New port installer: OpenMW (Morrowind)
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Pi3B+
Log started at: Tue 14 Jul 2020 08:52:26 AM CEST RetroPie-Setup version: 4.6.4 (1d1d4152) System: Raspbian GNU/Linux 10 (buster) - Linux retropie 4.19.118-v7+ #1311 SMP Mon Apr 27 14:21:24 BST 2020 armv7l GNU/Linux = = = = = = = = = = = = = = = = = = = = = Installing dependencies for 'openmw' : openmw - Morrowind source port = = = = = = = = = = = = = = = = = = = = = Did not find needed dependencies: libopenal-dev. Trying to install them now. Hit:1 http://archive.raspberrypi.org/debian buster InRelease Hit:2 http://raspbian.raspberrypi.org/raspbian buster InRelease Reading package lists... Reading package lists... Building dependency tree... Reading state information... The following NEW packages will be installed: libopenal-dev 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 31.1 kB of archives. After this operation, 163 kB of additional disk space will be used. Get:1 http://mirror.dkm.cz/raspbian/raspbian buster/main armhf libopenal-dev armhf 1:1.19.1-1 [31.1 kB] Fetched 31.1 kB in 1s (39.6 kB/s) Selecting previously unselected package libopenal-dev:armhf. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 105760 files and directories currently installed.) Preparing to unpack .../libopenal-dev_1%3a1.19.1-1_armhf.deb ... Unpacking libopenal-dev:armhf (1:1.19.1-1) ... Setting up libopenal-dev:armhf (1:1.19.1-1) ... /home/pi/RetroPie-Setup/tmp/build/openmw /home/pi = = = = = = = = = = = = = = = = = = = = = Getting sources for 'openmw' : openmw - Morrowind source port = = = = = = = = = = = = = = = = = = = = = git clone --recursive --branch master "https://gitlab.com/OpenMW/openmw.git" "/home/pi/RetroPie-Setup/tmp/build/openmw" Cloning into '/home/pi/RetroPie-Setup/tmp/build/openmw'... Winding back https://gitlab.com/OpenMW/openmw.git->master to commit: #openmw-0.46.0 Switched to a new branch 'openmw-0.46.0' HEAD is now in branch 'heads/openmw-0.46.0' at commit '0abcb54f51ec4a3979039b2e94ccdc5aa57920ec' /home/pi /home/pi/RetroPie-Setup/tmp/build/openmw /home/pi = = = = = = = = = = = = = = = = = = = = = Building 'openmw' : openmw - Morrowind source port = = = = = = = = = = = = = = = = = = = = = -- The C compiler identification is GNU 8.3.0 -- The CXX compiler identification is GNU 8.3.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Configuring OpenMW... -- Found Git: /usr/bin/git (found version "2.20.1") -- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so -- Using Qt4 qmake: could not exec '/usr/lib/arm-linux-gnueabihf/qt4/bin/qmake': No such file or directory CMake Error at /usr/share/cmake-3.13/Modules/FindQt4.cmake:1313 (message): Found unsuitable Qt version "" from NOTFOUND, this code requires Qt 4.x Call Stack (most recent call first): CMakeLists.txt:157 (find_package) -- Configuring incomplete, errors occurred! See also "/home/pi/RetroPie-Setup/tmp/build/openmw/build/CMakeFiles/CMakeOutput.log". make: *** No rule to make target 'clean'. Stop. make: *** No targets specified and no makefile found. Stop. /home/pi Could not successfully build openmw - openmw - Morrowind source port (/home/pi/RetroPie-Setup/tmp/build/openmw/build/bsatool not found). Log ended at: Tue 14 Jul 2020 08:53:18 AM CEST Total running time: 0 hours, 0 mins, 52 secs
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@roxton same error I had. If I'm reading the log right, I believe a newer version of
cmake
is required. It will need to be built from source. -
@quicksilver how do you build OSG from the fork.
i tried and still cant do it. i have build from the main apt repository for OSG. but not from fork. so know that im doing something wrong -
@ExarKunIv try this:
git clone --recursive --depth 1 https://github.com/OpenMW/osg.git cd osg cmake . -DBUILD_OSG_PLUGINS_BY_DEFAULT=0 -DBUILD_OSG_PLUGIN_OSG=1 -DBUILD_OSG_PLUGIN_DDS=1 -DBUILD_OSG_PLUGIN_TGA=1 -DBUILD_OSG_PLUGIN_BMP=1 -DBUILD_OSG_PLUGIN_JPEG=1 -DBUILD_OSG_PLUGIN_PNG=1 -DBUILD_OSG_PLUGIN_FREETYPE=1 -DBUILD_OSG_DEPRECATED_SERIALIZERS=0 -DOPENGL_PROFILE=GL2 -DOSG_GLES1_AVAILABLE=FALSE -DOSG_GLES2_AVAILABLE=FALSE -DOSG_GLES3_AVAILABLE=FALSE make sudo make install
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i get this
Parse error in command line argument: -DOPENGL_PROFILE Should be: VAR:type=value CMake Error: No cmake script provided. CMake Error: Problem processing arguments. Aborting.
