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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

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    emulatorshbmamekof hack romlr-fbneo
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    • ninjaN
      ninja
      last edited by ninja

      I installed the latest Retropie on my Raspberry Pi 3+, because I want to play kof 97 practice mode(kof97pm.zip), which is supported by Hbmame.

      I tried recompiling Hbmame but failed, and also found lr-fbneo doesn't support kof97pm.

      So anyone can give me a solution to this problem?
      Is it possible for the auther of lr-fbneo to add support to this game or tell me how to do it by myself(I know how to program but not familiar with emulators)?

      Thanks in advance!

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        barbudreadmon @ninja
        last edited by

        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

        Is it possible for the auther of lr-fbneo to add support to this game or tell me how to do it by myself(I know how to program but not familiar with emulators)?

        I wrote something like this last year : https://github.com/libretro/FBNeo/issues/7

        FBNeo developer - github - forum

        ninjaN 1 Reply Last reply Reply Quote 1
        • ninjaN
          ninja @barbudreadmon
          last edited by ninja

          @barbudreadmon
          It looks pretty difficult and complex. Do you have any introduction materials for me to learn?

          My aim is to let lr-fbneo (installed on my Respberry Pi 3+) support kof97pm.zip.

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          • B
            barbudreadmon @ninja
            last edited by

            @ninja not that much, last year @spud11 who had no programming skills afaik was able to port a dozen of hbmame dkong hack to fbneo that way, see https://retropie.org.uk/forum/post/200780

            FBNeo developer - github - forum

            S ninjaN 4 Replies Last reply Reply Quote 0
            • S
              spud11 @barbudreadmon
              last edited by

              @ninja You could probably do it, I think, in the same way as I did with some of the Donkey Kong hacks.
              @barbudreadmon Yes, that is correct. I do not have any programming skills (and, as a result, you did help me a great deal getting Donkey Kong hacks to work, which I appreciated).

              RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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              • ninjaN
                ninja @barbudreadmon
                last edited by ninja

                @barbudreadmon OK, thanks. I'll give it a try

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                • ninjaN
                  ninja @barbudreadmon
                  last edited by

                  @barbudreadmon
                  Screenshot from 2020-08-19 23-55-46.png

                  1 Reply Last reply Reply Quote 0
                  • ninjaN
                    ninja @barbudreadmon
                    last edited by ninja

                    @barbudreadmon

                    Screenshot from 2020-08-20 10-15-42.png

                    Do you know what error is this ?

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                    • B
                      barbudreadmon @ninja
                      last edited by

                      @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                      @barbudreadmon Do you know what error is this ?

                      You mean the sdl errors ? I don't know, i don't use the sdl port, try with the libretro port instead ?

                      FBNeo developer - github - forum

                      ninjaN 1 Reply Last reply Reply Quote 0
                      • ninjaN
                        ninja @barbudreadmon
                        last edited by

                        @barbudreadmon
                        Let me explain what I did in detail.

                        I downloaded Fbneo and extracted all files in the .zip file.

                        After adding support information to kof97pm.zip in file:

                        FBNeo-master/src/burn/drv/neogeo/d_neogeo.cpp
                        

                        I compiled fbneo under FBNeo-master with command

                         make pi
                        

                        and got an executable

                        fbneo
                        

                        I tryied to run it and encountered error above.

                        After checking the post Donkey Kong Spooky Remix in Retropie? and the directory structure of Retropie, I found what I need is actually

                        fbneo_libretro.so
                        

                        Then I went to

                        FBNeo-master/src/burner/libretro
                        

                        and recompiled with

                        make -j5 -f Makefile platform=rpi3 clean
                        make -j5 -f Makefile platform=rpi3 generate-files
                        make -j5 -f Makefile platform=rpi3
                        

                        then I got

                        fbneo_libretro.so
                        

                        I moved it to

                        /opt/retropie/libretrocores/lr-fbneo
                        

                        and replaced the file of same name there.

                        Now what else do I need to do ?

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                        • ninjaN
                          ninja
                          last edited by

                          This post is deleted!
                          1 Reply Last reply Reply Quote 0
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                            barbudreadmon @ninja
                            last edited by barbudreadmon

                            @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                            Now what else do I need to do ?

                            Nothing, if you launch kof97pm with fbneo through emulationstation it should use your custom compiled core

                            FBNeo developer - github - forum

                            ninjaN 1 Reply Last reply Reply Quote 0
                            • ninjaN
                              ninja @barbudreadmon
                              last edited by ninja

                              @barbudreadmon

                              But I have recompiled

                              fbneo_libretro.so
                              

                              and placed it in

                              /opt/retropie/libretrocores/lr-fbneo
                              

                              So now I can play kof97pm from the EmulationStation interface, just like any other roms in Retropie ?

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                              • B
                                barbudreadmon @ninja
                                last edited by

                                @ninja yes

                                FBNeo developer - github - forum

                                ninjaN 1 Reply Last reply Reply Quote 0
                                • ninjaN
                                  ninja @barbudreadmon
                                  last edited by ninja

                                  @barbudreadmon OK, I'll give it a try this evening.
                                  BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                                  If so, future versions of FBNeo and RetroPie will support kof97pm by default, and all global users can play this game automatically in future.

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                                  • B
                                    barbudreadmon @ninja
                                    last edited by

                                    @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                    BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                                    Sure, you can submit it to https://github.com/finalburnneo/FBNeo

                                    FBNeo developer - github - forum

                                    ninjaN 2 Replies Last reply Reply Quote 0
                                    • ninjaN
                                      ninja @barbudreadmon
                                      last edited by

                                      @barbudreadmon

                                      Do you know how to set BIOS for kof97pm ?
                                      Because If I want to play kof97pm in practice mode, I have to use UniBIOS(which is in neogeo.zip).

                                      But I don't know where and how to set a BIOS for kof97pm in RetroPie.

                                      Screenshot from 2020-08-20 18-26-15.png

                                      mituM 1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @ninja
                                        last edited by

                                        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                        Do you know how to set BIOS for kof97pm ?

                                        Use the Core Options in RetroArch's quick menu to choose between BIOS versions.

                                        ninjaN 1 Reply Last reply Reply Quote 1
                                        • ninjaN
                                          ninja @mitu
                                          last edited by

                                          @mitu Is it possible to specify a BIOS only for kof97pm ?

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @ninja
                                            last edited by

                                            @ninja Yes, Core options can be saved per-game - there's a menu entry on top of the option list that does that. Just set the options you want for the game in question (opening the RGUI while in-game), save them, then set the options back to the values you want to be the default.

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