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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

    Scheduled Pinned Locked Moved Ideas and Development
    emulatorshbmamekof hack romlr-fbneo
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    • B
      barbudreadmon @ninja
      last edited by

      @ninja also, if you look at this line in your code :

      	{ "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
      

      You can see it's about the text layer in the comment, the file is named 232-s1.s1, the .s1 extension means it's one of the sx files you are decoding.

      FBNeo developer - github - forum

      ninjaN 1 Reply Last reply Reply Quote 0
      • ninjaN
        ninja @barbudreadmon
        last edited by

        @barbudreadmon But I cannot find this file in kof97pm.zip, there is only 232pm.p1 in this zip file.

        B 1 Reply Last reply Reply Quote 0
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          barbudreadmon @ninja
          last edited by barbudreadmon

          @ninja that's probably because you are using split romsets, so 232pm.p1 is loaded from kof97pm.zip and every other files are loaded from parent kof97.zip

          FBNeo developer - github - forum

          ninjaN 1 Reply Last reply Reply Quote 0
          • ninjaN
            ninja @barbudreadmon
            last edited by ninja

            @barbudreadmon Yes, you are right. I am using split romsets. There is a 232.s1 file in the kof97.zip.

            So is this file not suitable for playing kof97pm ?

            ninjaN 1 Reply Last reply Reply Quote 0
            • ninjaN
              ninja @ninja
              last edited by

              @ninja
              I modified the d_neogeo.cpp again, and now the code for kof97pm is shown below:

              static struct BurnRomInfo kof97pmRomDesc[] = {
                      { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                      { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
              
                      { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
              
                      { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                      { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                      { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                      { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                      { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                      { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
              
                      { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
              
                      { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                      { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                      { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
              };
              
              STDROMPICKEXT(kof97pm, kof97pm, neogeo)
              STD_ROM_FN(kof97pm)
              
              struct BurnDriver BurnDrvKof97pm = {
                      "kof97pm", "kof97", "neogeo", NULL, "1997",
                      "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                      NULL, NULL, NULL, NULL,
                      BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                      NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                      NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                      0x1000, 304, 224, 4, 3
              };
              
              

              Then I re-compiled the fbneo_libretro.so, and now I can play kof97pm with RetroPie on my Raspberry Pi 3.

              B 1 Reply Last reply Reply Quote 1
              • B
                barbudreadmon @ninja
                last edited by

                @ninja good work :)

                Do you want me to commit it or do you want to send the code to https://github.com/finalburnneo/FBNeo yourself ? If you intend to send a PR yourself, please replace those spaces by single tabs for indentation.

                FBNeo developer - github - forum

                ninjaN 1 Reply Last reply Reply Quote 0
                • ninjaN
                  ninja @barbudreadmon
                  last edited by

                  @barbudreadmon
                  I have already forked a branch(patch-1) and added my code to d_neogeo.cpp.

                  And I just replaced spaces by single tabs for indentation, according to your requirement.

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                  • B
                    barbudreadmon @ninja
                    last edited by

                    @ninja I guess https://github.com/alifare/FBNeo is your fork of the project. Well, you didn't create any PR to get it merged into official fbneo, and it's unusable in that state anyway since you added the 838 additional commits from the libretro fork (we don't want those in the https://github.com/finalburnneo/FBNeo repo).
                    Do you prefer i handle the addition of your code myself ?

                    FBNeo developer - github - forum

                    ninjaN 2 Replies Last reply Reply Quote 0
                    • ninjaN
                      ninja @barbudreadmon
                      last edited by

                      @barbudreadmon said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                      handle

                      Can you tell me how to get it merged into official fbneo ?

                      I know it's more convenient and time-saving to let you do it youself. But this is a good opportunity for me to learn new skills, and I am a good student : )

                      1 Reply Last reply Reply Quote 0
                      • ninjaN
                        ninja @barbudreadmon
                        last edited by

                        @barbudreadmon
                        I just "submit review" on github.com, but I am not sure if I did it right.

                        B 1 Reply Last reply Reply Quote 0
                        • B
                          barbudreadmon @ninja
                          last edited by

                          @ninja you didn't, as i said you must not submit the 838 additional commits from the fork, only the changes to d_neogeo.cpp

                          FBNeo developer - github - forum

                          ninjaN 1 Reply Last reply Reply Quote 0
                          • ninjaN
                            ninja @barbudreadmon
                            last edited by ninja

                            @barbudreadmon So I should have forked only d_neogeo.cpp ?

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @ninja
                              last edited by

                              @ninja yes

                              FBNeo developer - github - forum

                              ninjaN 1 Reply Last reply Reply Quote 0
                              • ninjaN
                                ninja @barbudreadmon
                                last edited by

                                @barbudreadmon Can I delete other files and commits except for d_neogeo.cpp in my fork?
                                Or do I have to create a new fork?

                                B 1 Reply Last reply Reply Quote 0
                                • B
                                  barbudreadmon @ninja
                                  last edited by

                                  @ninja i did some changes to your entry : https://github.com/finalburnneo/FBNeo/commit/0478e029a9012a53c48b172788c7b89ffa583717

                                  • i normalized the formatting
                                  • i tagged it as a hack (it's not a bootleg)
                                  • i added a comment on how to use it (it's not unibios that is needed, it's AES)

                                  FBNeo developer - github - forum

                                  ninjaN 1 Reply Last reply Reply Quote 0
                                  • ninjaN
                                    ninja @barbudreadmon
                                    last edited by ninja

                                    @barbudreadmon After testing, I found uni-bios_1_3.rom is a right choice.

                                    If you choose a bios other than unibios, you can still play kof97pm normally, but you can't enter the Practice Mode from the game's menu.

                                    What professional players need is exactly the Practice Mode.

                                    That's the key point.

                                    1 Reply Last reply Reply Quote 0
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