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    New port installer: OpenMW (Morrowind)

    Scheduled Pinned Locked Moved Ideas and Development
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    • ExarKunIvE
      ExarKunIv @quicksilver
      last edited by

      @quicksilver

      i get this

      Parse error in command line argument: -DOPENGL_PROFILE
      Should be: VAR:type=value
      CMake Error: No cmake script provided.
      CMake Error: Problem processing arguments. Aborting.
      

      when i use
      cmake ../OpenSceneGraph -DBUILD_OSG_PLUGINS_BY_DEFAULT=0 -DBUILD_OSG_PLUGIN_OSG=1 -DBUILD_OSG_PLUGIN_DDS=1 -DBUILD_OSG_PLUGIN_TGA=1 -DBUILD_OSG_PLUGIN_BMP=1 -DBUILD_OSG_PLUGIN_JPEG=1 -DBUILD_OSG_PLUGIN_PNG=1 -DBUILD_OSG_PLUGIN_FREETYPE=1 -DBUILD_OSG_DEPRECATED_SERIALIZERS=0 -DOPENGL_PROFILE GL2 -DOSG_GLES1_AVAILABLE FALSE -DOSG_GLES2_AVAILABLE FALSE -DOSG_GLES3_AVAILABLE FALSE

      not sure what that means other then it dont want to. lol

      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @ExarKunIv
        last edited by

        @ExarKunIv I modified the above instructions, try it again.

        ExarKunIvE 1 Reply Last reply Reply Quote 0
        • ExarKunIvE
          ExarKunIv @quicksilver
          last edited by

          @quicksilver still same thing. not sure whats going on, but for now ill think ill go back to seeing why blake stone is not working anymore

          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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          • quicksilverQ
            quicksilver @ExarKunIv
            last edited by quicksilver

            @ExarKunIv my wife has been working from home all week, so has been dominating my PC. Once I have a chance to use it again I'll test out my instructions to see where I'm steering you wrong.

            Edit: ok so I was able to ssh into my pi using my phone and see my mistake. I have fixed the above instructions, and they should work for you now.

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            • ExarKunIvE
              ExarKunIv @quicksilver
              last edited by

              @quicksilver ok this time it worked just fine. thanks for your help. i would of never figured that out.

              i still dont know what most of what you posted even means, lol

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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              • quicksilverQ
                quicksilver @ExarKunIv
                last edited by

                @ExarKunIv I just copy pasted what the OpenMW build instructions said to plus some stuff I read on their forums. Essentially it's disabling OSG from building plugins that aren't needed for OpenMW and its disabling OpenGLES and forcing desktop OpenGL.

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                • ExarKunIvE
                  ExarKunIv @quicksilver
                  last edited by

                  @quicksilver i see where you got that from now that i did take a better look at it

                  @gderber your script did work for me just fine. i have not tested the game just yet.
                  im sure that @quicksilver is right and a new version of cmake is needed.
                  i did not have a problem but i know that i have version 3.15.4 installed from a different game i built from source

                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                  • R
                    roxton
                    last edited by roxton

                    Interesting stuff.
                    After building and installing cmake 3.18 and openmw's osg fork, I attempted to run the script again.
                    The script did not install dependencies in my case and I had to install them manually.
                    After they were installed, I launched the script again, it built 48% of openmw (according to Make) and then failed as if someone killed it.

                    Log.

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                    • ExarKunIvE
                      ExarKunIv
                      last edited by ExarKunIv

                      @quicksilver this script is no longer working now.
                      and i have messed with trying to get it to compile again, but it not do the cmake.

                      i already have OSG complied. and still no go.

                      i did try to get cmake 3.15.4 to install again but it does not seem to be working. keeps failing at diffent point.

                      if i run the srcipt i get this error

                      -- Found OpenGL: /usr/lib/arm-linux-gnueabihf/libGL.so   
                      -- Using Qt4
                      qmake: could not exec '/usr/lib/arm-linux-gnueabihf/qt4/bin/qmake': No such file or directory
                      CMake Error at /usr/local/share/cmake-3.15/Modules/FindQt4.cmake:1314 (message):
                        Found unsuitable Qt version "" from NOTFOUND, this code requires Qt 4.x
                      Call Stack (most recent call first):
                        CMakeLists.txt:157 (find_package)
                      ``

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                      • quicksilverQ
                        quicksilver @ExarKunIv
                        last edited by

                        @exarkuniv this script never worked for me. See my first post on this thread.

