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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

    Scheduled Pinned Locked Moved Ideas and Development
    emulatorshbmamekof hack romlr-fbneo
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    • ninjaN
      ninja @barbudreadmon
      last edited by ninja

      @barbudreadmon

      Screenshot from 2020-08-20 10-15-42.png

      Do you know what error is this ?

      B 1 Reply Last reply Reply Quote 0
      • B
        barbudreadmon @ninja
        last edited by

        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

        @barbudreadmon Do you know what error is this ?

        You mean the sdl errors ? I don't know, i don't use the sdl port, try with the libretro port instead ?

        FBNeo developer - github - forum

        ninjaN 1 Reply Last reply Reply Quote 0
        • ninjaN
          ninja @barbudreadmon
          last edited by

          @barbudreadmon
          Let me explain what I did in detail.

          I downloaded Fbneo and extracted all files in the .zip file.

          After adding support information to kof97pm.zip in file:

          FBNeo-master/src/burn/drv/neogeo/d_neogeo.cpp
          

          I compiled fbneo under FBNeo-master with command

           make pi
          

          and got an executable

          fbneo
          

          I tryied to run it and encountered error above.

          After checking the post Donkey Kong Spooky Remix in Retropie? and the directory structure of Retropie, I found what I need is actually

          fbneo_libretro.so
          

          Then I went to

          FBNeo-master/src/burner/libretro
          

          and recompiled with

          make -j5 -f Makefile platform=rpi3 clean
          make -j5 -f Makefile platform=rpi3 generate-files
          make -j5 -f Makefile platform=rpi3
          

          then I got

          fbneo_libretro.so
          

          I moved it to

          /opt/retropie/libretrocores/lr-fbneo
          

          and replaced the file of same name there.

          Now what else do I need to do ?

          B 1 Reply Last reply Reply Quote 0
          • ninjaN
            ninja
            last edited by

            This post is deleted!
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            • B
              barbudreadmon @ninja
              last edited by barbudreadmon

              @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

              Now what else do I need to do ?

              Nothing, if you launch kof97pm with fbneo through emulationstation it should use your custom compiled core

              FBNeo developer - github - forum

              ninjaN 1 Reply Last reply Reply Quote 0
              • ninjaN
                ninja @barbudreadmon
                last edited by ninja

                @barbudreadmon

                But I have recompiled

                fbneo_libretro.so
                

                and placed it in

                /opt/retropie/libretrocores/lr-fbneo
                

                So now I can play kof97pm from the EmulationStation interface, just like any other roms in Retropie ?

                B 1 Reply Last reply Reply Quote 0
                • B
                  barbudreadmon @ninja
                  last edited by

                  @ninja yes

                  FBNeo developer - github - forum

                  ninjaN 1 Reply Last reply Reply Quote 0
                  • ninjaN
                    ninja @barbudreadmon
                    last edited by ninja

                    @barbudreadmon OK, I'll give it a try this evening.
                    BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                    If so, future versions of FBNeo and RetroPie will support kof97pm by default, and all global users can play this game automatically in future.

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      barbudreadmon @ninja
                      last edited by

                      @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                      BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

                      Sure, you can submit it to https://github.com/finalburnneo/FBNeo

                      FBNeo developer - github - forum

                      ninjaN 2 Replies Last reply Reply Quote 0
                      • ninjaN
                        ninja @barbudreadmon
                        last edited by

                        @barbudreadmon

                        Do you know how to set BIOS for kof97pm ?
                        Because If I want to play kof97pm in practice mode, I have to use UniBIOS(which is in neogeo.zip).

                        But I don't know where and how to set a BIOS for kof97pm in RetroPie.

                        Screenshot from 2020-08-20 18-26-15.png

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @ninja
                          last edited by

                          @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                          Do you know how to set BIOS for kof97pm ?

                          Use the Core Options in RetroArch's quick menu to choose between BIOS versions.

                          ninjaN 1 Reply Last reply Reply Quote 1
                          • ninjaN
                            ninja @mitu
                            last edited by

                            @mitu Is it possible to specify a BIOS only for kof97pm ?

                            mituM 1 Reply Last reply Reply Quote 0
                            • mituM
                              mitu Global Moderator @ninja
                              last edited by

                              @ninja Yes, Core options can be saved per-game - there's a menu entry on top of the option list that does that. Just set the options you want for the game in question (opening the RGUI while in-game), save them, then set the options back to the values you want to be the default.

