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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Cannonball Engine (Outrun Emulator)

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    • RiverstormR
      Riverstorm @BuZz
      last edited by

      @BuZz said in Cannonball Engine (Outrun Emulator):

      it's only hi-lo - got to play it properly! :-)

      For sure, instead of braking I always used hi-lo on those hairpin turns. :)

      1 Reply Last reply Reply Quote 0
      • J
        jretropie @edmaul69
        last edited by

        @edmaul69 I think there's up and down for redefine under keyboard redefine. But no up and down for joypad redefine.

        1 Reply Last reply Reply Quote 0
        • J
          jretropie
          last edited by jretropie

          or Is there a way to map the keyboard's ESC key to one of the joystick button just for this game? This way, I can exit the game in cannonball.

          edmaul69E 2 Replies Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @jretropie
            last edited by edmaul69

            Post deleted.

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            • edmaul69E
              edmaul69 @jretropie
              last edited by

              @jretropie you should be able to use joymap to configure the what your up and down axis to what you want. Question though. Do you have analog turned on in settings? I had to turn it off to get controls up and down to work for me.

              J 1 Reply Last reply Reply Quote 0
              • J
                jretropie @edmaul69
                last edited by

                @edmaul69 Analog is off.

                <analog enabled="0">

                edmaul69E 1 Reply Last reply Reply Quote 0
                • edmaul69E
                  edmaul69 @jretropie
                  last edited by edmaul69

                  @jretropie ok. I would install joymap and configure keyboard keys up and down to your controls up and down. Btw what are your up and downs read as on your controller? Then you need to add the settings for joymap to your cannonball's .sh

                  J 1 Reply Last reply Reply Quote 0
                  • J
                    jretropie @edmaul69
                    last edited by

                    @edmaul69 I don't know how to read these result code. Here's the result when I run jstest:

                    http://i.imgur.com/7Z8I1zy.jpg

                    The last four lines is up and down

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @jretropie
                      last edited by

                      @jretropie ok so i think you need to map joymap to use up and down keys on keyboard to axis -1 (up) and axis +1 (down)

                      J 1 Reply Last reply Reply Quote 0
                      • J
                        jretropie @edmaul69
                        last edited by jretropie

                        @edmaul69 Can you help me with this? what should I put in the src?

                        button vendor=0x0079 product=0x0006 src= target=kbd button="up"
                        button vendor=0x0079 product=0x0006 src= target=kbd button="down"

                        is it like this?

                        button vendor=0x0079 product=0x0006 src=-1 target=kbd button="up"
                        button vendor=0x0079 product=0x0006 src=1 target=kbd button="down"

                        here's the output for up and down when I run jstest:
                        Up

                        Event: type 2, time 13438880, number 3, value -32767
                        Event: type 2, time 13439060, number 3, value 0

                        Down

                        Event: type 2, time 13441530, number 3, value 32767
                        Event: type 2, time 13441770, number 3, value 0

                        edmaul69E 1 Reply Last reply Reply Quote 0
                        • J
                          jretropie
                          last edited by

                          Somehow I end it up mapping the up and down to second joystick's buttons. Now I can work without keyboard.

                          I have one more question. Why cannonball emulates outrun like very pixelize?

                          When I run outrun in mame, I notice that it's more detail.

                          Is there any setting I can change to get cannonball more detail?

                          RiverstormR 1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm @jretropie
                            last edited by Riverstorm

                            @jretropie said in Cannonball Engine (Outrun Emulator):

                            Is there any setting I can change to get cannonball more detail?

                            Check these options for widescreen and a higher resolution. The Pi has some performance issues with running <hires> on. I think you can tweak those settings from the in game Settings menu. I don't have it in front of me but I think there some angle settings but those are in the original I think. The scanline settings just well suck. I do run them but after using DaveJ's shader everything has been pale in comparison. I think mame4all-pi scanlines are ok and AdvMAME is worse than mame4all-pi except when playing vector games then AdvMAME really shines but Outrun's really leaves something to be desired.

                            EDIT: You might check the full screen stretch mode might be causing issues with pixelation. Also I don't know what the default resolution is for the Cannonball Engine. The MAME emulator might be set higher where it looks cleaner and less pixelated.

