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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Smaller Screen, but "system-wide" (RetroArch emu + Emulationstation)

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emulationstaionscreen areavideo outputsmall screen
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  • S
    SPiNNiX
    last edited by 14 Jun 2020, 12:06

    Hello gamers

    I am working on a tabletop arcade machine that I want to put in a screen that is larger than the hole (31x31cm), so I need to adapt some video tweaks on it.

    As seen on https://github.com/RetroPie/RetroPie-Setup/wiki/Smaller-RetroArch-Screen I assume that I can apply this setting to all RetroArch systems, but I would like to know if there is a setting for emulationstation to change its resolution + initial point (x/y).

    As a system, I could use a Raspberry Pi 2 B with a stock RetroPie (I tried to install RetroPie on Raspbian with Openbox, but failed) or I could buy a cheap x86 machine if I need a proper video card for this issue.

    I 1 Reply Last reply 14 Jun 2020, 12:37 Reply Quote 0
    • I
      IyonUK @SPiNNiX
      last edited by 14 Jun 2020, 12:37

      @SPiNNiX

      Could this be done by fiddling with the overscan settings to create the black border rather than tweaking per emulator?

      S 1 Reply Last reply 14 Jun 2020, 13:55 Reply Quote 0
      • S
        SPiNNiX @IyonUK
        last edited by 14 Jun 2020, 13:55

        @IyonUK I need to try this approach, I can tell you Wednesday when I am back working on the project if it works.

        1 Reply Last reply Reply Quote 0
        • M
          mitu Global Moderator
          last edited by 14 Jun 2020, 16:29

          EmulationStation has a --screensize W H parameter which you can tweak to shrink the visible area. You may need to add also --screenposition X Y to specify the offset in case it's not centered.

          S 2 Replies Last reply 14 Jun 2020, 18:38 Reply Quote 1
          • S
            SPiNNiX @mitu
            last edited by 14 Jun 2020, 18:38

            @mitu Nice, where do I define this if I install RetroPie as a RPi image and I autostart ES?

            1 Reply Last reply Reply Quote 0
            • M
              mitu Global Moderator
              last edited by 14 Jun 2020, 18:40

              EmulationStation is started from /opt/retropie/configs/all/autostart.sh, you need to edit that file and add the right parameters for your screen size.

              1 Reply Last reply Reply Quote 1
              • S
                SPiNNiX @mitu
                last edited by SPiNNiX 16 Jun 2020, 19:44

                @mitu It works, but --screenposition does nothing.

                This works:

                emulationstation --screensize 800 800 --screenoffset 560 140 #auto
                

                But I have still problems with the config file for the emulators. The picture of the game is still too big.

                My /opt/retropie/configs/all/retroarch.cfg file

                ## Skeleton config file for RetroArch
                
                # If set to a directory, the content history playlist will be saved
                # to this directory.
                # content_history_dir =
                
                # Automatically saves a savestate at the end of RetroArch's lifetime.
                # The path is $SRAM_PATH.auto.
                # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
                # savestate_auto_save = false
                # savestate_auto_load = true
                
                # Load libretro from a dynamic location for dynamically built RetroArch.
                # This option is mandatory.
                
                # Path to a libretro implementation.
                # libretro_path = "/path/to/libretro.so"
                
                # Sets log level for libretro cores (GET_LOG_INTERFACE).
                # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
                # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
                # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
                # libretro_log_level = 0
                
                # Enable or disable verbosity level of frontend.
                # log_verbosity = false
                
                # If this option is enabled, every content file loaded in RetroArch will be
                # automatically added to a history list.
                # history_list_enable = true
                
                # Enable performance counters
                # perfcnt_enable = false
                
                # Path to core options config file.
                # This config file is used to expose core-specific options.
                # It will be written to by RetroArch.
                # A default path will be assigned if not set.
                core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
                
                # Path to content history file.
                # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
                # A default path will be assigned if not set.
                # content_history_path =
                
                # Path to music content history file (optional).
                # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
                # A default path will be assigned if not set.
                # content_music_history_path =
                
                # Path to image content history file (optional).
                # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
                # A default path will be assigned if not set.
                # content_image_history_path =
                
                # Path to video content history file (optional).
                # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
                # A default path will be assigned if not set.
                # content_video_history_path =
                
