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    Add support for wii u

    Scheduled Pinned Locked Moved Ideas and Development
    nintendoadd software
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    • UnknownU
      Unknown @IceChes1
      last edited by

      @IceChes1 said in Add support for wii u:

      Wouldn't Wii U choke up the CPU on anything other than a desktop computer? I've seen dolphin on a Pi 4, running the original Wii, and it's CRAP. The Pi 4 was actually 4GB and overclocked to 2000 megahertz. I would think Wii U would cause something to explode.

      Well it probably would melt something if the pi didn't have a fan and heat sink cooling system, but you know that N64 games did not run very well until the pi4 came out. I think the Wii U would be in a similar situation until a newer pi comes out, but it should work on a 64bit desktop computer.

      You can't beat the classics(unless you copy them).

      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by A Former User

        I've begun the outline of a decaf-emu install script. It does NOT work! I thought I'd post it with the hope of either help, or allowing someone else to run with it. I haven't had much time to work on it yet.

        https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/decaf/scriptmodules/emulators/decaf.sh

        currently build fails with:

        [ 19%] Linking CXX static library ../../obj/liblibcpu.a
        [ 19%] Built target libcpu
        [ 19%] Generating generated/vulkan_shaders_bin/gpu7_tiling.comp.spv.h, generated/vulkan_shaders_bin/gpu7_tiling.comp.spv.cpp
        /bin/sh: 1: GLSLANG_VALIDATOR-NOTFOUND: not found
        src/libgpu/CMakeFiles/libgpu.dir/build.make:62: recipe for target 'src/libgpu/generated/vulkan_shaders_bin/gpu7_tiling.comp.spv.h' failed
        make[2]: *** [src/libgpu/generated/vulkan_shaders_bin/gpu7_tiling.comp.spv.h] Error 127
        CMakeFiles/Makefile2:1131: recipe for target 'src/libgpu/CMakeFiles/libgpu.dir/all' failed
        make[1]: *** [src/libgpu/CMakeFiles/libgpu.dir/all] Error 2
        Makefile:129: recipe for target 'all' failed
        make: *** [all] Error 2
        

        A couple of notes:

        1. I am running RetroPie on a PC
        2. I am not sure if my PC is powerful enough for this. I decided one way to find out is to try it out and see what happens.
        3. I haven't actually run the script. I am trying out all the commands manually one step at a time to identify all the information required to script the install.
        1 Reply Last reply Reply Quote 1
        • UnknownU
          Unknown
          last edited by Unknown

          @gderber What kind of firmware are you using? Is it ubuntu? Is your linux software fully up to date?

          You can't beat the classics(unless you copy them).

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @Unknown
            last edited by A Former User

            @Unknown I'm running Xubuntu 18.04. I update it at least weekly. More frequently when trying to compile something and I run into problems. I haven't convinced myself to update to 20.04 yet.

            Not exactly sure what you are asking as far as firmware. Generally when I hear that term, it's super low level hardware specific.

            UnknownU 1 Reply Last reply Reply Quote 1
            • UnknownU
              Unknown
              last edited by

              @gderber Do you have a 64 bit processor? It is required to run this emulator.

              You can't beat the classics(unless you copy them).

              ? 1 Reply Last reply Reply Quote 0
              • UnknownU
                Unknown @A Former User
                last edited by

                @gderber said in Add support for wii u:

                Not exactly sure what you are asking as far as firmware. Generally when I hear that term, it's super low level hardware specific.

                I was asking if you were using Linux as your operating system.

                You can't beat the classics(unless you copy them).

                1 Reply Last reply Reply Quote 0
                • IceChes1I
                  IceChes1
                  last edited by

                  @Unknown said in Add support for wii u:

                  but you know that N64 games did not run very well until the pi4 came out. I think the Wii U would be in a similar situation until a newer pi comes out, but it should work on a 64bit desktop computer.

                  Sorry this reply is a bit late. I wouldn't know. I began my retro-gaming hobby after the Pi 4 was out for quite a while.