                              1 Reply Last reply Reply Quote 0
                              • ninjaN
                                ninja @barbudreadmon
                                last edited by ninja

                                @barbudreadmon Thanks for your help. Now I can run kof97pm on my RetroPie.

                                But there are still some small problems. For example, I cannot see clearly the words on the screen when playing kof97pm.

                                I guess it's because the support codes added to d_neogeo.cpp might not be complete. So I attached these codes below:

                                // The King of Fighters '97 Practice Mode
                                
                                static struct BurnRomInfo kof97pmRomDesc[] = {
                                        { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                                        { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
                                
                                        { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                
                                        { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                                        { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                                        { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                                        { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                                        { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                                        { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
                                
                                        { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
                                
                                        { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                                        { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                                        { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
                                };
                                
                                STDROMPICKEXT(kof97pm, kof97pm, neogeo)
                                STD_ROM_FN(kof97pm)
                                
                                static void kof97pmCallback()
                                {
                                        lans2004_sx_decode();
                                }
                                
                                static INT32 kof97pmInit()
                                {
                                        NeoCallbackActive->pInitialise = kof97pmCallback;
                                
                                        return NeoInit();
                                }
                                
                                struct BurnDriver BurnDrvkof97pm = {
                                        "kof97pm", "kof97", "neogeo", NULL, "1997",
                                        "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                                        NULL, NULL, NULL, NULL,
                                        BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                                        NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                                        kof97pmInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                                        0x1000, 304, 224, 4, 3
                                };
                                

                                Did I miss anything important ?
                                And what do these codes mean exactly?

                                mituM B 2 Replies Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator @ninja
                                  last edited by

                                  @ninja Are you running the game with fbneo directly or with lr-fbneo ?

                                  ninjaN 1 Reply Last reply Reply Quote 0
                                  • ninjaN
                                    ninja @mitu
                                    last edited by ninja

                                    @mitu lr-fbneo recompiled by myself
                                    words.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      barbudreadmon @ninja
                                      last edited by

                                      @ninja is there a reason for using a custom init ? it doesn't work if you call NeoInit directly instead of your custom kof97pmInit ? HBMAME is using standard init for that hack.

                                      FBNeo developer - github - forum

                                      ninjaN 1 Reply Last reply Reply Quote 0
                                      • ninjaN
                                        ninja @barbudreadmon
                                        last edited by

                                        @barbudreadmon
                                        Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                        Acutally, I even don't understand what they mean.

                                        B 2 Replies Last reply Reply Quote 0
                                        • B
                                          barbudreadmon @ninja
                                          last edited by barbudreadmon

                                          @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                          Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                          This code is meant to decode sx rom before loading it, it seems to be required for kof97pla (see init_kof97pla at the beginning of https://raw.githubusercontent.com/Robbbert/hbmame/master/src/hbmame/drivers/kof97.cpp), but it doesn't seem to be required for kof97pm (or any other kof97 hack for that matter), see this code around the end of hbmame's kof97.cpp file :

                                          ...
                                          HACK( 2003, kof97pla,  kof97,    neogeo_noslot, neogeo, neogeo_state,kof97pla, ROT0, "bootleg", "Kof'97 (Plus)(set 1)", MACHINE_SUPPORTS_SAVE )
                                          HACK( 2003, kof97plc,  kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "ZKW", "Kof'97 Plus (Black Edition)", MACHINE_SUPPORTS_SAVE )
                                          HACK( 2006, kof97plus, kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "bootleg", "Kof'97 (Plus 2006)", MACHINE_SUPPORTS_SAVE )
                                          HACK( 1997, kof97pm,   kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "Kof1996", "Kof'97 (Practice Mode)", MACHINE_SUPPORTS_SAVE )
                                          ...
                                          

                                          The 7th member is either kof97pla (will trigger the call to the init_kof97pla function at boot) or neogeo (will call the standard neogeo init)

                                          FBNeo developer - github - forum

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                                          • B
                                            barbudreadmon @ninja
                                            last edited by

                                            @ninja also, if you look at this line in your code :

                                            	{ "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                            

                                            You can see it's about the text layer in the comment, the file is named 232-s1.s1, the .s1 extension means it's one of the sx files you are decoding.

                                            FBNeo developer - github - forum

                                            ninjaN 1 Reply Last reply Reply Quote 0
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