                # Number of entries that will be kept in content history file.
                # content_history_size = 200
                
                # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
                # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
                # content_directory =
                
                # Sets start directory for menu config browser.
                # rgui_config_directory =
                
                # Show startup screen in menu.
                # Is automatically set to false when seen for the first time.
                # This is only updated in config if config_save_on_exit is set to true, however.
                rgui_show_start_screen = "false"
                
                # Flushes config to disk on exit. Useful for menu as settings can be modified.
                # Overwrites the config. #include's and comments are not preserved.
                config_save_on_exit = "false"
                
                # Shows hidden files and folders in directory listings.
                # show_hidden_files = false
                
                #### Driver
                
                # Input driver. Depending on video driver, it might force a different input driver.
                # input_driver = sdl
                
                # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput")
                input_joypad_driver = "udev"
                
                # Video driver to use. "gl", "xvideo", "sdl", "d3d"
                # video_driver = "gl"
                
                # Which context implementation to use.
                # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
                # By default, tries to use first suitable driver.
                # video_context_driver =
                
                # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
                # audio_driver =
                
                # Audio resampler driver backend. Which audio resampler to use.
                # Default will use "sinc".
                # audio_resampler =
                
                # Camera driver.
                # camera_driver =
                
                # Location driver.
                # location_driver =
                
                # Menu driver to use. ("rgui", "xmb", "glui")
                menu_driver = "rgui"
                
                # Record driver. Used when recording video.
                # record_driver =
                
                #### Video
                
                # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
                # by video driver.
                # suspend_screensaver_enable  = true
                
                # Display framerate.
                # fps_show = false
                
                # Display memory.
                # memory_show = false
                
                # Display total number of frames rendered. (only displays if fps_show is enabled)
                # framecount_show =
                
                # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
                # suggests RetroArch to use that particular monitor.
                # video_monitor_index = 0
                
                # Start in fullscreen. Can be changed at runtime.
                video_fullscreen = true
                
                # If fullscreen, prefer using a windowed fullscreen mode.
                # video_windowed_fullscreen = true
                
                # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
                video_fullscreen_x = "0"
                video_fullscreen_y = "0"
                
                
                # Video refresh rate of your CRT monitor.
                # Used to calculate a suitable audio input rate.
                # crt_video_refresh_rate = 59.94
                
                # Video refresh rate of your monitor.
                # Used to calculate a suitable audio input rate.
                # video_refresh_rate = 59.94
                
                # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
                # have video problems with sRGB FBO support enabled.
                # video_force_srgb_disable = false
                
                # If this is true and video_aspect_ratio is not set,
                # aspect ratio is decided by libretro implementation.
                # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
                video_aspect_ratio_auto = "true"
                
                # A floating point value for video aspect ratio (width / height).
                # If this is not set, aspect ratio is assumed to be automatic.
                # Behavior then is defined by video_aspect_ratio_auto.
                # video_aspect_ratio =
                
                # Windowed x resolution scale and y resolution scale
                # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
                # video_scale = 3.0
                
                # Percentage of opacity to use for the window (100 is completely opaque).
                # video_window_opacity = 100
                
                # Whether to enable the default window decorations like border, titlebar etc.
                # video_window_show_decorations = true
                
                # Forcibly disable composition. Only works in Windows Vista/7 for now.
                # video_disable_composition = false
                
                # Video vsync.
                # video_vsync = true
                
                # Interval at which a Vsync swap is performed.
                # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc.
                # video_swap_interval = 1
                
                # Max amount of swapchain images.
                # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
                # video_max_swapchain_images = 3
                
                # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
                # video_hard_sync = false
                
                # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
                # Maximum is 3.
                # video_hard_sync_frames = 0
                
                # Sets how many milliseconds to delay after VSync before running the core.
                # Can reduce latency at cost of higher risk of stuttering.
                # Maximum is 15.
                # video_frame_delay = 0
                
                # Inserts a black frame inbetween frames.
                # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
                # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
                # video_black_frame_insertion = false
                
                # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
                video_threaded = "true"
                
                # Use a shared context for HW rendered libretro cores.
                # Avoids having to assume HW state changes inbetween frames.
                # video_shared_context = false
                
                # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
                video_smooth = "false"
                
                # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
                # video_force_aspect = true
                
