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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @Riverstorm
      last edited by arcadez2003

      @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @Rion - I appreciate the work put into the file. Nicely done!

      @arcadez2003 - Sorry, I talked to Grant and he was able to explain some things and the best way to handle them, everything looks fine. The new games should be correct when using the TAB menu to auto-generate the DAT.

      I don't know if you're still paying attention to the issues on m3plus but I think I'm making more of mess than helping trying to update my fork and get the PR submitted correctly.

      I also don't quite understand the hierarchy. Such as fork the repo and then use branches for the updates to keep the PR's separate, then merge them to my fork. Everytime I do a commit to my fork it's bundled with the first PR instead of separate PR's.

      As of now they are all in one, including my fork update PR. Where I switched the head and base master around trying to pull the latest updates into my fork. You can't update your fork without making it PR request to the master repo? Basically I just wanted to resync my fork. I don't quite know what I'm doing or I would submit the updates.

      Basically I don't want to tork off a bunch of folks that are running the m3plus core because of my lack of knowledge and excessive un-squashed/reverted commits. I tried to learn it but I'm still missing a few fundamental pieces to make it all go.

      Your asking the wrong guy honestly, i dont know much about the in's and out's of the git TBH, i just edit a file one at a time in the main branch the git makes the change
      in my fork then i push it to mainline it seems to work 99% of the time :)

      Arcade Addict

      1 Reply Last reply Reply Quote 0
      • RiverstormR
        Riverstorm
        last edited by Riverstorm

        @arcadez2003 - lol...your honesty is refreshing so I don't look like a complete idiot as I'm sure for the guru's this is elementary stuff here! ;) I am struggling a bit but would like to help with the metadata once I figure out how it works. The DAT has to many changes/to large to do direct edits which I think I understand how to do those. The same for the catver.ini.

        I did submit a clean PR on the catver.ini by directly editing the fork but all other new commits on the fork went to the same PR. I think that's where I went wrong. New branch for each PR. Not to mention updating the fork. I closed the first PR, trashed the fork and re-forked with the updates. I just wanted to sync my fork but no joy on how to do it from the website.

        Anyway I honestly tried to understand the off line workflow and put in the time for sure trying. I think I am close but I jut have to take a break and regroup but I can't find the answers I need to understand.

        I have to give props to Grant also, he banged out the list of commands with short explanations and said do that and it should work. I know he's tough but he does know his stuff.

        I know folks don't want to sit around and have a school day explaining the in and outs but sometimes just letting it sink in really helps, we'll see.

        Just to clarify, nothing was wrong with the DAT. Grant said don't use WinMerge due to how it compares or the algorithm is throwing things off. I used Notepad++ to view it straight up and things look exactly correct as they should with the new games you just added.

        arcadez2003A 1 Reply Last reply Reply Quote 0
        • RionR
          Rion
          last edited by Rion

          @arcadez2003

          Same here.

          I have no idea how to submit a Pull Request. But the catver.ini is finished and I apparently made a big bobo and uploaded an older version before so that's not good. Sorry to everyone that filtered your roms with the older version.

          catver_Mame2003Plus_FINAL.ini

          4920 Individual entries with non working games marked as Uncategorized.

          Would someone be so kind to make a Pull Request so that this can be added to github?

          FBNeo rom filtering
          Mame2003 Arcade Bezels
          Fba Arcade Bezels
          Fba NeoGeo Bezels

          ClydeC 1 Reply Last reply Reply Quote 1
          • ClydeC
            Clyde @Rion
            last edited by

            @Rion said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            Sorry to everyone that filtered your roms with the older version.

            That would be me (I did it right before your first release and once again with @Riverstorm's version yesterday), but hey, that's what we retrogaming people do anyway when we get bored because our systems actually got "finished"™ so all that is left left would be to actually play the games. 😁

            Thank you and the others here for your praiseworthy contributions!

            RionR 1 Reply Last reply Reply Quote 0
            • RionR
              Rion @Clyde
              last edited by

              @Clyde

              Yea i know.. Sorry again.

              Hopefully this will make it a little bit easier. In the same share as the catver.ini there is a folder example of how to set up you category's. 21 folders with 169 under folders for the receptive category.