                  HOME CONSOLE
                  Pi 4
                  SanDisk 64 GB
                  Master branch install
                  3.5 amp CanaKit PSU
                  Logitech F310, Dell keyboard, Dell mouse, JetFlash Transcend 16 GB USB stick
                  HANDHELD
                  Pi 0 W
                  SanDisk 32 GB
                  Random image I found. Had a driver I needed.
                  IPEGA PG-9157 USB Receiver

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Unknown
                    last edited by

                    @Unknown I'm running this on a i5-4690 with a GTX 750 video card. I'm certain I can run it, I am not certain it'll be fast enough to run it well.

                    1 Reply Last reply Reply Quote 1
                    • UnknownU
                      Unknown
                      last edited by

                      @gderber Do you have an enormous amount of games already on your retro pie? If your memory is full, it would make sense that the emulator wasn't completely installed.

                      You can't beat the classics(unless you copy them).

                      1 Reply Last reply Reply Quote 0
                      • UnknownU
                        Unknown
                        last edited by

                        @gderber Here is a link for what they say is required for Linux:
                        https://github.com/decaf-emu/decaf-emu/blob/master/BUILDING.md#Linux

                        You can't beat the classics(unless you copy them).

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Unknown
                          last edited by A Former User

                          @Unknown This is a problem with building the decaf emulator. I have a 3tb hd about 50% capacity installed. I have 16GB ram in the system.

                          The problem is a missing dependency. One that is not listed in the decaf documentation. I have already identified 2 of those. I haven't identified this one.

                          1 Reply Last reply Reply Quote 1
                          • ?
                            A Former User
                            last edited by

                            I've identified the missing dependencies. Build gets a little further.

                            Current script is at the same link.

                            For some reason even with

                            export CC="/usr/bin/gcc-8"
                            export CXX="/usr/bin/g++-8"
                            

                            Cmake seems determined to use
                            /usr/bin/g++ which is a symlink to /usr/bin/g++-7

                            When I point the symlink for g++ to g++-8 it gets to about 92% completion. Without that change, it gets to about 56%. The decaf docs do specify g++-8 is needed. I don't like the idea of checking a systems g++ symlink and changing if needed.

                            1 Reply Last reply Reply Quote 1
                            • ?
                              A Former User
                              last edited by A Former User

                              A quick update. As long as g++ is a symlink to g++-8 and the SDL frontend is used instead of th QT5 frontend, I have a successful build.

                              1 Reply Last reply Reply Quote 1
                              • UnknownU
                                Unknown
                                last edited by

                                @gderber So decaf is now working?

                                You can't beat the classics(unless you copy them).

                                ? 1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User @Unknown
                                  last edited by

                                  @Unknown I have a successful build. Haven't tried running it yet. It might be this weekend before I get to that.

                                  I want to test the script installation, and use that for testing how well decaf runs.

                                  1 Reply Last reply Reply Quote 1
                                  • UnknownU
                                    Unknown
                                    last edited by

                                    @gderber I understand.

                                    You can't beat the classics(unless you copy them).

                                    1 Reply Last reply Reply Quote 0
                                    • UnknownU
                                      Unknown
                                      last edited by

                                      @gderber Any progress on decaf? Just curious.

                                      You can't beat the classics(unless you copy them).

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @Unknown
                                        last edited by A Former User

                                        @Unknown Script I have installs the decaf-cli binary. Currently it won't run anything. I have more debugging to do.

                                        1 Reply Last reply Reply Quote 1
                                        • UnknownU
                                          Unknown
                                          last edited by

                                          @gderber Do you mind if I ask you about the progress of decaf once a week? If not that's perfectly fine.

                                          You can't beat the classics(unless you copy them).

                                          1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User
                                            last edited by

                                            @Unknown As it currently stands, the installer will install decaf.

                                            Decaf isn't working for me, and the error message is not very helpful. I don't remember exactly what it said, but it was about as helpful as

                                            decaf started
                                            decaf exited
                                            

                                            I've got a few other projects that I'm working on, unfortunately for now, this one is going to the bottom of the pile. I've made available what I have done so far, if you or anyone else would like to work on it and try to get decaf to work, go for it.

                                            1 Reply Last reply Reply Quote 0
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