                # Only scales video in integer steps.
                # The base size depends on system-reported geometry and aspect ratio.
                # If video_force_aspect is not set, X/Y will be integer scaled independently.
                # video_scale_integer = false
                
                # Index of the aspect ratio selection in the menu.
                # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio
                aspect_ratio_index = "22"
                custom_viewport_width = "800"
                custom_viewport_height = "800"
                custom_viewport_x = "140"
                custom_viewport_y = "560"
                
                
                # Forces cropping of overscanned frames.
                # Exact behavior of this option is implementation specific.
                # video_crop_overscan = true
                
                # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
                # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
                
                # Load video_shader on startup.
                # Other shaders can still be loaded later in runtime.
                video_shader_enable = "true"
                
                # CPU-based video filter. Path to a dynamic library.
                # video_filter =
                
                # Path to a font used for rendering messages. This path must be defined to enable fonts.
                # Do note that the _full_ path of the font is necessary!
                # video_font_path =
                
                # Size of the font rendered in points.
                video_font_size = "24"
                
                # Enable usage of OSD messages.
                # video_font_enable = true
                
                # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
                # [0.0, 0.0] maps to the lower left corner of the screen.
                # video_message_pos_x = 0.05
                # video_message_pos_y = 0.05
                
                # Color for message. The value is treated as a hexadecimal value.
                # It is a regular RGB hex number, i.e. red is "ff0000".
                # video_message_color = ffffff
                
                # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0.
                # video_message_bgcolor_enable = false
                # video_message_bgcolor_red = 0
                # video_message_bgcolor_green = 0
                # video_message_bgcolor_blue = 0
                # video_message_bgcolor_opacity = 1.0
                
                # Allows libretro cores to set rotation modes.
                # Setting this to false will honor, but ignore this request.
                # This is useful for vertically oriented content where one manually rotates the monitor.
                # video_allow_rotate = true
                
                # Forces a certain rotation of the video.
                # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
                # The angle is <value> * 90 degrees counter-clockwise.
                # video_rotation = 0
                
                # Forces a certain orientation of the screen from the operating system.
                # The angle is <value> * 90 degrees counter-clockwise.
                # screen_orientation = 0
                
                #### Audio
                
                # Enable audio.
                # audio_enable = true
                
                # Enable menu audio sounds.
                # audio_enable_menu = false
                # audio_enable_menu_ok = false
                # audio_enable_menu_cancel = false
                # audio_enable_menu_notice = false
                # audio_enable_menu_bgm = false
                
                # Mutes audio.
                # audio_mute_enable = false
                
                # Mutes audio mixer volume globally.
                # audio_mixer_mute_enable = false
                
                # Audio output samplerate.
                # audio_out_rate = 48000
                
                # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
                # audio_device =
                
                # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
                # audio_dsp_plugin =
                
                # Will sync (block) on audio. Recommended.
                # audio_sync = true
                
                # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
                # audio_latency = 64
                
                # Enable audio rate control.
                # audio_rate_control = true
                
                # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
                # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
                # audio_rate_control_delta = 0.005
                
                # Controls maximum audio timing skew. Defines the maximum change in input rate.
                # Input rate = in_rate * (1.0 +/- max_timing_skew)
                # audio_max_timing_skew = 0.05
                
                # Audio volume. Volume is expressed in dB.
                # 0 dB is normal volume. No gain will be applied.
                # Gain can be controlled in runtime with input_volume_up/input_volume_down.
                # audio_volume = 0.0
                
                # Audio mixer volume. Volume is expressed in dB.
                # 0 dB is normal volume. No gain will be applied.
                # audio_mixer_volume = 0.0
                
                #### Overlay
                
                # Enable the overlay.
                # input_overlay_enable = true
                
                # Hide the current overlay from appearing inside the menu.
                # input_overlay_hide_in_menu = true
                
                # Path to input overlay.
                # input_overlay =
                
                # Opacity of all the UI elements of the overlay.
                # input_overlay_opacity = 1.0
                
                # Scale of all UI elements of the overlay.
                # input_overlay_scale = 1.0
                
                #### Input
                
                # Path to input remapping file.
                # input_remapping_path =
                
                # Input bind timer timeout.
                # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
                # input_bind_timeout = 1
                
                # If enabled, overrides the input binds with the remapped binds set for the current core.
                # input_remap_binds_enable = true
                
