Updated EmulationStation for Windows
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@f-caruso Hi! I've been searching but didn't find the places you mentioned, could you give me the exact direction where I could continue asking you for info?
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@jdrassa I apologise if this is a silly question. But is there any way of getting an earlier (2.9) pre-compiled version of your Win32 EmulationStation build? I just updated to 2.10.0 and my iMac (running Parallels Desktop) is just white screening, the log filestating issues with I'm guessing the iMac ATI card and OpenGL? 2.9 ran beautifully. I'm 2 years into an ES theme and I can't figure out how to get older version from GitHub!
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NOTE: Actually if anyone has a win32 version of jdrassas 2.9 binary they could share I'd appreciate it.
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Hi @f-caruso congrats for you job. do you have plans to support netplay ?
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@nadilsonsantana I founded on retrobat V3 =D..thanks ^_^
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@f-caruso Hi, Where can I find your 3 themes for sample, for exemple of "clock" please ?
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@f-caruso What forum can we use to follow your progress on the Batocera fork? I've been using it for a couple weeks and it's great. Got an update today and it broke the theme I was using so I would like to be able to see what changes were made and communicate with you further.
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@LiveFastCyYoung I'm sorry I don't connect here anymore these days. You'll find everything you'll need at the bottom of batocera.org home page. There's a forum where i'm not very active, but I'm often active on batocera's discord.
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@f-caruso said in Updated EmulationStation for Windows:
@LiveFastCyYoung I'm sorry I don't connect here anymore these days. You'll find everything you'll need at the bottom of batocera.org home page. There's a forum where i'm not very active, but I'm often active on batocera's discord.
Joined the Discord. Thanks!
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I'm still struggling with my CD based games. I can't make Emulation Station to work smoothly with them because i have each game in it's own subfolder. The gamelist.xml can't handle that.
So i figure what if i make a separate .cue folder just for EmulationStation and dump all edited cue files there, but this time in one folder. So i did this trick: I opened all cue files in notepad++ and replaced this:
FILE "
To this:
FILE "G:\Emulators\Games\PCE CD\
This way all the cue files should direct to the correct bin files automatically since the paths in the cues are correct. However the games won't load. I have to have the bin files in that folder too, despite not being used by the paths i made. So what am i doing wrong? Can't the cues be separated from bins if the paths inside the cues show where the bins are?
Also, is there any other way for EmulationStation to read subfolders? I still haven't figured out why it can't do something so common.
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One more thing i haven't found how to do is, how to add another rom path for the same system?
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@Imgema said in Updated EmulationStation for Windows:
One more thing i haven't found how to do is, how to add another rom path for the same system?
I don't think EmulationStation supports this. One system has one folder assigned.
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It seems the "jump to..." function doesn't work when you have your roms into subfolders.
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One last issue i think i found. There doesn't seem to be a button that jumps to different letters in the game list. Or one that jumps a screen. You can only browse games one by one. Considering the "jump to..." option doesn't work if your roms are in subfolders (in my case the Playstation) browsing it's list of 500+ games is s slow process. I do remember the RetroPie version having a button that skips letters or screens in the list.
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@Imgema skipping/scrolling can be done with the L/R triggers.
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@mitu said in Updated EmulationStation for Windows:
@Imgema skipping/scrolling can be done with the L/R triggers.
I press them and all it does is the same function as left/right. That is, going to the previous/next system on the line.
I'm using this build https://github.com/fabricecaruso/EmulationStation
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@Imgema said in Updated EmulationStation for Windows:
I'm using this build https://github.com/fabricecaruso/EmulationStation
I see - I think @f-caruso said they're not going to support it here anymore, and use Discord to contact them. Look into their posts, you may be able to find the link.
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This windows version is a god send, thanks so much for the amazing work.
I have two issues that I would like to report:
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The VideoComponent on Windows when using showSnapshotDelay displays the static image properly and then replaces it by the video as expected BEFORE launching a game. However when you exit a game, it returns to the static image as it should EXCEPT the aspect ratio is completely wrong.
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The VideoComponent scaling does not seem to be filtered and seems to be using point sampling when downsizing videos which creates unpleasant aliasing.
What is the best way to get those confirmed? I want to add them to the github list of issues but they recommend posting it here first.
Thanks for your help
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Hi @jdrassa the windows continuous master isn't there to download, any ideas?
Cheers
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No binary to download?
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