RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mystical Ninja Starring Goeman on N64 - has anyone had any joy with this on Pi4?

    Scheduled Pinned Locked Moved Help and Support
    n64mupen64emulationgoeman
    57 Posts 5 Posters 7.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      AdamBeGood @retropieuser555
      last edited by

      @retropieuser555 Wow, you're really ripping through it! I have a 18 month old, she cuts into my playing time a bit.

      Great shout on the workaround for the Dragon crash, I'll let you know if that occurs when I get there. Workaround sounds annoying but not so annoying that it makes playing the game pointless.

      1 Reply Last reply Reply Quote 1
      • retropieuser555R
        retropieuser555
        last edited by

        Okay so finished the game just now. Nothing really slows it down much, you just encounter a few crashes during gameplay. But it's doable with a couple of other tricks:-

        The Blue Dragon Fast Travel causes a crash. So save state, switch to another plugin, use it then save and go back to Rice.

        Also I discovered loading the World Map at any time will crash (Start then Z Button)

        The second Impact boss (the big Fish Robot). Right before the fight starts Rice crashes back to emulationstation. So save there and switch to GLideN64 for the fight. It works ok in this Impact battle compared to normal gameplay.

        For the final boss the sound gets a bit messed up but it is fine in Rice, you don't need to switch to GlideN64 (it seems to play terribly in that plugin)

        Oh and the credits crashed in Rice ha! Typical, you get right to the end of the game and the emulator crashes! But again, just make a save state and switch to GLideN64 if you want to see all the credits.

        I didn't collect all the Fortune Cats so no idea if the Boss Rush mode works or whatever.

        All in, for a big fan of the game it's worth playing; you don't encounter these crashes for a fair bit of gameplay anyway. Good Luck!

        Pi 5 4GB

        Retroflag GPI with raspberry pi zero 2 w/ wifi

        Retroachievements:- lovelessrapture

        A 1 Reply Last reply Reply Quote 1
        • A
          AdamBeGood @retropieuser555
          last edited by

          @retropieuser555 I'll let you know when I get to the points you mention. My World Map doesn't crash though, I've at least got that far!

          Well done for finishing it!

          retropieuser555R 1 Reply Last reply Reply Quote 1
          • retropieuser555R
            retropieuser555 @AdamBeGood
            last edited by

            @AdamBeGood That's interesting the World map doesn't cause a crash for you?

            https://pastebin.com/12zW6DkD - That's my run command log after that crash, although honestly no idea what that means.

            what's in your [video-rice] config, maybe there's something different aside from the screen update. and sound fix.

            As I even deleted moved the config file and let the emulator give me a fresh one, but it still crashes when you try and call the world map.

            Pi 5 4GB

            Retroflag GPI with raspberry pi zero 2 w/ wifi

            Retroachievements:- lovelessrapture

            A 1 Reply Last reply Reply Quote 0
            • A
              AdamBeGood @retropieuser555
              last edited by AdamBeGood

              @retropieuser555 I'm not by my computer now, but my settings for Rice are the same as Quicksilver's, and he posted his config in an earlier message. Have a check against that!

              Here it is: https://pastebin.com/2CY08bU8

              1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @retropieuser555
                last edited by

                @retropieuser555 said in Mystical Ninja Starring Goeman on N64 - has anyone had any joy with this on Pi4?:

                I changed the screen update setting and audio to trivial on my older pi3b+

                Gles2rice screen update setting doesn't need to be changed on older model Pi's. Just the pi 4. Otherwise you might cause issues rather than fix them.

                retropieuser555R 1 Reply Last reply Reply Quote 1
                • retropieuser555R
                  retropieuser555 @quicksilver
                  last edited by retropieuser555

                  @quicksilver It's odd but on my older pi3b+ changing that setting screen update getting for Rice did give a small framerate increase for this game. But you're right, doing so may have messed up some other games using Gles2rice on my pi3b+. I don't really use my older pi for gaming now and this does seem to be the only game I use this video plugin for, every other game I find myself using GlideN64.

                  @AdamBeGood I found out how to get the European Rom working by the way if you're interested, and oddly enough for me, this EU Rom doesn't crash at the Blue Dragon or when viewing the world map. Maybe I just have a bad NTSC/USA rom. Bu the game is totally working as far as I can tell.