                # Maximum amount of users supported by RetroArch.
                # input_max_users = 16
                
                # Keyboard layout for input driver if applicable (udev/evdev for now).
                # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
                # input_keyboard_layout =
                
                # Defines axis threshold. Possible values are [0.0, 1.0]
                # input_axis_threshold = 0.5
                
                # input_analog_deadzone = 0.0
                
                # input_analog_sensitivity = 1.0
                
                # Enable input auto-detection. Will attempt to autoconfigure
                # joypads, Plug-and-Play style.
                input_autodetect_enable = "true"
                
                # Show the input descriptors set by the core instead of the
                # default ones.
                # input_descriptor_label_show = true
                
                # Hide input descriptors that were not set by the core.
                # input_descriptor_hide_unbound = false
                
                # Influence how input polling is done inside RetroArch.
                # 0 : Early  - Input polling is performed before call to retro_run.
                # 1 : Normal - Input polling is performed when retro_input_poll is
                #     requested.
                # 2 : Late   - Input polling is performed on first call to retro_input_state
                #     per frame
                #
                # Setting it to 0 or 2 can result in less latency depending on
                # your configuration.
                #
                # When netplay is enabled, the default polling behavior (1) will
                # be used regardless of the value set here.
                # input_poll_type_behavior = 1
                
                # Sets which libretro device is used for a user.
                # Devices are indentified with a number.
                # This is normally saved by the menu.
                # Device IDs are found in libretro.h.
                # These settings are overridden by explicit command-line arguments which refer to input devices.
                # None: 0
                # Joypad (RetroPad): 1
                # Mouse: 2
                # Keyboard: 3
                # Generic Lightgun: 4
                # Joypad w/ Analog (RetroPad + Analog sticks): 5
                # Multitap (SNES specific): 257
                # Super Scope (SNES specific): 260
                # Justifier (SNES specific): 516
                # Justifiers (SNES specific): 772
                
                # input_libretro_device_p1 =
                # input_libretro_device_p2 =
                # input_libretro_device_p3 =
                # input_libretro_device_p4 =
                # input_libretro_device_p5 =
                # input_libretro_device_p6 =
                # input_libretro_device_p7 =
                # input_libretro_device_p8 =
                
                # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
                # is for keypad keys):
                #
                #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
                #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
                #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
                #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
                #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
                #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
                #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
                #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
                #
                # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
                # rather than relying on a default.
                input_player1_a = "q"
                input_player1_b = "e"
                input_player1_y = "x"
                input_player1_x = "z"
                input_player1_start = "num1"
                input_player1_select = "num2"
                input_player1_l = "num3"
                input_player1_r = "num4"
                input_player1_left = "a"
                input_player1_right = "d"
                input_player1_up = "w"
                input_player1_down = "s"
                # input_player1_l2 =
                # input_player1_r2 =
                # input_player1_l3 =
                # input_player1_r3 =
                
                # Two analog sticks (DualShock-esque).
                # Bound as usual, however, if a real analog axis is bound,
                # it can be read as a true analog.
                # Positive X axis is right, Positive Y axis is down.
                # input_player1_l_x_plus =
                # input_player1_l_x_minus =
                # input_player1_l_y_plus =
                # input_player1_l_y_minus =
                # input_player1_r_x_plus =
                # input_player1_r_x_minus =
                # input_player1_r_y_plus =
                # input_player1_r_y_minus =
                
                # If desired, it is possible to override which joypads are being used for user 1 through 8.
                # First joypad available is 0.
                # input_player1_joypad_index = 0
                # input_player2_joypad_index = 1
                # input_player3_joypad_index = 2
                # input_player4_joypad_index = 3
                # input_player5_joypad_index = 4
                # input_player6_joypad_index = 5
                # input_player7_joypad_index = 6
                # input_player8_joypad_index = 7
                
                # Input device buttons.
                # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
                # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
                # E.g. "h0up"
                # input_player1_a_btn =
                # input_player1_b_btn =
                # input_player1_y_btn =
                # input_player1_x_btn =
                # input_player1_start_btn =
                # input_player1_select_btn =
                # input_player1_l_btn =
                # input_player1_r_btn =
                # input_player1_left_btn =
                # input_player1_right_btn =
                # input_player1_up_btn =
                # input_player1_down_btn =
                # input_player1_l2_btn =
                # input_player1_r2_btn =
                # input_player1_l3_btn =
                # input_player1_r3_btn =
                
