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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • B
      barbudreadmon @grant2258
      last edited by

      @grant2258 i think https://www.raspberrypi.org/forums/viewtopic.php?f=68&t=270359&p=1641195&hilit=yabasanshiro#p1641195 is already providing some nice information though, i would be very happy if i ever had a bug report with that much details in any project i'm involved with...

      FBNeo developer - github - forum

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      • G
        grant2258 Banned
        last edited by grant2258

        I dont see any definitive info there. It could still be a core or driver bug at this point. Its a start though anyway dont want a 1000 posts on this again. A solid report with concrete info will sort this issue wherever it is.

        https://github.com/libretro/RetroArch/issues/10711 was assumed to be gcc 10 an it wasnt the truth is stranger than fiction sometimes

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        • B
          barbudreadmon @grant2258
          last edited by barbudreadmon

          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

          https://github.com/libretro/RetroArch/issues/10711 was assumed to be gcc 10 an it wasnt the truth is stranger than fiction sometimes

          More recent version of compilers being sometimes more sensitive to program bug is nothing new, and the whole bug looks like something that would have been totally avoided from the beginning whatever the compiler if the coder used something like ASAN. This bug can't be compared to a bug where one program work properly on every known gles3 devices minus one.

          FBNeo developer - github - forum

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          • dankcushionsD
            dankcushions Global Moderator
            last edited by

            i don't think there's much more to be said about the bug - detailed info is here: https://github.com/devmiyax/yabause/issues/737 - without someone who understands GLES/shader code to look at it (eg, devyimax), no amount of more info will help.

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            • A
              acidtech
              last edited by

              Anyone have success building this on Raspberry PI OS 64bit beta? I've apparently gotten all the dependencies covered but build is failing with:

              Linking CXX executable yabasanshiro
              /usr/bin/ld: firebase-cpp-sdk/external/src/curl-build/lib/libcurl.a(asyn-thread.c.o): in function `gethostbyname_thread':
              /home/pi/yabause/build/src/qt/firebase-cpp-sdk/external/src/curl/lib/asyn-thread.c:315: undefined reference to `Curl_ipv4_resolve_r'
              /usr/bin/ld: firebase-cpp-sdk/external/src/curl-build/lib/libcurl.a(asyn-thread.c.o): in function `Curl_resolver_getaddrinfo':
              /home/pi/yabause/build/src/qt/firebase-cpp-sdk/external/src/curl/lib/asyn-thread.c:594: undefined reference to `Curl_ipv4_resolve_r'
              collect2: error: ld returned 1 exit status
              make[3]: *** [src/qt/CMakeFiles/yabause-qt.dir/build.make:1674: src/qt/yabasanshiro] Error 1
              make[2]: *** [CMakeFiles/Makefile2:380: src/qt/CMakeFiles/yabause-qt.dir/all] Error 2
              make[1]: *** [CMakeFiles/Makefile2:392: src/qt/CMakeFiles/yabause-qt.dir/rule] Error 2
              make: *** [Makefile:264: yabause-qt] Error 2
              

              Any thoughts on what could be the cause?

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              • M
                myzar @acidtech
                last edited by

                @acidtech

                about the cause no , about a quick and dirty hack i would edit asyn-thread.c and remove the reference to Curl_ipv4_resolve_r at line 315 & 594, the emu doesn't need to go online anyway

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                • A
                  acidtech @grant2258
                  last edited by

                  @grant2258 Just confirming this addition worked. Got the retro_arena GUI and even started Sega Rally. Did not have the patched shaders so graphics were not correct and crashed just before the race began, but this is progress.

                  Note I'm working on this using Rasberry Pi OS 64bit beta.

                  Only other change I've made was to rp64.cmake:

                  set(CMAKE_SYSTEM_PROCESSOR arm)
                  to
                  set(CMAKE_SYSTEM_PROCESSOR aarch64)

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                  • A
                    acidtech @myzar
                    last edited by

                    @myzar Yes, I did that and got further but in the end I've switched over to the retro_arena GUI and now I can at least start Sega Rally.

                    I already use QT for app development on Android and iOS. I really don't want to use it when I'm trying to have some fun.

