FBNeo September update - mwalk.zip on Pi 3B+
-
@barbudreadmon Okay, good to know, thanks.
-
the bootleg version of moonwalker runs fine on mame2003 on a pi3, btw. not sure how accurate it is, but it plays fine.
-
And here is SirHenry with his AdvanceMame-crazyness again :D -> Moonwalker runs also perfect on a Pi3B/Pi3B+ using AdvanceMame.
-
Tru to use lr-mame2003-plus and regular moonwalk.zip rom. They fixed it in plus version and should work fine (you can use regular .78 romset).
-
@dankcushions Yeah, I know. That's the one I'm using currently, but it has some missing graphics in the title screen intro. No biggie, though, and perfectly playable.
-
@Melvin-FoX said in FBNeo September update - mwalk.zip on Pi 3B+:
Tru to use lr-mame2003-plus and regular moonwalk.zip rom. They fixed it in plus version and should work fine (you can use regular .78 romset).
I'm indeed using 2003-plus with the bootleg now, which works fine, but has some missing graphics in the title screen intro.
-
@sirhenrythe5th Does AdvanceMame allow the use of shaders? If so, I might give that a go. Been seeing several reports of 'problematic' (for me) games running fine on it.
-
@WeirdH have you tried regular moonwalk.zip instead of bootleg? Just asking as I wasn’t even aware I am missing something :D
My bad - I tried it and unfortunately moonwalk still does not work on Mame2003-plus :/ as I use PC I will simply change it to something from fbneo or mame2016 romset but for RPi I guess that you will have to either live with no moon or use AdvMame (which is not lr I guess).
-
@WeirdH As AdvanceMAME is not a libretro-port it is not supoorted by retroarch. Therefore you have no access to the RA-Shaders.
Has never been a problem for me as i always wanted an authentic look by using scanlines on HDTVs and AdvanceMAME has got great scanlines available.
But if you prefer to play Arcade-Games with 3xEagleSAI & 8x Antialaising AdvanceMAME wont be the right choice indeed!
It is meant to be used with Arcade-Monitors and CRTs in general (which i use too) and because of that shaders and all that stuff that makes the picture much different from the original cabinets are not included. -
@Melvin-FoX said in FBNeo September update - mwalk.zip on Pi 3B+:
My bad - I tried it and unfortunately moonwalk still does not work on Mame2003-plus :/ as I use PC I will simply change it to something from fbneo or mame2016 romset but for RPi I guess that you will have to either live with no moon or use AdvMame (which is not lr I guess).
I think rpi4 might be fine with "proper sega system 18" emulation through FBNeo or (recent?) MAME. From what i understand AdvanceMAME is based on MAME 0.106, so most likely there is still a bunch of glitches on sega system 18 emulation ?
-
@barbudreadmon said in FBNeo September update - mwalk.zip on Pi 3B+:
@Melvin-FoX said in FBNeo September update - mwalk.zip on Pi 3B+:
My bad - I tried it and unfortunately moonwalk still does not work on Mame2003-plus :/ as I use PC I will simply change it to something from fbneo or mame2016 romset but for RPi I guess that you will have to either live with no moon or use AdvMame (which is not lr I guess).
I think rpi4 might be fine with "proper sega system 18" emulation through FBNeo or (recent?) MAME. From what i understand AdvanceMAME is based on MAME 0.106, so most likely there is still a bunch of glitches on sega system 18 emulation ?
"Clutch Hitter" and "Desert Breaker" have issues, the other System18-Games run superb using AdvanceMAME 3.9.
Spoken from the view of a pure gamer, there may be some issues concerning developers of course (as "glitch in shadows at the beginning of stage 6" or something like that). -
@sirhenrythe5th said in FBNeo September update - mwalk.zip on Pi 3B+:
there may be some issues concerning developers of course (as "glitch in shadows at the beginning of stage 6" or something like that).
Yes, i'm speaking of the kind of issue that produce visual glitches but don't necessarily make the game unplayable ;), most of them are reported by users though, tbh we don't have enough time for play-testing everything by ourselves.
For reference, i know FBNeo had bugs like this until recently :
In some cases like "Wally Wo Sagase!", the game was basically unplayable because of missing gameplay elements.
-
@sirhenrythe5th I only use shaders for scanlines, specifically the horizontal and vertical zfast-curved shaders. I don't know if those are libretro only. If Adv.Mame has scanlines as well, I am curious to see which I like better ;)
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.