                # Menu buttons.
                # menu_search_btn      =
                # menu_info_btn        =
                # menu_default_btn     =
                # menu_scroll_down_btn =
                # menu_scroll_up_btn   =
                
                # Swap buttons for OK/Cancel
                menu_swap_ok_cancel_buttons = "false"
                
                # Axis for RetroArch D-Pad.
                # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
                # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
                # input_player1_left_axis =
                # input_player1_right_axis =
                # input_player1_up_axis =
                # input_player1_down_axis =
                
                # Holding the turbo while pressing another button will let the button enter a turbo mode
                # where the button state is modulated with a periodic signal.
                # The modulation stops when the button itself (not turbo button) is released.
                # input_player1_turbo =
                
                # Describes the period and how long of that period a turbo-enabled button should behave.
                # Numbers are described in frames.
                # input_turbo_period = 6
                # input_turbo_duty_cycle = 3
                
                # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
                # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
                
                # Toggles fullscreen.
                # input_toggle_fullscreen = f
                
                # Saves state.
                # input_save_state = f2
                # Loads state.
                # input_load_state = f4
                
                # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
                # When slot is != 0, path will be $path%d, where %d is slot number.
                input_state_slot_increase = "d"
                input_state_slot_decrease = "a"
                
                # Toggles between fast-forwarding and normal speed.
                # input_toggle_fast_forward = space
                
                # Hold for fast-forward. Releasing button disables fast-forward.
                # input_hold_fast_forward = l
                
                # Key to exit RetroArch cleanly.
                # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
                # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
                input_exit_emulator = "num1"
                
                # Applies next and previous shader in directory.
                input_shader_next = "m"
                input_shader_prev = "n"
                
                # Hold button down to rewind. Rewinding must be enabled.
                input_rewind = "r"
                
                # Toggle between recording and not.
                # input_movie_record_toggle = o
                
                # Toggle between paused and non-paused state
                # input_pause_toggle = p
                
                # Frame advance when content is paused
                # input_frame_advance = k
                
                # Reset the content.
                input_reset = "e"
                
                # Cheats.
                # input_cheat_index_plus = y
                # input_cheat_index_minus = t
                # input_cheat_toggle = u
                
                # Mute/unmute audio
                # input_audio_mute = f9
                
                # Take screenshot
                # input_screenshot = f8
                
                # Netplay flip users.
                # input_netplay_flip_players = i
                
                # Hold for slowmotion.
                # input_slowmotion = e
                
                # Enable other hotkeys.
                # If this hotkey is bound to either keyboard, joybutton or joyaxis,
                # all other hotkeys will be disabled unless this hotkey is also held at the same time.
                # This is useful for RETRO_KEYBOARD centric implementations
                # which query a large area of the keyboard, where it is not desirable
                # that hotkeys get in the way.
                
                # Alternatively, all hotkeys for keyboard could be disabled by the user.
                # input_enable_hotkey_btn =
                
                # Increases audio volume.
                # input_volume_up = kp_plus
                # Decreases audio volume.
                # input_volume_down = kp_minus
                
                # Toggles to next overlay. Wraps around.
                # input_overlay_next =
                
                # Toggles eject for disks. Used for multiple-disk content.
                # input_disk_eject_toggle =
                
                # Cycles through disk images. Use after ejecting.
                # Complete by toggling eject again.
                # input_disk_next =
                
                # Toggles menu.
                input_menu_toggle = "z"
                
                # RetroPad button combination to toggle menu
                # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
                # input_menu_toggle_gamepad_combo = 0
                
                # allow any RetroPad to control the menu
                all_users_control_menu = "true"
                
                # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
                # and keeps the mouse pointer inside the window to allow relative mouse input
                # to work better.
                # input_grab_mouse_toggle = f11
                
                #### Menu
                
                # If disabled, will hide 'Online Updater' inside the menu.
                menu_show_online_updater = "false"
                
                # If disabled, will hide the ability to update cores (and core info files) inside the menu.
                menu_show_core_updater = "false"
                
                # If disabled, the libretro core will keep running in the background when we
                # are in the menu.
                # menu_pause_libretro = false
                