                  To get the PAL/Europe version working, in /opt/retropie/configs/n64 in the file RiceVideoLinux.ini, add the following in:-

                  {be0f36f51d69f12b-50}
                  Name=Mystical Ninja
                  FastLoadTile
                  FrameBufferEmulation=0
                  

                  It seems the .ini file only had exceptions for the US Rom, so once you add this in, the FastLoadTile function will work on the Europe Rom too.

                  Edit: Also if you want the JPN rom to work add the following:-

                  {8b162c83aecda256-4a}
                  Name=Ganbare Goemon
                  FastLoadTile
                  FrameBufferEmulation=0
                  

                  Not too sure of the differences, the cutscene at the start has voice acting though. But in case anyone tries to get this game working and hits the problems we have here, any version of the game should work with these lines added into the Rice ini file.

                  Pi 5 4GB

                  Retroflag GPI with raspberry pi zero 2 w/ wifi

                  Retroachievements:- lovelessrapture

                  A 1 Reply Last reply Reply Quote 0
                  • A
                    AdamBeGood @retropieuser555
                    last edited by AdamBeGood

                    @retropieuser555 Great work! How did you figure that out?

                    As my US version is working now, I think I'll leave it at that. I think EU and US are the same apart from the title screen. I might have a look at the Japanese version though.

                    Edit: I ended up going back to the European version and your fix worked. It didn't for the Japanese version, but I probably did something incorrect and I am not minded to look into it as it really isn't important. Good to have the version I played back in the day up and running, thanks for the help!

                    retropieuser555R 1 Reply Last reply Reply Quote 1
                    • retropieuser555R
                      retropieuser555 @AdamBeGood
                      last edited by

                      @AdamBeGood interesting, I guess it's different versions of the ROM. In the rice.ini file I don't know how to generate the CRC numbers for them, I think you need to use some windows specific programs. Mupen64plus.ini file seems to use a CRC number too but it's not the same as the ones in Rice oddly. But given we are using Rice just for this one Goemon game, I don't wanna go digging that much further ha. What's surprising to me, I'd love to know what the FastLoadTile function does and if there's an equivalent on GlideN64

                      Pi 5 4GB

                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                      Retroachievements:- lovelessrapture

                      A 1 Reply Last reply Reply Quote 1
                      • A
                        AdamBeGood @retropieuser555
                        last edited by AdamBeGood

                        @retropieuser555 I am sure it could be made to work, but it really doesn't seem worth it. Agree on not going mad digging all the time - there are enough relevant problems to deal with, don't need to invent more.

                        I would be interested to know what that does also.... Does Pilotwings have it set? I wonder if other games don't have it set and would benefit? Trying to think which games I use Rice for...

                        retropieuser555R 1 Reply Last reply Reply Quote 0
                        • retropieuser555R
                          retropieuser555 @AdamBeGood
                          last edited by

                          @AdamBeGood Silly question as I don't know the game that well (didn't have it as a kid), what's wrong with pilot wings on GlideN64? I seems to run okay to me as far as I can tell on the first level. Is there later stuff that breaks in game?

                          Pi 5 4GB

                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                          Retroachievements:- lovelessrapture

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            AdamBeGood @retropieuser555
                            last edited by AdamBeGood

                            @retropieuser555 For me, it just wasn't running well... I haven't tried it for a while though and I have rebuilt my Mupen64Plus. Let me have a check.

                            Edit: the performance of both is pretty comparable now, and using GlideN64 you don't get the borders that you do with Rice so that might be my preference now. I may need to play it for a bit longer. Pilotwings definitely didn't work as well on GlideN64 previously, maybe it is because I've updated it or maybe I changed something, I'm not sure. But I am sure it didn't run as well at a previous point... Sorry that isn't more help.

                            I don't think the game gets at all any more graphically intensive, if it is smooth for you at the start then I think you should be good.

                            1 Reply Last reply Reply Quote 0
                            • retropieuser555R
                              retropieuser555
                              last edited by

                              Btw, for testing things out a little more I've done another play-through of the PAL rom of Mystical Ninja and it doesn't have any of the crashes I experienced during my run-through with that US rom I used. So I have a feeling that rom was faulty in some way. Right through to the credits, no issues at all except a few slowdowns in the final boss.

                              Pi 5 4GB

                              Retroflag GPI with raspberry pi zero 2 w/ wifi

                              Retroachievements:- lovelessrapture

                              A 1 Reply Last reply Reply Quote 1
                              • A
                                AdamBeGood @retropieuser555
                                last edited by

                                @retropieuser555 Superb - hopefully I've got a good one then!

                                1 Reply Last reply Reply Quote 1
                                • First post
                                  Last post

                                Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.