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    (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)

    Scheduled Pinned Locked Moved Ideas and Development
    mariomario 64nintendo 64sm64sm64pc
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    • ?
      A Former User
      last edited by

      @Stuart2773 I don't know the link, but Google will help you
      @retropieuser555 You can configure, go to pause menu, press R(probably Right Trigger) and you should see a option for controller configuration(BTW I am using a Xbox one controller)

      retropieuser555R 1 Reply Last reply Reply Quote 0
      • retropieuser555R
        retropieuser555 @A Former User
        last edited by

        @Luddo183 Yeah I got that about the controls menu in game. It doesn't let you edit the controls for my 8bitdo controllers. Do you know where in the directory it saves the sm64config.txt that apparently has the key bindings? I can't seem to find it.

        Pi 5 4GB

        Retroflag GPI with raspberry pi zero 2 w/ wifi

        Retroachievements:- lovelessrapture

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @retropieuser555
          last edited by A Former User

          @retropieuser555
          You can't edit it. I found the file, but the numbers were like this:
          0000 0000 0000
          I can't figure it out, so I left it alone

          retropieuser555R 1 Reply Last reply Reply Quote 0
          • retropieuser555R
            retropieuser555 @A Former User
            last edited by retropieuser555

            @Luddo183 https://twitter.com/thetovlisgunda/status/1273743625944363009 Yeah it seems it's not particularly documented anywhere which key is allocated to which numerical code. Still can't find the file but I'd like a bash at it. What was the address you had for it? Is it somewhere within the sm64pc folder?

            Otherwise, I'm using a pi4 with a 2000 arm overclock and this runs very well. Better than Mario64 on any of the mupen64plus options imo. If anything it might be a little too quick, but that's probably years of me being used to the PAL/EU version of the game.

            I'll give this a try on my older pi3b+, but I imagine this will run perfectly well. Good find by the way!

            Edit:- Tried to compile on my pi3b+, no errors but when you boot the game you get no video. The audio is playing, buttons are working but no video on screen. I only use my pi3 for kodi really but maybe someone can figure how to edit the config files to get the video showing.

            Pi 5 4GB

            Retroflag GPI with raspberry pi zero 2 w/ wifi

            Retroachievements:- lovelessrapture

            ? 1 Reply Last reply Reply Quote 0
            • ?
              A Former User @retropieuser555
              last edited by A Former User

              @retropieuser555
              It runs into difficulties on any Pi below for 4, but is playable
              And if people don't mind, if you get it running, please post pics so the people who have problems can see how it should be running, and feel free to ask for help

              S 1 Reply Last reply Reply Quote 0
              • KrakatoaK
                Krakatoa
                last edited by

                Runs great. Thanks for posting the tutorial.

                Arcade digital direction controls are mapped, along with a some buttons. Still need to modify it to add the remainder.

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                • S
                  skj @A Former User
                  last edited by skj

                  @Luddo183

                  I would like to go about installing the following texture packs:-


                  How do you go about doing this on the pi?

                  I tried replacing the downloaded files from the folders called actors, data, src. But when i play the game the textures look exacly the same as before?

                  KrakatoaK 1 Reply Last reply Reply Quote 0
                  • KrakatoaK
                    Krakatoa @skj
                    last edited by

                    @skj I did the same things as you, placed the textures in their respective folders, and yep, it doesn't work.

                    My guess is we need to compile with the new textures so they are called by the program. The pack I tried was SM64 Redrawn.

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                    • pjftP
                      pjft
                      last edited by pjft

                      I did it for SGI, just follow their instructions, adapting to the ones in the first post in this thread. Step 1 is the different one.

                      1. Clone the nightly sm64ex git using git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                      2. Place your base rom into it
                      3. Visit the directory using cd sm64ex
                      4. Build it once using make
                      5. Delete the build folder
                      6. Download the file in #download and drag what's inside into the sm64ex folder (press replace all)
                      7. build it using make EXTERNAL_DATA=1
                      

                      That being said, this currently runs extremely fast on the Pi4 - probably the vsync detection is off. If you see actual videos on YouTube of the PC port, you'll see what I mean.