                # If disabled, we use separate controls for menu operation.
                menu_unified_controls = "true"
                
                # Enable mouse controls inside the menu.
                # menu_mouse_enable = false
                
                # Enable touch controls inside the menu.
                # menu_pointer_enable = false
                
                # Shows current date and/or time inside menu.
                # menu_timedate_enable = true
                
                # Shows current battery level inside menu.
                # menu_battery_level_enable = true
                
                # Shows current core inside menu.
                # menu_core_enable = true
                
                # Path to an image to set as menu wallpaper.
                # menu_wallpaper =
                
                # Dynamically load a new wallpaper depending on context.
                # menu_dynamic_wallpaper_enable = false
                
                # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
                # menu_thumbnails = 0
                # menu_left_thumbnails = 0
                
                # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically.
                # menu_navigation_wraparound_enable = false
                
                # Filter files being shown in filebrowser by supported extensions.
                # menu_navigation_browser_filter_supported_extensions_enable = true
                
                # Collapse subgroup settings into main group to create one big listing of settings
                # per category.
                # menu_collapse_subgroups_enable = false
                
                #### Core
                #
                # Prevent libretro cores from closing RetroArch on exit by loading a dummy core.
                # load_dummy_on_core_shutdown = "true"
                
                # Check for firmware requirement(s) before loading a content.
                # check_firmware_before_loading = "false"
                
                #### User Interface
                
                # Start UI companion driver's interface on boot (if available).
                # ui_companion_start_on_boot  = true
                
                # Toggle companion UI on startup (currently only used to show the WIMP UI)
                # ui_companion_toggle = false
                
                # Only init the WIMP UI for this session if this is enabled
                # desktop_menu_enable = true
                
                #### Camera
                
                # Override the default camera device the camera driver uses. This is driver dependant.
                # camera_device =
                
                # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
                # camera_allow = false
                
                #### Location
                
                # Override the default privacy permission for cores that want to access location services. Is "false" by default.
                # location_allow = false
                
                #### Core Updater
                
                # URL to core update directory on buildbot.
                # core_updater_buildbot_url = "http://buildbot.libretro.com"
                
                # URL to assets update directory on buildbot.
                # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
                
                # After downloading, automatically extract archives that the downloads are contained inside.
                # core_updater_auto_extract_archive = true
                
                #### Network
                
                # When being client over netplay, use keybinds for user 1.
                # netplay_client_swap_input = false
                
                # The username of the person running RetroArch. This will be used for playing online, for instance.
                # netplay_nickname =
                
                # The amount of delay frames to use for netplay. Increasing this value will increase
                # performance, but introduce more latency.
                # netplay_delay_frames = 0
                
                # Netplay mode for the current user.
                # false is Server, true is Client.
                # netplay_mode = false
                
                # Enable or disable spectator mode for the user during netplay.
                # netplay_spectator_mode_enable = false
                
                # The IP Address of the host to connect to.
                # netplay_ip_address =
                
                # The port of the host IP Address. Can be either a TCP or UDP port.
                # netplay_ip_port = 55435
                
                # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems.
                # netplay_use_mitm_server = false
                
                # The requested MITM server to use.
                # netplay_mitm_server = "nyc"
                
                #### Directory
                
                # Sets the System/BIOS directory.
                # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
                system_directory = "/home/pi/RetroPie/BIOS"
                
                # Save all downloaded files to this directory.
                # core_assets_directory =
                
                # Assets directory. This location is queried by default when menu interfaces try to look for
                # loadable assets, etc.
                # assets_directory =
                
                # Dynamic wallpapers directory. The place to store the wallpapers dynamically
                # loaded by the menu depending on context.
                # dynamic_wallpapers_directory =
                
                # Thumbnails directory. To store thumbnail files.
                # thumbnails_directory =
                
                # File browser directory. Sets start directory for menu file browser.
                rgui_browser_directory = "/home/pi/RetroPie/roms"
                
                # Core directory for libretro core implementations.
                # libretro_directory =
                
                # Core info directory for libretro core information.
                # libretro_info_path =
                
                # Path to content database directory.
                # content_database_path =
                
                # Saved queries are stored to this directory.
                # cursor_directory =
                
                # Path to cheat database directory.
                # cheat_database_path =
                
                # Defines a directory where CPU-based video filters are kept.
                # video_filter_dir =
                
                # Directory where DSP plugins are kept.
                # audio_filter_dir =
                
                # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
                # video_shader_dir =
                
