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    Arcade overlays 4:3, 1600x1200

    Scheduled Pinned Locked Moved Projects and Themes
    overlaysbezels1600x1200
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    • AshpoolA
      Ashpool @svera
      last edited by Ashpool

      @svera thanks for the reply, as soon as I edited the cfg, you can expect a PR from me ;)

      Edit: Done and hope everything is fine, as for me such a pull request is a 1st. time event...

      P.S.: the 1024 images, are those mandatory, or optional to be provided? As in my pull-request I only included my 1600x1200 Bezel...

      S 1 Reply Last reply Reply Quote 0
      • S
        svera @Ashpool
        last edited by

        @Ashpool I'm afraid the 1024 files are mandatory to accept the Pull Request. You just need to resize from the 1600 one and you're done, though. Thank you!

        AshpoolA 1 Reply Last reply Reply Quote 0
        • AshpoolA
          Ashpool @svera
          last edited by

          @svera Done... though I am unsure if simply adding the file was enough, or if there is anything I'll should do in addition to it (something alike to to "pushing"/"updating" the request or such)

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          • S
            svera @Ashpool
            last edited by

            @Ashpool It was, I've already merged your pull request so your files are already available to everyone. Thank you very much for your contribution and keep it coming!

            AshpoolA 1 Reply Last reply Reply Quote 0
            • AshpoolA
              Ashpool @svera
              last edited by Ashpool

              @svera Ok, will do.... step by step as my setup got configured/populated and I may have the desire for one ;)

              At the moment my doings for overlays and populating my DIY-Cade Project got a little drawback: Because and just out of curiousity how the source XY of a given rom and its targeted DAR would fit a targeted max resolution, I've wrestled with my python-fu (barely existend) and UIs in Python (no former experience, always worked with it in a CLI only or (IDE based) Matlab Style of usecase before) and so, as the result of a long story, left to be untold here, this here came to be:
              VPCalc.png
              At least for me it has a working stage that will do, everything else I would expect that baby to do (or free it from further bugs I may encounter whilst using it) may remain in a >>will never be done, unless i really have the need (or spare time) for it<< state...

              [EDIT:]
              In the meantime, here is my overlay for burgertime (as the repo already has the primary rom title, I opted for the filenames to be a clone thereof: btimem)
              btimem.png
              [Don't want to start a alternate versions war here (IMHO-it is not a competition, but collaborated work), but that was one overlay where I wanted to have another (and more simple) variant for on my setup]...

              1 Reply Last reply Reply Quote 1
              • AshpoolA
                Ashpool
                last edited by Ashpool

                And three more...

                kangaroo:
                kangaroo.jpg
                I am inclined to remove the "berries'n'bell" accessoires and to go with apes'n'apples+roos alone... but as i haven't decided yet, the early version is presented here ;)

                phoenix:
                phoenix.jpg

                and ... vanguard:
                vanguard.jpg

                ClydeC S 2 Replies Last reply Reply Quote 3
                • ClydeC
                  Clyde @Ashpool
                  last edited by

                  @Ashpool Wow, great work output. It shames me insofar that I didn't do any more overlays since May. I certainly plan to do so in the dark half of the year, although Minecraft has caught me in its grip once again at the moment. 😔 😇

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                  • S
                    svera @Ashpool
                    last edited by

                    @Ashpool lovely, bezels merged. Don't stop! 😉

                    1 Reply Last reply Reply Quote 0
                    • S
                      svera
                      last edited by

                      Added Cosmo Gang overlay to the repo.