                      There is a PR from May that may fix it, but since it now has conflicts with the master branch I didn't have the chance to test it.

                      https://github.com/sm64pc/sm64ex/pull/234

                      Thanks @Luddo183 for sharing this - the step by step guide works awesome!

                      S A 2 Replies Last reply Reply Quote 1
                      • S
                        skj @pjft
                        last edited by

                        @pjft

                        Could you or someone post a guide on the exact commands for each step to build the game and add the textures at the same time as i struggle to understand the instructions. Thank you.

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                        • pjftP
                          pjft
                          last edited by

                          It's pretty much the exact instructions I pasted there.

                          Run the first 4 steps that are mentioned in this first post, but replace step 2 with:

                          git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git
                          

                          After step 4, delete the build folder:

                          rm -rf build
                          

                          Copy the content of the patch to the folder.

                          Then run

                          make VERSION=ROM_REGION TARGET_RPI=1 -j4 EXTERNAL_DATA=1
                          

                          where ROM_REGION is the region of your ROM, as in the first time you compiled it.

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                          • ?
                            A Former User
                            last edited by

                            @pjft
                            You are right, you need to rebuild it for the textures to come in.

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User
                              last edited by

                              Here's a pic of original vs modded hd texturemario.png

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                @pjft
                                I think if you find the config file, there is a option for speed and vsync.

                                pjftP 1 Reply Last reply Reply Quote 0
                                • pjftP
                                  pjft @A Former User
                                  last edited by

                                  @Luddo183 The config file is at ~/.local/share/sm64ex/sm64config.txt for the nightly build, I believe. There's an option for vsync that's the same as the one accessible through the menu, but regardless of whether it's ON or OFF it's still quite fast.

                                  I reported a bug on their repo.

                                  Thanks!

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @pjft
                                    last edited by

                                    @pjft
                                    I edited the first post to show your solution for modding.

                                    Stuart2773S 1 Reply Last reply Reply Quote 1
                                    • ?
                                      A Former User
                                      last edited by

                                      Apparently it can also be scraped with TheGamesDB, although the boxart is for the original SM64

                                      1 Reply Last reply Reply Quote 0
                                      • Stuart2773S
                                        Stuart2773 @A Former User
                                        last edited by Stuart2773

                                        @Luddo183 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                        @pjft
                                        I edited the first post to show your solution for modding.

                                        Hi guys

                                        sorry to be a nuisance, i tried installing the game with the texture pack, but when i launch the game i get the following error:-

                                        /home/pi/RetroPie/roms/ports/sm64pc.sh: line 2: /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm: No such file or directory

                                        heres the steps i used:-

                                        Step 1: Run this command

                                        sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libglfw3-dev libusb-1.0.0 libsdl2-dev

                                        Step 2: Git clone into the files

                                        git clone --single-branch --branch nightly https://github.com/sm64pc/sm64ex.git

                                        Step 3: Take your .z64 file of Super Mario 64 and put it in the files

                                        cp RetroPie/roms/n64/Mario.z64 sm64pc/baserom.us.z64

                                        Step 4: Build

                                        cd sm64pc

                                        make VERSION=us TARGET_RPI=1 -j4 EXTERNAL_DATA=1

                                        rm -rf build

                                        Step 5: Create .sh file

                                        Create a .sh file, name it sm64pc.sh, and put the following code in it:

                                        #!/bin/bash
                                        /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm %U

                                        Step 6:

                                        Move the .sh file into /home/pi/RetroPie/roms/ports

                                        any ideas where ive messed up?

                                        many thanks

                                        KrakatoaK I 2 Replies Last reply Reply Quote 0
                                        • KrakatoaK
                                          Krakatoa @Stuart2773
                                          last edited by

                                          @Stuart2773 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):

                                          line 2: /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm

                                          Does the file "sm64.us.f3dex2e.arm" exist in the path? also is the path correct?

                                          /home/pi/sm64pc/build/us_pc/sm64.us.f3dex2e.arm

                                          Stuart2773S 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft
                                            last edited by

                                            It's probably /home/pi/sm64ex/build/us_pc/sm64.us.f3dex2e.arm for the nightly build.

                                            1 Reply Last reply Reply Quote 0
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