                # Recording output directory. Where recordings are saved.
                # recording_output_directory =
                
                # Recording config directory. Where recording settings are kept.
                # recording_config_directory =
                
                # Overlay directory. Where overlays are kept for easy access.
                # overlay_directory =
                
                # Directory to dump screenshots to.
                # screenshot_directory =
                
                # Directory for joypad autoconfigs.
                # If a joypad is plugged in, that joypad will be autoconfigured if a config file
                # corresponding to that joypad is present in joypad_autoconfig_dir.
                # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
                # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
                # Requires input_autodetect_enable to be enabled.
                # joypad_autoconfig_dir =
                
                # Save all remapped controls to this directory.
                # input_remapping_directory =
                
                # Save all playlists/collections to this directory.
                # playlist_directory =
                
                # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
                # This will be overridden by explicit command line options.
                # savefile_directory =
                
                # Save all save states (*.state) to this directory.
                # This will be overridden by explicit command line options.
                # savestate_directory =
                
                # If set to a directory, content which is temporarily extracted
                # will be extracted to this directory.
                cache_directory = "/tmp/retroarch"
                
                #### Misc
                
                # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
                rewind_enable = "false"
                
                # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
                # The buffer should be approx. 20MB per minute of buffer time.
                rewind_buffer_size = "10"
                
                # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
                rewind_granularity = "2"
                
                # Pause gameplay when window focus is lost.
                # pause_nonactive = true
                
                # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
                # The interval is measured in seconds. A value of 0 disables autosave.
                # autosave_interval =
                
                # Records video after CPU video filter.
                # video_post_filter_record = false
                
                # Records output of GPU shaded material if available.
                # video_gpu_record = false
                
                # Screenshots output of GPU shaded material if available.
                video_gpu_screenshot = "true"
                
                # Watch content shader files for changes and auto-apply as necessary.
                # video_shader_watch_files = false
                
                # Block SRAM from being overwritten when loading save states.
                # Might potentially lead to buggy games.
                # block_sram_overwrite = false
                
                # When saving a savestate, save state index is automatically increased before
                # it is saved.
                # Also, when loading content, the index will be set to the highest existing index.
                # There is no upper bound on the index.
                # savestate_auto_index = false
                
                # Slowmotion ratio. When slowmotion, content will slow down by factor.
                # slowmotion_ratio = 3.0
                
                # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
                # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
                # Do not rely on this cap to be perfectly accurate.
                # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
                # fastforward_ratio = 0.0
                
                # Enable stdin/network command interface.
                # network_cmd_enable = false
                # network_cmd_port = 55355
                # stdin_cmd_enable = false
                
                # Enable Sustained Performance Mode in Android 7.0+
                # sustained_performance_mode = true
                
                # File format to use when writing playlists to disk
                # playlist_use_old_format = false
                
                # Keep track of how long each core+content has been running for over time
                # content_runtime_log = false
                
                # vibrate_on_keypress = false
                
                # Enable device vibration for supported cores
                # enable_device_vibration = false
                input_enable_hotkey = "enter"
                auto_remaps_enable = "true"
                rgui_aspect_ratio_lock = "2"
                menu_show_restart_retroarch = "false"
                xmb_show_add = "false"
                xmb_show_history = "false"
                xmb_show_images = "false"
                xmb_show_music = "false"
                xmb_shadows_enable = "false"
                quit_press_twice = "false"
                

                In addition I have my specs set: RPi 2 B with the preconfigured image "retropie-buster-4.6-rpi2_rpi3.img"

                1 Reply Last reply Reply Quote 0
                • M
                  mitu Global Moderator
                  last edited by 16 Jun 2020, 20:30

                  @SPiNNiX said in Smaller Screen, but "system-wide" (RetroArch emu + Emulationstation):

                  aspect_ratio_index = "22"

                  Try with

                  aspect_ratio_index = "23"
                  
                  1 Reply Last reply Reply Quote 1
                  • S
                    SPiNNiX
                    last edited by 16 Jun 2020, 20:46

                    That's it, thanks.

                    1 Reply Last reply Reply Quote 0
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