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                    • G
                      grant2258 Banned @acidtech
                      last edited by

                      @acidtech said in Is Yabasanshiro emulator coming on retropie?:

                      @grant2258 Just confirming this addition worked.

                      Are you referring to the SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); if so thats good news!

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                      • A
                        acidtech @grant2258
                        last edited by

                        @grant2258 Yes, SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);

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                        • G
                          grant2258 Banned @acidtech
                          last edited by

                          @acidtech said in Is Yabasanshiro emulator coming on retropie?:

                          nt2258 Yes, SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);

                          nice one I dont have a pi 4 to test with glad it opens up the retro arena port! the diff buzz posted for the shader patch is here. https://github.com/devmiyax/yabause/issues/737 This is the only viable option for this emulator without qt since retroarch support is withdrawn.

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                          • A
                            acidtech @grant2258
                            last edited by

                            @grant2258 With the shader patch Sega Rally is running without errors. A few slow downs on the first track but full speed otherwise it appears(didnt have FPS showing). Not overclocked in nay way. So a good starting point I think.

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                            • M
                              myzar
                              last edited by

                              I confirm that the retro-arena build indeed works adding that ,no qt deps crap and no xserver needed and plus it gets the input from retropie and you can quit without a keyboard , i use the rpi4 in a cab

                              Very good finding @acidtech and thx @grant2258 for the gles workaround

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                              • pjftP
                                pjft @myzar
                                last edited by

                                Thanks for the update!

                                @myzar would it be too much trouble to ask you for the binary and new runcommand string? :)

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                                • M
                                  myzar
                                  last edited by

                                  @pjft no trouble

                                  https://mega.nz/file/qxkQmS4S#t0gGCquEGOQM9NqJWFCPkFqFJZO4UNROzjRKeorE7gQ

                                  for the command line

                                  yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl %ROM%"

                                  for the options you can use look here

                                  https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena

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                                  • pjftP
                                    pjft
                                    last edited by pjft

                                    @myzar Thank you very much! I'll try it out during the weekend. Any noticeable performance changes?

                                    Actually, a question: I'm getting a few errors, even after installing the dependencies.

                                    File not found: 
                                    Cannot initialize ISO-File Virtual Drive
                                    Cannot initialize Game
                                    Preference: opening /home/pi/.yabasanshiro/.config
                                    Preference: fail to getInt Aspect rate
                                    message: [json.exception.type_error.305] cannot use operator[] with number
                                    exception id: 305
                                    

                                    so I must be missing something around here. The games don't boot, and the emulator just gets stuck in a black screen.

                                    I suspect it might be a file path thing somewhere - any clues, or did it just work straight off the bat for you?

                                    Thanks.

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                                    • M
                                      myzar @pjft
                                      last edited by myzar

                                      @pjft my bad i have missed -i

                                      the right string is

                                      yabasanshiro-sdl = "/opt/retropie/emulators/yabasanshiro/yabasanshiro-sdl -i %ROM%"

                                      performace seems the same but this is a lot easier to build and does not need xserver and qt

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                                      • roslofR
                                        roslof
                                        last edited by roslof

                                        This is nice. Thank you for providing, @myzar

                                        It looks like game-specific configurations are generated in /root/.yabasanshiro. Very nice, and unexpected.

                                        Tips for Pi4B:
                                        Tap "ESC" on keyboard to bring up Yaba Sanshiro Menu (instead of Ctrl-S from xserver build)
                                        From Menu, set resolution to "Original" (defaults to Native, which is higher-res and too slow for Pi4B)
                                        Controls are easy to change with this menu.

                                        Not sure if saturn_bios.bin can be used. Tried the old command-line argument for this, but seems to always use RLE bios. Would help with compatibility for some games.

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                                        • pjftP
                                          pjft @roslof
                                          last edited by

                                          @roslof there's a -b flag, worst case we can have two entries in runcommand, one for HLE and one for BIOS.

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                                          • roslofR
                                            roslof @pjft
                                            last edited by

                                            @pjft right with you. Trying to setup two emulators for -sdl.

                                            roslofR 1 Reply Last reply Reply Quote 1
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