Add support for wii u
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@Unknown said in Add support for wii u:
but you know that N64 games did not run very well until the pi4 came out. I think the Wii U would be in a similar situation until a newer pi comes out, but it should work on a 64bit desktop computer.
Sorry this reply is a bit late. I wouldn't know. I began my retro-gaming hobby after the Pi 4 was out for quite a while.
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@Unknown I'm running this on a i5-4690 with a GTX 750 video card. I'm certain I can run it, I am not certain it'll be fast enough to run it well.
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@gderber Do you have an enormous amount of games already on your retro pie? If your memory is full, it would make sense that the emulator wasn't completely installed.
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@gderber Here is a link for what they say is required for Linux:
https://github.com/decaf-emu/decaf-emu/blob/master/BUILDING.md#Linux -
@Unknown This is a problem with building the decaf emulator. I have a 3tb hd about 50% capacity installed. I have 16GB ram in the system.
The problem is a missing dependency. One that is not listed in the decaf documentation. I have already identified 2 of those. I haven't identified this one.
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I've identified the missing dependencies. Build gets a little further.
Current script is at the same link.
For some reason even with
export CC="/usr/bin/gcc-8" export CXX="/usr/bin/g++-8"
Cmake seems determined to use
/usr/bin/g++
which is a symlink to/usr/bin/g++-7
When I point the symlink for g++ to g++-8 it gets to about 92% completion. Without that change, it gets to about 56%. The decaf docs do specify g++-8 is needed. I don't like the idea of checking a systems g++ symlink and changing if needed.
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A quick update. As long as g++ is a symlink to g++-8 and the SDL frontend is used instead of th QT5 frontend, I have a successful build.
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@gderber So decaf is now working?
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@Unknown I have a successful build. Haven't tried running it yet. It might be this weekend before I get to that.
I want to test the script installation, and use that for testing how well decaf runs.
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@gderber I understand.
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@gderber Any progress on decaf? Just curious.
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@Unknown Script I have installs the decaf-cli binary. Currently it won't run anything. I have more debugging to do.
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@gderber Do you mind if I ask you about the progress of decaf once a week? If not that's perfectly fine.
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@Unknown As it currently stands, the installer will install decaf.
Decaf isn't working for me, and the error message is not very helpful. I don't remember exactly what it said, but it was about as helpful as
decaf started decaf exited
I've got a few other projects that I'm working on, unfortunately for now, this one is going to the bottom of the pile. I've made available what I have done so far, if you or anyone else would like to work on it and try to get decaf to work, go for it.
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@gderber Can you give me a copy of the code you have written so far? It would save me a lot of time! :)
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@Unknown https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/decaf/scriptmodules/emulators/decaf.sh
Here you go. I didn't realize I broke my link from earlier. It's fixed now.
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@gderber Thanks, so I just try to run this in emulationstation right?
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@Unknown No, add it to your
RetroPie-Setup/scriptmodules/emulators
folder then run retropie_setup.sh select packages, then experimental, then decaf.This will install decaf
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@gderber At that point does it work with emulationstation? Or do I need to run a terminal command? I probably am going to ask a lot more questions because I've never added an emulator to retro pie before.
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@Unknown You'll need to use a terminal command. The same one used to setup RetroPie to begin with,
sudo retropie_setup.sh
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