?
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its basically
cd /yabause/yabause mkdir build cd build cmake ../src
and any other options you might want you'll need to install dependencies and git clone the firebase-cpp-sdk into src/qt depending where you are when you execute it ie if you where in the first yabause directory you woud do a git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk
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@myzar Well, after installing
libqt5opengl5
,libqt5multimedia5
andxinit
I can get something on my screen after exiting ES and runningxinit ./yabasanshiro
on the folder where I have the binary you shared, but that's as far as it goes for now. I'll look more into it tomorrow. -
@pjft said in Is Yabasanshiro emulator coming on retropie?:
xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro
Hopefully can be run without an x server 😬
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@quicksilver Fingers crossed, I'm just making things up as I go :)
So, I got it to boot Die Hard Arcade. Key things:
- Don't enable FPS, it'll crash. Likely OpenGL related.
- Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
- The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
- The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.
So that's where I leave it for today.
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@pjft said in Is Yabasanshiro emulator coming on retropie?:
@quicksilver Fingers crossed, I'm just making things up as I go :)
So, I got it to boot Die Hard Arcade. Key things:
- Don't enable FPS, it'll crash. Likely OpenGL related.
- Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
- The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
- The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.
So that's where I leave it for today.
I did apply the color fix and it needs xinit starting xorg and all qt5 deps , it's an x app , but atleast in daytona and virtuaracing is faster for me, did you enable autoframeskip and switch to dynarec sh ?
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