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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dpad stops working when analog to digital type is set

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    analog to digitcontrols
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    • A
      analogstick
      last edited by analogstick

      I am using a raspberry 3 model a+ with the 4.6 retropie image, I flashed it using etcher. I want to use the analog stick and the dpad at the same time for some games. For example on lr-stella (atari 2600), I have "Analog to Digital Type" set to left analog. This makes the analog stick work, but the dpad stops working. When I set it to "None", the dpad works again. How can I make it so both work? It also would help if anyone knows how I can debug it myself

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @analogstick
        last edited by

        @analogstick Does it happen for all emulators ? I can't reproduce this with lr-stella2014 or lr-fceumm. What controller are you using ?

        A 1 Reply Last reply Reply Quote 0
        • A
          analogstick @mitu
          last edited by

          @mitu Yes it happens for all emulators. I am using a custom controller. It's actually a Gameboy zero using a custom PCB. I was able to map the inputs just fine.

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @analogstick
            last edited by

            @analogstick As said, can't reproduce. Update your RetroPie-Setup and packages and re-try, maybe there's a RetroArch change that affects your setup.

            1 Reply Last reply Reply Quote 0
            • CrushC
              Crush
              last edited by

              Had a similar issue with my kidzplay racingwheel.
              For that i just mapped the analog control as D-pad without using the "Analog to Digital" option for the individual games i used it with.

              Since your controller is broader, you can save the button mapping for entire systems, that do not use analog buttons at all.
              Only the systems that do use it you'd still have to do it per game for.

              Not really a solution, but its a workable workaround.

              1 Reply Last reply Reply Quote 0
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