when i use
cmake ../OpenSceneGraph -DBUILD_OSG_PLUGINS_BY_DEFAULT=0 -DBUILD_OSG_PLUGIN_OSG=1 -DBUILD_OSG_PLUGIN_DDS=1 -DBUILD_OSG_PLUGIN_TGA=1 -DBUILD_OSG_PLUGIN_BMP=1 -DBUILD_OSG_PLUGIN_JPEG=1 -DBUILD_OSG_PLUGIN_PNG=1 -DBUILD_OSG_PLUGIN_FREETYPE=1 -DBUILD_OSG_DEPRECATED_SERIALIZERS=0 -DOPENGL_PROFILE GL2 -DOSG_GLES1_AVAILABLE FALSE -DOSG_GLES2_AVAILABLE FALSE -DOSG_GLES3_AVAILABLE FALSE
not sure what that means other then it dont want to. lol
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@ExarKunIv I modified the above instructions, try it again.
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@quicksilver still same thing. not sure whats going on, but for now ill think ill go back to seeing why blake stone is not working anymore
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@ExarKunIv my wife has been working from home all week, so has been dominating my PC. Once I have a chance to use it again I'll test out my instructions to see where I'm steering you wrong.
Edit: ok so I was able to ssh into my pi using my phone and see my mistake. I have fixed the above instructions, and they should work for you now.
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@quicksilver ok this time it worked just fine. thanks for your help. i would of never figured that out.
i still dont know what most of what you posted even means, lol
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@ExarKunIv I just copy pasted what the OpenMW build instructions said to plus some stuff I read on their forums. Essentially it's disabling OSG from building plugins that aren't needed for OpenMW and its disabling OpenGLES and forcing desktop OpenGL.
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@quicksilver i see where you got that from now that i did take a better look at it
@gderber your script did work for me just fine. i have not tested the game just yet.
im sure that @quicksilver is right and a new version of cmake is needed.
i did not have a problem but i know that i have version 3.15.4 installed from a different game i built from source -
Interesting stuff.
After building and installing cmake 3.18 and openmw's osg fork, I attempted to run the script again.
The script did not install dependencies in my case and I had to install them manually.
After they were installed, I launched the script again, it built 48% of openmw (according to Make) and then failed as if someone killed it.Log.
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@quicksilver this script is no longer working now.
and i have messed with trying to get it to compile again, but it not do the cmake.i already have OSG complied. and still no go.
i did try to get cmake 3.15.4 to install again but it does not seem to be working. keeps failing at diffent point.
if i run the srcipt i get this error
-- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so -- Using Qt4 qmake: could not exec '/usr/lib/arm-linux-gnueabihf/qt4/bin/qmake': No such file or directory CMake Error at /usr/local/share/cmake-3.15/Modules/FindQt4.cmake:1314 (message): Found unsuitable Qt version "" from NOTFOUND, this code requires Qt 4.x Call Stack (most recent call first): CMakeLists.txt:157 (find_package) ``
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@exarkuniv this script never worked for me. See my first post on this thread.
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@quicksilver i did get it to work at one point, but i think i found my problem at least
the dependencies in the script where not installing. so that's what i was missing
once my compiling is done ill give it a shot again.
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@quicksilver yes that was it. the list of dependencies in the script was not being checked and or installed if missing.
once i did that i was able to run the setup script fine.
now i did install cmake 3.15.4 so i dont know if that also was causing a error or not.i might try a clean load on a different card and test to make sure for other people looking in to this
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@exarkuniv I've successfully compiled/installed OpenMW (and the graphics driver) using the updated script on your repo. However, after running it I'll get an "Unhandled fault: alignment exception (0xa21) at 0xa50d3008" error and the game stops loading.
If you have any ideas how to resolve this, I would love to hear from you. Merry Christmas! 🎄
EDIT: I've managed to fix it. A bit of debugging learned that it doesn't like *.bik video files. After changing "Video" to "#Video" it successfully loaded the game! The only remaining issue is that it doesn't properly exits to EmulationStation but quits to a blank screen.
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@boolean yes. I think might of had that not to have to video files in the help me doc. But I can't remember.
And yes it has the same problem as doom3 port
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@exarkuniv said in New port installer: OpenMW (Morrowind):
And yes it has the same problem as doom3 port
Interesting, I don't remember this being an issue when I compiled OpenMW. Have you tried launching directly to the game menu and skipping the launcher? iirc, that's how I had mine set up.
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@quicksilver I don't remember at the moment. I believe I have mine set up that way also.
I'll check again once Im back at my system.
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