After trying a few times, and it crashed my pi, it finally just worked, and I was able to map the buttons in emulationstation. The light will always move from left to right at the bottom of the pad, but it seems to work fine (for now).
Update for anyone who is curious, I ended up buying an "8BitDo Adapter 2". After updating the adapter's firmware using 8BitDo's firmware updater, the adapter makes it pretty easy to connect a Nintendo Switch SNES controller to a Retropie.
@crush Yeah, I think Vilros was going for the original 6 button layout rather than the extra features Retro-bit did. The Retro-bit controllers are admittedly a nicer option as far as Genesis goes.
I think I'd prefer my 8bitDo SN30 pro for SNES and Playstation. But I plan to get this set for the NES and N64 options, and the rest can be used as controllers by friends/family. I've yet to decide what I want to do for Sega, but I may just get this one and get the Retro-bit when I have the luxury of extra game budget.
Read your post. Didn't know there was a 3D option.
I had some Yellow/Blue glasses laying around and tested them.
They are from a "Konig electronics" 2d to 3d video converter.
As you know, these glasses are not perfect, but It worked quite well on a normal monitor i must say.
The palette does not work in "anaglyph 3d modus". It all seems to be"white-ish".
I will also try my 3D TV with shutterglasses.
Seems all the 3d options are there !
I checked out the new McDonalds game Grimace's Birthday for Game Boy and Game Boy Color using Tatsuya79 amazing preset Game Boy bezels. You can learn more about his preset bezels here - https://bit.ly/3g80wYP
@TechNovice the biggest thing I would have changed is I would not have used melamine wood, however, then it would not have been a "recycled" project. The angled edges of the melamine cuts like of SOB. Also, Paint adherence has been problematic. I would have also figured out a better method of attached the bezel/plexi where it could be removed without removing the entire monitor for cleaning. Third, the nintendo logo on the marquee is a bit too big, so I had to use double stick tape to secure the marquee instead of a bezel mount. That I can fix, I just need to make a new graphic.
The message about the controller being detected / configured means that RetroArch starts ok. Can you try and enable verbose logging from the Runcommand launch menu when running the game, then exit the game and copy the /dev/shm/runcommand.log file over. Post it's contents on pastebin.com to take a look at what might be the error.
You'll probably need to enable SSH and use WinSCP to copy that file, since it's not available via file shares.