                            <video>
                                <!-- Set Screen Mode: 
                                
                                     0 is windowed, 
                                     1 is full-screen
                                     2 is full-screen stretched, no borders. (Aspect ratio will be lost. Scanlines will be disabled.)
                                -->
                                <mode>2</mode>
                            
                               <!-- Enhanced Widescreen Mode -->
                                <widescreen>1</widescreen>
                            
                                <!-- Higher Internal Resolution. Better Sprite Scaling, but has a performance hit. 
                                     Disable for original experience. -->
                                <hires>0</hires>
                            
                                <!-- Open GL Filtering for Scaling. 0 = Nearest Neighbour. 1 = Linear -->
                                <filtering>0</filtering>
                            
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                            • edmaul69E
                              edmaul69 @jretropie
                              last edited by

                              @jretropie i turned on scanlines for the game myself. I think even that is an improvement.

                              1 Reply Last reply Reply Quote 0
                              • H
                                humppa
                                last edited by

                                I managed to get the Hires setting running smoothly by using the following (moderate) overclocking settings in /boot/config.txt:

                                arm_freq=1300
                                core_freq=500
                                sdram_freq=500
                                over_voltage=2

                                The framerate needs to be set to 30 fps though. With the framerate set to 60 fps the sound will still stutter. The Pi 3 manages to achieve ~50fps according to the optional fps-display.

                                Regarding the joypad "up and down issue" in the menus, I am also interested in a solution.
                                I have an XBOX 360 controller and I am using the left analogue joystick in "wheel mode" using the following setting:

                                <analog enabled="2">
                                	<!-- Select axis for analog controls 
                                         You can place the accelerator and the brake on the same axis if your controller
                                         has a split axis setup.
                                         
                                         For an XBox 360 Controller, the wheel should be axis 0 and the pedals on axis 2.
                                      -->
                                	<axis>
                                		<wheel>0</wheel>
                                		<accel>2</accel>
                                		<brake>2</brake>
                                	</axis>
                                

                                Usually, this is set to "0", which means that the analogue stick of my joypad would work as a digital one. The "2" setting allows much better steering control in my view.
                                However, setting <analog enabled="2"> also means that the left joystick is deactivated for the menus. With a setting of "0", the analogue stick would kind of work, but sometimes I am e.g. unable to move down in the menus. So I am using my keyboard instead. I really need to find a way to configure the D-PAD up and down buttons for the game menu...

                                T 1 Reply Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69
                                  last edited by

                                  Having my pi overclocked when i set it to enhanced or hi res it either kicks me back out to emulationstation or it locks up in a matter of seconds after the race starts.

                                  H 1 Reply Last reply Reply Quote 0
                                  • H
                                    humppa @edmaul69
                                    last edited by

                                    @edmaul69: What overclocking settings have you tried? In general, the overclocking potential varies a lot. Some have been running their systems stable at 1375Mhz, others are already experiencing instabilities at 1300Mhz.

                                    edmaul69E 1 Reply Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @humppa
                                      last edited by edmaul69

                                      @humppa i set it to your posted settings. Ive had it running at 1350mhz before this but i never found anything run any different so i removed my overclocking settings. Im going to try with an overvoltage of 4.

                                      H 1 Reply Last reply Reply Quote 0
                                      • H
                                        humppa @edmaul69
                                        last edited by

                                        @edmaul69
                                        Are you using a heatsink and/or fan? I have only been using heatsinks so far, but I have just ordered a new case with a hole for a fan. I am hoping that this will allow better OC-settings. Even with my conservative settings, I have seen that the CPU is throttling after a while because temperatures are going over 82°C.
                                        Besides Cannonball, I think mainly Dreamcast and N64 emulation will profit from overclocking.

                                        edmaul69E 1 Reply Last reply Reply Quote 0
                                        • edmaul69E
                                          edmaul69 @humppa
                                          last edited by

                                          @humppa i have a heatsink. No other system has a problem with overclocking on my system. I went full blown overclocking settings (not just changing the 3 basic settings) and had it running at 1350mhz. Only problem was when you finished a race and it went to load the map showing your distance it boots me right back to emulationstation.

                                          1 Reply Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69
                                            last edited by edmaul69

                                            so i turned off widescreen and got it to not exit back to emulationstation. the sound still is not perfect. it suffers with too much graphics on the screen and at the intro. but leaving it sitting on the start line too long it kicks me back out everytime.

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