                      1 Reply Last reply Reply Quote 2
                      • AshpoolA
                        Ashpool
                        last edited by Ashpool

                        @svera brilliant, haven't known about that one... and i really enjoy/adore that gorf/phoenix/galaxian/etc. kind of gameplay ;)

                        In addition, i worked on a childhood memories I wanted to have done, before going on with the general configuration and specific system/game settings for my "DIY Arcade" (Ok, there are still a few games left, I may do inbetween):

                        :Karate Champ:
                        kchamp.jpg

                        Just going with the original Bezel, would have been nice and easy, but I wanted to have the "RTFM" for the Joysticks on Screen... and so, to get a somewhat symmetric overlay, I also includes the general instructions. ... Though I downsized the critical elements for the 1600x1200 and 1024x768 overlays from "source" (and not Source->1600->1024), I fear that the instructions for the moves ain't readable in the 1024 Variant :/

                        Edit:
                        P.S.: Seeing the Moiré pattern in the screenshot - well, there is some config work to be done ;^>

                        1 Reply Last reply Reply Quote 2
                        • S
                          svera
                          last edited by

                          Added Arkanoid 2 bezel to the repo.
                          @Ashpool regarding your moiré pattern problem, have you tried zfast vertical shader? I haven't had any moiré issues with that shader.

                          AshpoolA 1 Reply Last reply Reply Quote 0
                          • AshpoolA
                            Ashpool @svera
                            last edited by Ashpool

                            @svera Thanks! For fast access & screenshots(most of the times) I was using the first crt-shader from the presets, the zfast ones (so far) eliminated the moiré :up:

                            And though I wanted to have another set of bezels to upload, thanks to circumstances and the "I am not a beer"-Virus at hand, and whatsnotandsoforth, etc. ... I am at the moment bussy in setting up a PC with an (formerly win7 offline gaming)/(now to be added)ubuntu(20LTS) dual-boot for my daugther to be prepared for "home-schooling" times (and I bet that they will come!)... whence I am done with that, I may be able to supply further overlays ;)

                            ClydeC 1 Reply Last reply Reply Quote 0
                            • ClydeC
                              Clyde @Ashpool
                              last edited by

                              @Ashpool I can also recommend the zfast shaders for their speed. They seem to be significantly faster than the crt-pi-* ones.

                              1 Reply Last reply Reply Quote 0
                              • AshpoolA
                                Ashpool
                                last edited by Ashpool

                                Added Bagman (From Sideart/Marque - the real Arcade Bezel was just a black/blank overlay)

                                bagman.jpg

                                After I've spend some time on Popeye, just to realize later that it is a 4:3 game... sigh... (and that where I am now parsing/merging Catlist&Mame.xml infos for my little python app, and should have known better if I would actually use it, instead of just scripting it&its companions).... so here is my 1600x1200 bezel for popeye... I'll be keeping that in my archives, because it may be a good base to get a 1080/16:9 overlay alternative for the present ones :/ (still wasted hours :p) :
                                popeye.png

                                1 Reply Last reply Reply Quote 2
                                • ClydeC
                                  Clyde
                                  last edited by Clyde

                                  Finally, I got around to make another overlay! 😄

                                  Lady Bug

                                  Lady Bug

                                  Update: Moved the flower more into view.

                                  1 Reply Last reply Reply Quote 4
                                  • ClydeC
                                    Clyde
                                    last edited by Clyde

                                    Next: Circus Charly

                                    Circus Charlie

                                    This took approx. 2-3 times the time to make as Lady Bug, since I had to reconstruct it from scratch using the individual parts from @nono6493's 16:9 overlay except for the monkey which I took from arcadeartwork.org.

                                    Update: Added half a monkey on each side. 😉

                                    1 Reply Last reply Reply Quote 1
                                    • ClydeC
                                      Clyde
                                      last edited by

                                      @svera Inspired by your review of my pull requests, I checked all of the other cfg files for 0.90000 opacity. Seems like many still have this value:

                                      $ grep 0.9 cfg/*
                                      1941.cfg:input_overlay_opacity = "0.900000"
                                      1942.cfg:input_overlay_opacity = "0.900000"
                                      1943.cfg:input_overlay_opacity = "0.900000"
                                      19xx.cfg:input_overlay_opacity = "0.900000"
                                      aerofgt.cfg:input_overlay_opacity = "0.900000"
                                      arkanoid.cfg:input_overlay_opacity = "0.900000"
                                      arknoid2.cfg:input_overlay_opacity = "0.900000"
                                      batrideru.cfg:input_overlay_opacity = "0.900000"
                                      btime.cfg:input_overlay_opacity = "0.900000"
                                      btimem.cfg:input_overlay_opacity = "0.900000"
                                      centiped.cfg:input_overlay_opacity = "0.900000"
                                      commando.cfg:input_overlay_opacity = "0.900000"
                                      congo.cfg:input_overlay_opacity = 0.900000
                                      contra.cfg:input_overlay_opacity = "0.900000"
                                      cosmogng.cfg:input_overlay_opacity = "0.900000"
                                      ddonpach.cfg:input_overlay_opacity = "0.900000"
                                      dimahoo.cfg:input_overlay_opacity = "0.900000"
                                      dkong3.cfg:input_overlay_opacity = "0.900000"
                                      dkong.cfg:input_overlay_opacity = "0.900000"
                                      dkongjr.cfg:input_overlay_opacity = "0.900000"
                                      esprade.cfg:input_overlay_opacity = "0.900000"
                                      firetrap.cfg:input_overlay_opacity = "0.900000"
                                      frogger.cfg:input_overlay_opacity = "0.900000"
                                      guwange.cfg:input_overlay_opacity = "0.900000"
                                      ikari.cfg:input_overlay_opacity = "0.900000"
                                      kchamp.cfg:input_overlay_opacity = "0.900000"
                                      mappy.cfg:input_overlay_opacity = "0.900000"
                                      mercs.cfg:input_overlay_opacity = "0.900000"
                                      mrdo.cfg:input_overlay_opacity = "0.900000"
                                      mspacman.cfg:input_overlay_opacity = "0.900000"
                                      pacman.cfg:input_overlay_opacity = "0.900000"
                                      pengo.cfg:input_overlay_opacity = "0.900000"
                                      qix.cfg:input_overlay_opacity = "0.900000"
                                      timeplt.cfg:input_overlay_opacity = "0.900000"
                                      tp84.cfg:input_overlay_opacity = "0.900000"
                                      varth.cfg:input_overlay_opacity = "0.900000"
                                      zaxxon.cfg:input_overlay_opacity = 0.900000
                                      

                                      I could fix them with a quick sed one-liner. Shall I?

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                                      • S
                                        svera @Clyde
                                        last edited by

                                        @clyde go ahead!

                                        1 Reply Last reply Reply Quote 0
                                        • ClydeC
                                          Clyde
                                          last edited by

                                          @svera Done!

                                          1 Reply Last reply Reply Quote 0
                                          • ClydeC
                                            Clyde
                                            last edited by Clyde

                                            @svera Another question. I saw that you added artwork for the game Alcon. According to arcade-history.com, this game is known as Slap Fight (slapfigh.zip) outside of the U.S. – It's also part of my MAME collection under this name.

                                            I fixed it quick and dirty on my cab by linking cfgs/alcon.cfg to cfgs/slapfigh.cfg which gave Slap Fight the overlay, too, as it still contains the path to arcade-bezels/alcon.cfg.

                                            But this raises the question how we should address such double-named games, as some people will build their romset based on U.S. titles and others will use the Japanese or international names.

                                            Option 1: The png files aren't that big, so we could just make two file sets for each name. Option 2: We could choose an "original" and an "alternative" (or parent and clone), and create only a cfg file in cfgs that points to the original's cfg in arcade-bezels. Option 3: We'll ignore any alternatives and leave it to the users to correct their cfg files accordingly.

                                            Both options 1+2 would be acceptible to me; what I wouldn't like so much is option 3 to just ignore any alternatives, which would require manual corrections for anyone who prefers them, and a general rule which versions should go into the repo.

                                            What are your thoughts about this?

                                            S 1 Reply Last reply Reply Quote 0
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