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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Cannonball Engine (Outrun Emulator)

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    • edmaul69E
      edmaul69
      last edited by edmaul69

      Cant you just configure the controller in the game settings? im pretty sure thats what i did. Works fine for me.

      J RiverstormR 2 Replies Last reply Reply Quote 0
      • J
        jretropie @edmaul69
        last edited by

        @edmaul69 There's no up and down controller setting during configure. The games joystick control works perfectly fine inside the game(left and right and all the buttons) but just the joystick cannot control up and down on the specific menu. The joystick also work fine and all other games and ES. At this point, I can only use keyboard to select the menu. But in my finish built, I am not going to have keyboard for my bartop.

        http://i.imgur.com/E2TxF7A.jpg

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        • BuZzB
          BuZz administrators
          last edited by

          If this is a limitation you can report it to the author - https://github.com/djyt/cannonball

          Or play the arcade version with mame ?

          A wireless keyboard would be a useful thing to include with your bartop anyway, for maintenance etc.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          J 1 Reply Last reply Reply Quote 0
          • J
            jretropie @BuZz
            last edited by

            @BuZz Thanks admin! Do you know how to set mame version outrun to automatic gear?

            edmaul69E 1 Reply Last reply Reply Quote 0
            • BuZzB
              BuZz administrators
              last edited by

              I don't think the arcade had automatic - it's only hi-lo - got to play it properly! :-)

              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

              RiverstormR 1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm @edmaul69
                last edited by

                @edmaul69 said in Cannonball Engine (Outrun Emulator):

                Cant you just configure the controller in the game settings?

                It's been a while but I believe I did the same. I did make a few tweaks to the xml directly but I think everything could have been done via the settings menu. Once I have it setup I use Winmerge a differencing and merging tool to compare files for changes after an upgrade.

                @jretropie - You might press TAB and check the Dip Switch settings. I have no idea but you might find something in there as some games have a lot of settings you may change.

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                • edmaul69E
                  edmaul69 @jretropie
                  last edited by edmaul69

                  nm i am wrong

                  J 1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm @BuZz
                    last edited by

                    @BuZz said in Cannonball Engine (Outrun Emulator):

                    it's only hi-lo - got to play it properly! :-)

                    For sure, instead of braking I always used hi-lo on those hairpin turns. :)

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                    • J
                      jretropie @edmaul69
                      last edited by

                      @edmaul69 I think there's up and down for redefine under keyboard redefine. But no up and down for joypad redefine.

                      1 Reply Last reply Reply Quote 0
                      • J
                        jretropie
                        last edited by jretropie

                        or Is there a way to map the keyboard's ESC key to one of the joystick button just for this game? This way, I can exit the game in cannonball.

                        edmaul69E 2 Replies Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @jretropie
                          last edited by edmaul69

                          Post deleted.

                          1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @jretropie
                            last edited by

                            @jretropie you should be able to use joymap to configure the what your up and down axis to what you want. Question though. Do you have analog turned on in settings? I had to turn it off to get controls up and down to work for me.

                            J 1 Reply Last reply Reply Quote 0
                            • J
                              jretropie @edmaul69
                              last edited by

                              @edmaul69 Analog is off.

                              <analog enabled="0">

                              edmaul69E 1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @jretropie
                                last edited by edmaul69

                                @jretropie ok. I would install joymap and configure keyboard keys up and down to your controls up and down. Btw what are your up and downs read as on your controller? Then you need to add the settings for joymap to your cannonball's .sh

                                J 1 Reply Last reply Reply Quote 0
                                • J
                                  jretropie @edmaul69
                                  last edited by

                                  @edmaul69 I don't know how to read these result code. Here's the result when I run jstest:

                                  http://i.imgur.com/7Z8I1zy.jpg

                                  The last four lines is up and down

                                  edmaul69E 1 Reply Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @jretropie
                                    last edited by

                                    @jretropie ok so i think you need to map joymap to use up and down keys on keyboard to axis -1 (up) and axis +1 (down)

                                    J 1 Reply Last reply Reply Quote 0
                                    • J
                                      jretropie @edmaul69
                                      last edited by jretropie

                                      @edmaul69 Can you help me with this? what should I put in the src?

                                      button vendor=0x0079 product=0x0006 src= target=kbd button="up"
                                      button vendor=0x0079 product=0x0006 src= target=kbd button="down"

                                      is it like this?

                                      button vendor=0x0079 product=0x0006 src=-1 target=kbd button="up"
                                      button vendor=0x0079 product=0x0006 src=1 target=kbd button="down"

                                      here's the output for up and down when I run jstest:
                                      Up

                                      Event: type 2, time 13438880, number 3, value -32767
                                      Event: type 2, time 13439060, number 3, value 0

                                      Down

                                      Event: type 2, time 13441530, number 3, value 32767
                                      Event: type 2, time 13441770, number 3, value 0

                                      edmaul69E 1 Reply Last reply Reply Quote 0
                                      • J
                                        jretropie
                                        last edited by

                                        Somehow I end it up mapping the up and down to second joystick's buttons. Now I can work without keyboard.

                                        I have one more question. Why cannonball emulates outrun like very pixelize?

                                        When I run outrun in mame, I notice that it's more detail.

                                        Is there any setting I can change to get cannonball more detail?

                                        RiverstormR 1 Reply Last reply Reply Quote 0
                                        • RiverstormR
                                          Riverstorm @jretropie
                                          last edited by Riverstorm

                                          @jretropie said in Cannonball Engine (Outrun Emulator):

                                          Is there any setting I can change to get cannonball more detail?

                                          Check these options for widescreen and a higher resolution. The Pi has some performance issues with running <hires> on. I think you can tweak those settings from the in game Settings menu. I don't have it in front of me but I think there some angle settings but those are in the original I think. The scanline settings just well suck. I do run them but after using DaveJ's shader everything has been pale in comparison. I think mame4all-pi scanlines are ok and AdvMAME is worse than mame4all-pi except when playing vector games then AdvMAME really shines but Outrun's really leaves something to be desired.

                                          EDIT: You might check the full screen stretch mode might be causing issues with pixelation. Also I don't know what the default resolution is for the Cannonball Engine. The MAME emulator might be set higher where it looks cleaner and less pixelated.

                                          <video>
                                              <!-- Set Screen Mode: 
                                              
                                                   0 is windowed, 
                                                   1 is full-screen
                                                   2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.)
                                              -->
                                              <mode>2</mode>
                                          
                                             <!-- Enhanced Widescreen Mode -->
                                              <widescreen>1</widescreen>
                                          
                                              <!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit. 
                                                   Disable for original experience. -->
                                              <hires>0</hires>
                                          
                                              <!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear -->
                                              <filtering>0</filtering>
                                          
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                                          • edmaul69E
                                            edmaul69 @jretropie
                                            last edited by

                                            @jretropie i turned on scanlines for the game myself. I think even that is an improvement.

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