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                        • ExarKunIvE
                          ExarKunIv @quicksilver
                          last edited by

                          @quicksilver i did get it to work at one point, but i think i found my problem at least

                          the dependencies in the script where not installing. so that's what i was missing

                          once my compiling is done ill give it a shot again.

                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                          • ExarKunIvE
                            ExarKunIv @quicksilver
                            last edited by

                            @quicksilver yes that was it. the list of dependencies in the script was not being checked and or installed if missing.

                            once i did that i was able to run the setup script fine.
                            now i did install cmake 3.15.4 so i dont know if that also was causing a error or not.

                            i might try a clean load on a different card and test to make sure for other people looking in to this

                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                            • B
                              boolean @ExarKunIv
                              last edited by boolean

                              @exarkuniv I've successfully compiled/installed OpenMW (and the graphics driver) using the updated script on your repo. However, after running it I'll get an "Unhandled fault: alignment exception (0xa21) at 0xa50d3008" error and the game stops loading.

                              alt textalt textalt textalt textalt textalt text

                              If you have any ideas how to resolve this, I would love to hear from you. Merry Christmas! 🎄

                              EDIT: I've managed to fix it. A bit of debugging learned that it doesn't like *.bik video files. After changing "Video" to "#Video" it successfully loaded the game! The only remaining issue is that it doesn't properly exits to EmulationStation but quits to a blank screen.

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                              • ExarKunIvE
                                ExarKunIv @boolean
                                last edited by

                                @boolean yes. I think might of had that not to have to video files in the help me doc. But I can't remember.

                                And yes it has the same problem as doom3 port

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                                • quicksilverQ
                                  quicksilver @ExarKunIv
                                  last edited by

                                  @exarkuniv said in New port installer: OpenMW (Morrowind):

                                  And yes it has the same problem as doom3 port

                                  Interesting, I don't remember this being an issue when I compiled OpenMW. Have you tried launching directly to the game menu and skipping the launcher? iirc, that's how I had mine set up.

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                                  • ExarKunIvE
                                    ExarKunIv @quicksilver
                                    last edited by

                                    @quicksilver I don't remember at the moment. I believe I have mine set up that way also.
                                    I'll check again once Im back at my system.

                                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                                    • S
                                      sabrecheeky
                                      last edited by

                                      Thank you so much for putting this together. Everything worked great following the instructions on the github page. I'm really looking forward to adventuring round this corner of Tamriel on my retropie machine! I've had a play around with it, and a came across a couple of issues for me and my setup;

                                      At first, the sound was very choppy and distorted - both on the menu and in game. I managed to get it working by installing the pixel desktop in an attempt to get xinit to behave itself. I think it only needed the (much maligned) pulseaudio, as when I uninstalled that the choppy sound came back, and a reinstallation fixed it again. I'm using a set of usb 'soundcard' speakers on my setup, so audio is often a hassle!

                                      Unfortunately I couldn't get my joypad to work with it - in fact, the joypad still seems to be bound to emulationstation, as I get the menu clicks and video sounds from it coming through as if I am navigating the menus behind openmw. (I know some will say playing Morrowind with a joypad is sacrilege - but it does work rather well on my x86 ubuntu version of openmw!) I usually use a pegasus frontend, I'll set that up when I get a chance and see if that is any different.

                                      Lastly, quitting the game hangs the system on a busy command prompt - maybe this is to do with emulationstation not going to sleep properly when the game is run?

                                      Having said all this, I am astonished to be able to even get that far with it and that this little machine can run this engine. Thank you again for all of your hard work on this!

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                                      • ExarKunIvE
                                        ExarKunIv @sabrecheeky
                                        last edited by

                                        @sabrecheeky I will take a look with it freezing when exited.

                                        As far as the controller you need to use xboxdrv to map the keyboard and mouse to the controller.

                                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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                                        • quicksilverQ
                                          quicksilver @ExarKunIv
                                          last edited by

                                          @exarkuniv said in New port installer: OpenMW (Morrowind):

                                          @sabrecheeky I will take a look with it freezing when exited.

                                          As far as the controller you need to use xboxdrv to map the keyboard and mouse to the controller.

                                          Its really strange that these issues didn't affect me when I compiled MW. I'll take a look into this as well. Im able to exit MW cleanly and I was able to map my controller in game without xboxdrv.

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                                          • ExarKunIvE
                                            ExarKunIv @quicksilver
                                            last edited by

                                            @quicksilver i have not looked into the mapping of the controller yet.
                                            i mainly have been focused on getting things running. lol i have not even linked my 8bitdo yet since i have to blow my build away all the time with all the compiling i do

                                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
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