              FBNeo rom filtering
              Mame2003 Arcade Bezels
              Fba Arcade Bezels
              Fba NeoGeo Bezels

              1 Reply Last reply Reply Quote 0
              • arcadez2003A
                arcadez2003
                last edited by

                https://github.com/libretro/mame2003-plus-libretro/pull/833

                Arcade Addict

                RionR 1 Reply Last reply Reply Quote 2
                • arcadez2003A
                  arcadez2003 @Riverstorm
                  last edited by

                  @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  @arcadez2003 - lol...your honesty is refreshing so I don't look like a complete idiot as I'm sure for the guru's this is elementary stuff here! ;) I am struggling a bit but would like to help with the metadata once I figure out how it works. The DAT has to many changes/to large to do direct edits which I think I understand how to do those. The same for the catver.ini.

                  I did submit a clean PR on the catver.ini by directly editing the fork but all other new commits on the fork went to the same PR. I think that's where I went wrong. New branch for each PR. Not to mention updating the fork. I closed the first PR, trashed the fork and re-forked with the updates. I just wanted to sync my fork but no joy on how to do it from the website.

                  Anyway I honestly tried to understand the off line workflow and put in the time for sure trying. I think I am close but I jut have to take a break and regroup but I can't find the answers I need to understand.

                  I have to give props to Grant also, he banged out the list of commands with short explanations and said do that and it should work. I know he's tough but he does know his stuff.

                  I know folks don't want to sit around and have a school day explaining the in and outs but sometimes just letting it sink in really helps, we'll see.

                  Just to clarify, nothing was wrong with the DAT. Grant said don't use WinMerge due to how it compares or the algorithm is throwing things off. I used Notepad++ to view it straight up and things look exactly correct as they should with the new games you just added.

                  Yeah thats the problem the dat is too big to edit and push manually, if you try to do so it'll take so long as to make the github timeout while trying
                  upload the file, i lucked out and it worked once for me but it took many bites at the cherry, so im reluctant to try again less we end up without
                  a dat as the old one has to be removed firstly before adding a new one manually.

                  As i said we need someone who has the github setup on their PC then they simply upload it to the site using the special github tools
                  at the end of the day if the worst comes to the worst and we cant find anyone willing to do it if im sent an up to date dat i'll try it again the risky way :)

                  Arcade Addict

                  1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by Riverstorm

                    @arcadez2003 - Ok I took another crack (another bite at the cherry) at updating the DAT. I appreciate your humor getting through things. It's just taking time to get used to how Github does its workflow. I created a branch from the fork I pulled down to Github Desktop. Created the commit, pushed it back and submitted a pull request based off the branch.

                    I know the last PR I did sat for 2 months and it was a real simple cleanup of the DAT which still has that same issue. If this goes through I will clean up that custom OST for the sake of uniformity with the other OST's if this one goes through.

                    @Rion - I sincerely apologize for all the issues and really appreciate all the work (and patience) you put into the catver.ini, big accomplishment. If I can get the hang of it I promise to be of better help in the future! ;)

                    1 Reply Last reply Reply Quote 1
                    • RiverstormR
                      Riverstorm
                      last edited by

                      DAT Update:

                      https://github.com/libretro/mame2003-plus-libretro/pull/834

                      arcadez2003A 1 Reply Last reply Reply Quote 3
                      • RionR
                        Rion @arcadez2003
                        last edited by Rion

                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        https://github.com/libretro/mame2003-plus-libretro/pull/833

                        Thank you!

                        @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @Rion - I sincerely apologize for all the issues and really appreciate all the work (and patience) you put into the catver.ini, big accomplishment. If I can get the hang of it I promise to be of better help in the future! ;)

                        No worries mate. This was very tedious but fun at the same time. :)

                        FBNeo rom filtering
                        Mame2003 Arcade Bezels
                        Fba Arcade Bezels
                        Fba NeoGeo Bezels

                        1 Reply Last reply Reply Quote 1
                        • arcadez2003A
                          arcadez2003 @Riverstorm
                          last edited by

                          @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          DAT Update:

                          https://github.com/libretro/mame2003-plus-libretro/pull/834

                          It's all fan dabby dozy :)

                          Arcade Addict

                          1 Reply Last reply Reply Quote 0
                          • RionR
                            Rion
                            last edited by

                            New catver.ini up based on latest dat.

                            Added

                            gulunpa=Puzzle / Drop
                            opaopan=Shooter / Flying Horizontal
                            slapshtr=Sports / Hockey
                            tetrisse=Puzzle / Drop
                            tnk3b=Shooter / Driving Vertical
                            

                            FBNeo rom filtering
                            Mame2003 Arcade Bezels
                            Fba Arcade Bezels
                            Fba NeoGeo Bezels

                            1 Reply Last reply Reply Quote 3
                            • RiverstormR
                              Riverstorm
                              last edited by

                              @Rion - Ok, the new updates are submitted. ;) My plan was to do your new catver.ini first but arcardez beat me to it so I did the DAT to test. Here's the PR:

                              https://github.com/libretro/mame2003-plus-libretro/pull/836

                              I know what you mean by tedious. I've been updating the resolution_db file for shaders. I think Udb posted one a while ago for fbeno .44 that I grabbed from that thread. It has 100's of missing resolutions for clones. I know it's out of date almost immediately but it's newer than the original one for fbalpha. Anyway it's a line by line update but like you I do a few minutes here and there which I don't mind.

                              1 Reply Last reply Reply Quote 3
                              • T
                                TedMaul @johnodon
                                last edited by

                                @johnodon perfect - thank you!!

                                1 Reply Last reply Reply Quote 0
                                • johnodonJ
                                  johnodon
                                  last edited by

                                  outfxies was discussed earlier in this thread but just wondering if there is any update. Sound is still listed as preliminary...

                                  <driver status="good" color="good" sound="preliminary" palettesize="8192"/>
                                  

                                  Current MAME (not Libretro) plays without issue.

                                  1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003
                                    last edited by arcadez2003

                                    MAME2003 would require two extra sound cores + a new M37710 CPU core to emulate the sound for Outfoxies and the rest of the Namco NB1 + NB2 games
                                    the sound cores would not be too difficult however the CPU core is in no way compatible with our codebase, so it's a non starter otherwise i would have
                                    hooked up the sound for these games already.

                                    But of course nothing is impossible in this world, if someone with more talent than me were to come along and radically rework the M37710 so it would be
                                    compatible with the MAME2003 codebase then you might one day have sound and music in Outfoxies, maybe a bounty might do the trick

                                    These are the changes to the codebase which would be required........

                                    0.100u1: R. Belmont fixed incorrect voices in the NB-1 games.
                                    0.99u9: Added sndhrdw\namcoc7x.c/h. Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16128000 Hz) CPU2 and C352 (16128000 Hz) stereo sound.

                                    Arcade Addict

                                    1 Reply Last reply Reply Quote 2
                                    • B
                                      bluestang
                                      last edited by bluestang

                                      @barbudreadmon @arcadez2003 Can any of you explain how the sound driver works? ADSP2105?

                                      A very weird development, but I was messing around with the aarch (64-bit RPiOS) version of RetroPie and accidentally disabled the sound for mame2003-plus. I loaded up Killer Instinct and it was getting up to 120 fps on what I presume are the "speed ups". This was also using the Vulkan driver.

                                      So I'm wondering if the slowdowns are caused by the sound driver instead. Later versions of mame have better implementations of the ADSP21XX series...

                                      1 Reply Last reply Reply Quote 0
                                      • REK607R
                                        REK607
                                        last edited by

                                        Is Dungeon Magic working fine? I found my dungeonm.zip working slow with choppy sound and music.

                                        DarksaviorD 1 Reply Last reply Reply Quote 0
                                        • DarksaviorD
                                          Darksavior @REK607
                                          last edited by

                                          @REK607 That's a taito f3 game. Your pi is too slow to run it. Get a pi4.

                                          REK607R 1 Reply Last reply Reply Quote 0
                                          • REK607R
                                            REK607 @Darksavior
                                            last edited by

                                            @Darksavior oh I see, that makes sense because I'm on a RPi 3B, thank you!

                                            DarksaviorD 1 Reply Last reply Reply Quote 0
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